More Twilight Princess Details Emerge 109
Press the Buttons has a link to an interview with Nintendo veterans Miyamoto and Aonuma. In it they reveal the identity of the cloaked woman in the trailer and more information about where in the Zelda timeline the new game falls. Press the Buttons has commentary as well: "From time to time I still see posts on online message boards claiming that Twilight Princess is the Zelda game 'we should have gotten instead of Wind Waker', a train of thought that extends from the fact that some people are still against Wind Waker's highly animated visual style despite having never played the game."
They only need to do ONE thing to make me happy (Score:1)
The revival of the dark world from Link to the Past is a nice touch. I watched the trailer a little while back and was kind of surprised they did that, until I noted the dark motes/style. So, he's a wolf now, not a bunny.
Re:They only need to do ONE thing to make me happy (Score:1)
System! (Score:2)
Come to save the princess zelda
Ganon took her away
Now the children don't play
But they will when link saves the day
Hallelujah!
Now link, fill up your hearts
So you can shoot your sword with power
And when you're feeling all down
The fairy will come around
So you'll be brave, and not a sissy coward
Now link has saved the day
Put ganon in his grave
So now zelda is free
And now our hero shall be
Link! I think your name shall go down into history
Re:System! (Score:1)
That isnt System of a Down! How do so many people get this wrong?
The song was made by The Rabbit Joint. You can download a remix of it from here [slashdot.org].
Re:They only need to do ONE thing to make me happy (Score:2)
Re:They only need to do ONE thing to make me happy (Score:2, Interesting)
Sorry, but it doesn't actually seem like you're looking for a new Zelda title, but a new title with Zelda characters. A dialogue heavy Zelda has never really existed, and could be the reason why the series has done well.
If it ain't broke, don't fix it?
Re:They only need to do ONE thing to make me happy (Score:1)
Twilight Princess will be the 4th Zelda to have overlapping worlds(past/future, light/dark, normal/twilight, big/small), and the 3rd console release to have different ability sets(young/old link, the masks, and now wolf/normal link).
It looks pretty epic though. The horse battles, some of the boss fight footage we've seen in trailers. Zelda's never really been all that dialog heavy, which was always part of it's charm.
Re:They only need to do ONE thing to make me happy (Score:2)
In response to the other comment, I really hope they *don't* ever make a more dialogue-heavy version. One reason I like Zelda more than more traditional RPG type games is that the dialogue in a lot of them gets pretty tedious after a while. "Hm, have I talked to every single person in this town yet? No? I've missed the one person who'll say exactly what I need to hear to reach my next goal? *sigh*"
Of course, maybe that's just an implementation problem, not necessarily an inherent problem with dialogue-driven games.
Re:They only need to do ONE thing to make me happy (Score:1)
Well, they could go with a half-life style dialog system. Where the main character NEVER talks, but everyone else does.
I don't think Zelda really needs dialog though.
Re:They only need to do ONE thing to make me happy (Score:3, Informative)
Actually thats how it currently works. In all the Zelda games that have dialog (and all the Mario games too at that) the main character never talks (except to make grunting noises in Zelda, or to say "Itsa meee... Marrrrrio" in Mario)
Re:They only need to do ONE thing to make me happy (Score:2)
Like in Minish cap where you had to talk to that guard that blocked your path to the west? I had never talked to him before, so I didn't know that he insisted I learn some move that I had already learned. And even when I had learned the move, he still blocked the way until I talked to him the first time.
Re:They only need to do ONE thing to make me happy (Score:2)
Re:They only need to do ONE thing to make me happy (Score:1)
Re:They only need to do ONE thing to make me happy (Score:1)
Re:They only need to do ONE thing to make me happy (Score:2)
Try 'Links Awakening', not really more dialog heavy then the rest, but by far the best story of any Zelda game. Anyway, what I would much prefer over yet another Zelda or Mario or Metroid would be something completly *new* from Nintendo. Running around with always the same weapons, solving always the same puzzle starts to get extremly boring after a while. After now almost 20 years its really time that they do a bit more fresh stuff, and not just a little bit new gameplay, but complete different world and characters. Pikmin was a good start in that direction, I would prefer more of such fresh ideas from Nintendo. The new Zelda really can get me interested anymore, it simply looks like 'Ocarina of Time' with new graphics, been there done that...
Re:They only need to do ONE thing to make me happy (Score:2)
Re:They only need to do ONE thing to make me happy (Score:2)
Nintendo wisely chose to go light on the dialogue with Zelda, which was smart IMO. Dialogue and story heavy RPGs are naturally linear and kind of cold. It's third person. I feel like I'm reading a book or watching a movie with a fixed story, where I get to help a bit in the fights between cutscenes. Zelda's much more immersive-- Link doesn't speak, so it's easier to "become him" rather than watch him. And since you have to figure out everything on your own through trial and error, I feel like I'm much more a part of the story.
Besides... The dialogue would be written in Japanese and translated. The charm of that-- and trying to explain weird-to-us Japanisms-- wore off quite a while ago.
Re:They only need to do ONE thing to make me happy (Score:2)
Just needed to say this... (Score:5, Insightful)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:2)
Wow, that's usually how I describe a
Re:Just needed to say this... (Score:0)
Seeing cell-shaded characters and environments with a bright primary colour-centric palette made you throw up in your lap?
I've had games give me migraines before (due to camera effects), but none have made me nauseus.
Could your problem be neurological? Perhaps you have the condition known as jackasstrollitis.
Re:Just needed to say this... (Score:0, Flamebait)
Re:Just needed to say this... (Score:0)
Re:Just needed to say this... (Score:0)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
That said, I have to agree that dismissing (or for that matter, lauding) a game entirely due to the graphical style misses the point. You're playing a game, not watching a movie. And Ocarina of Time wasn't that dark anyway, most people didn't like the Wind Waker because Link was a kid. The art style just lent itself to attack. I never heard anybody talk about vomiting when they played XIII. It's just a straw man they can pin on to the argument.
Re:Just needed to say this... (Score:1)
I'd have to disagree with ya there... If someone is just gonna go with what everyone tells them, then they do not deserve an opinion since they don't actually have one of their own in the first place... Oh if only this could be applied to voting in the United States...
Re:Just needed to say this... (Score:0)
You mean like he is in every other Zelda game besides OoT?
Re:Just needed to say this... (Score:2)
Actually the "kid" Link first appeared in Ocarina of Time...
Zelda 1 - Debatable, but it takes place immediately before...
Adventure of Link - Clearly a teen/adult
Link to the Past - In-game is debatable, but the artwork shows a teen/adult
Link's Awakening - Follows LTTP, so he is an adult. Has a sorta-romance with Marin so can't really be a kid.
Faces of Evil - Just for a laugh. He's an adult.
Wand of Gamelon - Again. Laughs, and is an adult
Ocarina of Time - No Explaination needed
Majora's Mask - Definitely child Link
Oracle Seasons/Ages - Takes place after LTTP/LA, so must be a teen/adult. Same artwork as LTTP/LA too.
Wind Waker - Definitely a child
Four Swords and Minish Cap - Child again. Same as Wind Waker?
Twilight Princess- Adult, apperantly exclusively. But we've seen both child and adult Zelda, so it's in the air...
So it's about half and half.
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
Wind Waker is a solid game. Great story, great gameplay and a seriously cool plot twist in the middle. I know at least 8 adults that have played this game. Each of them loved it. Was even too challenging for a few of them.
I also agree with frikazoyd that Gamer is a loaded term. [slashdot.org]
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
If anything, Wind Waker hit it right on the head. The new "photorealistic" Zelda doesn't really appeal to me. Yes, it's shiny. So what?
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
It seams to me far to many people think every Zelda games "Link" is the same and has to exist in the same time line.
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:2)
The fact that your opinions are so self-righteous does not make them correct. It is completely feasible that the tone and flavor of the cell shaded graphics in Wind Waker did not really tickle some gamers fancy. Myself, I enjoyed the game and the graphics, but I was not as blown away with the title as I have been with other Zelda titles that might have a more dark tone, in both story and art direction.
Wind Waker tried something new with the Zelda franchise, and the fact that not everyone liked it doesn't mean it's a failure or that they aren't "real" gamers. People have different criteria for what they consider a good game, and simply because their set does not correspond with yours does not make them wrong.
Re:Just needed to say this... (Score:2)
I think you missed the parent's point though. He's saying that dismissing a game based on its graphics without playing it first is not a real gamer. Everyone's entitled to their opinions on the graphics, but I have to agree that it's a little close-minded not to even try it based on the graphics.
Now, as for the definition of what a 'real gamer' is... I'll leave that to the fanboys.
Re:Just needed to say this... (Score:2)
Is he, or is he on to something here?
The fact that your opinions are so self-righteous does not make them correct.
Self-righteous opinions are not automatically correct, true.
It is completely feasible that the tone and flavor of the cell shaded graphics in Wind Waker did not really tickle some gamers fancy.
This is true. However, to simply refuse to play a game based on its graphical style is akin to judging a book by its cover, is it not? Most of the arguments you will ever hear about people refusing to play Wind Waker are based off of the "kiddy" graphics.
Yet, these same people will jump and grab the newest Jak game, or Ratchet and Clank game, even though the graphics, in all honesty, are no less "kiddy" in design, but they aren't cell shaded graphics in those games.
And that's the point I believe the grandparent is trying to make. Those who simply refuse to play a game based off of its graphical style alone, are not true gamers. Those that refuse to play a game because it doesn't "look" the way they feel games "should look;" they aren't real gamers. They'll, instead, be blown away by the "OMGZ l00k at th0$3 grafx!!!!!!!!!" and never care that the game could either be the best thing ever made, or the biggest piece of shit ever made, they'll make their mind up based off of graphical style alone-- which is not a real gamer.
It would be akin to me hating Frank Miller's drawing style, and thus never picking up The Dark Knight Returns, or Sin City, or any other book he has written and drawn simply for the fact that I didn't like his art style-- and thus claiming the books were "teh suck" simply because of the art style. This exact same thing is what these "gamers" are doing to Wind Waker, and other games (JGR/JSR and JSRF would spring to mind here)-- claiming they are "teh suck" based solely on graphics alone, and never playing the game to find out if the game is good or not. Yet, they're out playing Madden every waking moment...
People have different criteria for what they consider a good game, and simply because their set does not correspond with yours does not make them wrong.
This is true. But if the only criteria for a game being "good" to these gamers is how it looks, then yes, they are wrong. Graphics are not the be all and end all of games, and anyone who thinks they are is completely in the wrong.
Re:Just needed to say this... (Score:0)
I, for one, love his graphic style, but hate his fascist stories.
Am I supposed to "get over it" and read the books ? Hell, no. Well, I read them, and can say they suck, but that's not the point.
I now quite a lot of people that never read From Hell, due to Edie Campbell style. Too bad, but that's their choice. I know a lot of people that can't read Mezzo, Mc Kean or FC Ware, just because of the graphic style (which is outstanding, but not mainstream, btw). Are they stupid ? Yes. Can they say those books sucks ? Unfortunately, I think so. I think "I tried to read From Hell, but the graphics are sooo ugly and boring that it felt out of my hands. Damn, that book sucks", is a valid opinion. A stupid one (as the graphics are really really good), but a valid one.
New style = New demographic (Score:1)
They wouldn't have to give him walkers for weapons or Viagra for health potions though. They'd just make him older and wiser, and instead of having to prove himself to older people, he'd just have to kick the snot out of young wippersnappers that thought he was over the hill. Over the course of the game he would keep getting more and more permanent injuries. Think dentures, magical hip replacement, pacemakers, etc. Some levels would even randomize locations ever once and a while to simulate senility. And then, once the death blow to Gannon was delivered, he would die of a heart attack. Thus leaving Zelda a substantial life-insurance policy to cash in.
That would definitely bring a whole new demographic to Nintendo!
Mod Parent Funny (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:0)
If it's not flamebait, it's just plain ignorant. I would consider myself an "above-average" gamer, and I just beat Paper Mario in over 30 hours. I spent well over 20 hours on the first Metroid Prime, and about 15 on the sequel. Even a "short" game like Pikmin took me about five hours to beat, and I know many people that couldn't beat it in the 6.5 hour "time limit" on their first try. The fastest speed run I've seen of Pikmin 2 takes over five hours. And don't even get me started on how many hours I've put into Smash Bros.
Maybe you've only played WarioWare and Mario Kart, or else you're just exaggerating immensely. Either way, your statement is completely unfounded.
Re:Just needed to say this... (Score:0)
Re:Just needed to say this... (Score:1)
Wind Waker (Score:4, Insightful)
I never really liked the Zelda games, they held absolutely no appeal for me. Sometime last year, on a whim, I borrowed The Wind Waker from a friend, and have loved every minute of it...it's got quirk, it's got character, and it plays very smoothly...something my previous dungeon-crawler addiction never really did - Dark Cloud 1&2.
If this is the game we were supposed to have gotten instead of the Wind Waker, what will it take to get something along the accidental lines?
First pro-Wind waker post (Score:5, Interesting)
That said, there was way too much sailing about in WW. I have friends that liked the game, but refuse to play it again because of the sailing. It looks like the next Zelda won't have that, so maybe it'll be better.
Another pet peeve - I wish videogames would let you play back cutscenes you've already seen. It's not like I'm going to play it all in one sitting, so I'd like to be able to review the plot and stuff.
Random stuff, I know. But I'm hoping the next Zelda will be even better than the last one.
Re:First pro-Wind waker post (Score:1)
It's not like I'm going to play it all in one sitting
And you call yourself a gamer???
Wind Waker was well worth the week of work and school that I missed
Anyways, this next Zelda is sure to kick ass. I can't wait! (Although I'd rather wait than play a bug-ridden, half-finished game -- thankfully the Zelda team understands that).
Re:First pro-Wind waker post (Score:1)
Some do. Try Eternal Darkness. You can play through 3 times (to get the final ending cutscene) and each run through has a set of cutscenes (the ones that are comon to each dont get duplicated). In the games menu you can watch any cutscene you have seen in the game.
Differences... (Score:4, Insightful)
Viewing the 'screenshots' caused my BS detector to go off, of course, because these are very obviously prerendered elements. They shouldn't be allowed to call them screenshots. But those things aside, it'll be nice to see a more adult Zelda, and hopefully a much darker one.
Re:Differences... (Score:2)
I've found that the majority of people who thought Wind Waker was too cartoony weren't really true fans. They may have played Ocarina of Time, but not the others. On more than one occasion, I heard someone say someting along the lines of "They made Link a kid!" Heh, it's quite easy to pick out gaming newbies when they say something like that. Not to generalize, but litterally everyone I've ever heard call Wind Waker "kiddy" or "cartoony" (In a negative way, some people like that) was someone from the MTV generation. Who actively watched such filth as TRL or Punk'd, people who actually care what MTV thinks. Where the real GameCube fans could give a flying fuck what society thinks is cool, and enjoys fun games.
I'm looking forward to Twilight Princess, even if the name makes me recoil in disgust.
Re:Differences... (Score:1)
Re:Differences... (Score:2)
Re:Differences... (Score:2, Informative)
Re:Differences... (Score:1)
I liked the cell-shaded! (Score:5, Insightful)
If you own a Gamecube and haven't played this game - please, try it. Even if you don't like the look of the cell-shaded graphics, don't let it discourage you.
After Ocarina of Time and Majora's Mask, I was shocked when they revealed the stylistic route they went with Windwaker.
However, right from the opening screen all the way to the final battle with Ganon, I loved the graphics. They were able to accomplish environments and effects that are very much unique to the cell-shaded universe.
For instance, there was a dungeon full of lava. I'm sure this would look awesome if they had done the realistic graphcs. However, seeing cell-shaded flames through a heat-induced haze was gorgeous. If you were to present the same environment using "realistic graphics", I'd probably prefer the cell-shaded.
We've all seen lava, water, mountains, and grass plains in real life (or on TV, or movies). But to see these same environments interpreted as cell-shaded is definitely unique, and dare I say, innovative.
Re:I liked the cell-shaded! (Score:1)
Not a sticker. They (well, Nintendo Magazine) had rated it, and put the actual rating on the box.
I was fuming.
I was SO pissed off.
An hour later, I was at a friend's place with the cube plugged in, watching the intro sequence.
Yet an hour later, the smile on my lips hadn't even started fading.
Bottom line?
I'm eagerly awaiting the next game where Nintendo print 10/10 on the box.
Re:I liked the cell-shaded! (Score:2)
If I want to feel like I'm walking through a forest, then I'll go outside and find a forest. Forests are awesome and beautiful, but they're not something that I need to play a game to experience. Now, a game might be enhanced by taking place in an extraordinarily spooky forest, or one with impossibly large trees, or something else, in which case some creative art can only help.
Add in the fact that, the more realistic things try to look, the more we notice things that aren't right, and you end up very sensitive to mistakes that remind you that it's just a game, and break the immersion.
Re:I liked the cell-shaded! (Score:2)
Hell, yeah. That level was beautiful... those twisted columns of fire. The open sea was amazingly cool, as well.
I only had two real problems with the game: (a) too short! I was expecting another round of dungeons to pick up each Triforce piece; and (b) they'd fucked around with the autotargeting and it consistently kept homing in on the wrong creature, compared with Ocarina and Majora's Mask. In particular, on the N64 if you released the trigger momentarily it would focus on the next target. In Wind Waker, it would refocus on the closest target.
(This made certain levels, such as the sandworm boss, an exercise in frustration. What I wanted to do was to face the boss, ignore the little sandworms, target its tongue and shoot. However, every time I tried the game would focus on one of the little sandworms behind me, and Link would spin 180 degrees... standing with your back to a boss who's slowly sucking you in is not a good idea, let me tell you.)
Oh, yeah, and the backports of the N64 games are 60Hz only, and my TV only does 50Hz. Which was a bummer.
Was scared at first (Score:1)
However, as that doesn't appear to be the case, I'm slightly relieved.
Re:Was scared at first (Score:1)
My knee-jerk reaction was the exact same.
Then I thought back to Marjora's mask where you got to play different creatures - a Goron, a Deku-Scrub, a Zora, etc. The way Nintendo designed the gameplay mechanics and puzzles, it almost felt like you were playing a different game with each character. Each creature had their own strengths, weaknesses, and special abilities, which really opened up the game.
With Nintendo's track record of gameplay innovation, I bet the gameplay as a Wolf will be just as - if not more - entertaining as playing as link
I come off sounding like a real Nintendo fanboy, but you have to admit that they tend to pull off these strange twists pretty well. A wolf character would be cliche in the hands of many development houses, but the Big N should be able to pull it off pretty well. (at least, I hope!)
Looking at games... (Score:2)
Re:Looking at games... (Score:2)
Oddly enough, The Wind Waker was the first Zelda game I finished. I rarely finish games, so that is a testament to how much I liked the Wind Waker and not a condemnation of the rest of the series. It just takes a special game to hold my attention till the end.
Re:Looking at games... (Score:1)
Even after you get the warp spell (which is late in the game IIRC), the travelling times are just too long.
Re:Looking at games... (Score:2)
Would you have prefered a "Loading..." screen? The sailing in WW was a trick to hide level loading.
I didn't mind the sailing.. it was peaceful. And it was much more interesting than "Please Wait...".
Re:Looking at games... (Score:1)
Re:Looking at games... (Score:2)
Original Response Was Disappointment *Spoilers* (Score:3, Informative)
I've played it all the way thru. The gameplay really deserves kudos for trying something different with the seafaring Link; however, the mechanic became incredibly boring as the game wore on. As for cartoony, it achieved a coherent style.
Here come the Spoilers for those who plan to play Windwaker
I disliked the fact that Link and Zelda were completely different and just looked like the original Link and Zelda. Its actually a "side story" variant. The final battle with Gannon was very easy compared to all the other Zelda games. I understand this one is a direct sequel with the real Link in it. I guess in the far future, their race's skin becomes smooth and posterized.
Re:Original Response Was Disappointment *Spoilers* (Score:1)
Re:Original Response Was Disappointment *Spoilers* (Score:3, Informative)
Uh, according to the article, this Link is, like most Links, a new one. Link and Zelda aren't meant to be chracters, exactly, but the eternal personalities of the Hero and of the Princess in Distress.
Spoiler (Score:1)
Re:Original Response Was Disappointment *Spoilers* (Score:0)
Hyrule undergoes historic cycles in which a dark force threatens a fair princess, and a hero takes a stand. Sometimes the princess and hero are related to each other (Link to the Past), sometimes they're distant relatives of previous incarnations (Wind Waker), and sometimes they're the same (Ocarina -> Majora's Mask) as the characters is a previous chapter.
Read Joseph Campbell's Hero With a Thousand Faces and you'll see The Legend of Zelda in a new light -- it's simultaneously part continuity and part retelling of the exact same story. If anything, it will make you understand the meaning of Link's name.
Re:Original Response Was Disappointment *Spoilers* (Score:2)
On a philosophical level, yes, they are different. But that isn't the literal meaning. Another thing that lends to the concept of alternate Link and Zelda universes is all of the alternate universes and time travel that occurs. In fact, Ocarina of time ends with a lot of possibilities, because Link and Zelda forget everything that happened due to time travel. Most importantly, you can go from Ocarina directly into The Legend of Zelda, because they meet Ganon for the first time.
Basically, I get it. It's complex, but I've been following it since the 80's. I understand the nuances. Thanks for the book reference, it sounds interesting.
Re:Original Response Was Disappointment *Spoilers* (Score:2)
Thanks for the insight!
Why???? (Score:0, Offtopic)
Why we were ripped off with Wind Waker (Score:3)
It was the fact that the game had 5 dungeons instead of 8 or 9.
It's been a while since I've played, but I remember there being 3 dungeons, and then 2 more. Pretty much every other game before it had 8 dungeons, followed by a boss. They were split 3/5 perhaps, but they were there. I finished WW and wondered where the other half of the game was.
Re:Why we were ripped off with Wind Waker (Score:0)
Dragon Roost Cavern
Forbidden Woods
Tower of the Gods
Hyrule Castle*
Forsaken Fortress II
Fire Mountain*
Earth Temple
Ice Ring Isle*
Wind Temple
Ganon's Tower
I count 7 including Ganon's Tower. And they may not have been long, but the mini-levels were a nice addition, too. It wasn't the longest, but it was still good.
*mini-levels with no end-of-dungeon boss.
Re:Why we were ripped off with Wind Waker (Score:0)
Re:Why we were ripped off with Wind Waker (Score:2)
There's my rant on Majora's Mask. I've tried to pick it up again. I really have. But OoT just blows it out of the water on the "fun" factor. Majora's Mask just felt more like grind than fun.
Re:Why we were ripped off with Wind Waker (Score:2, Informative)
Forsaken Fortress
Dragon Roost
Forbidden Woods
Tower of the Gods
Earth Temple
Wind Temple
Ganon's Tower
That looks like 7 dungeons to me.
Majora's Mask was worse (Score:2)
Yeah, there were the spider houses, but who cares about those. All of the pseudo-dungeons didn't feel like dungeons. That game was more sidequests than dungeons.
Re:Why we were ripped off with Wind Waker (Score:1)
Plus there were tons of islands and side quests, though most of them didn't give any worthwhile rewards (the secret heart containers are surely not needed to beat the game.)
Re:Why we were ripped off with Wind Waker (Score:1)
I think you have a point, I remember reading in a magazine that some dungeons had been removed. I can't remember the exact details but I think they were dropped because of time constraints.
Anyway the magazine was NGC, sold in the U.K., does anybody else remember something along these lines?
Re:Why we were ripped off with Wind Waker (Score:1)
Also, you're underestimating A Link to the Past. It had 10 bona fide dungeons (split 3/7) PLUS Hyrule Castle, PLUS Ganon's Tower, PLUS all those awesome caves/Lost Woods/Death Mountain/etc/etc. THAT'S the kind of Zelda I want back.
Wind Waker was fucken sweet (Score:2)
Wind Waker was fucken sweet, and a large part of that was its beautiful graphics. My heart sank when I learned the new Zelda wouldn't be in a similar style.
A counterpoint (Score:2)
I tried Windwaker. I played it all the way through. I never liked the stylized graphics. I'm very relieved they're reverting to a more traditional style.
Re:A counterpoint (Score:0)
I agree (Score:3, Interesting)
I didn't mind the graphics of the world (which looked very good in most places), but I didn't care for some of the character designs.
I didn't identify well with the main character. He was too young, he didn't handle a sword well, and his head was too spherical. I just couldn't picture him as a hero. I'm accustomed to imagining Link as early-teenage, not as a third grader.
The game world was too sparse. Even with warping, it took too long to get anywhere. The levels were good but there weren't very many of them.
I wouldn't say it was a bad game, just not quite as good as it could have been. I'm looking forward to the new Zelda, hoping it's as good as Ocarina of Time.
OLD NEWS (Score:0)
Oi... (Score:1)
That said...
The idea of revamping old items really appeals to me. Like others, I really long for the age old Sword Zap. The spinning mega slash is awesome as well, but it doesn't replace the original.
Why put that at the end there? (Score:2)
What does not having played the game have to do with it? Will playing the game somehow make the graphics different? I've never played the game, and in fact, it could have the best gameplay of all of the Zelda games (though I hear that it doesn't). But even that would only cause me to tolerate (or at least to attempt to tolerate) the glaringly ugly cel-shading in Wind Waker, not to actually like it. The simple fact of the matter is that this is the Zelda game we should've gotten, at least graphically, especially after being teased with that technical demo years ago.
Just a reminder to the many Nintendo fanboys here: You don't have to play a game to critique its overarching graphical style. Oh, and BTW, since some people have already said it, Wind Waker does not look like the pre-N64 Zelda games, so stop trying to use that as an argument.
Rob
Am I the only one? (Score:1)