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Quake First Person Shooters (Games) Software Linux

GPL First Person Shooter Released 70

Posted by Zonk
from the tux-with-a-gun dept.
Lisandro writes "Nexuiz v1.0, an fast paced deathmatch FPS, has been released under the GPL. It uses a heavily modified version of the Quake 1 engine, with real time lighting/shadowing, improved particle effects and more. It looks really good and it's available for Windows and Linux, with a Mac version said to be coming soon."
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GPL First Person Shooter Released

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  • Mac version (Score:4, Interesting)

    by daeley (126313) on Friday June 03, 2005 @02:58AM (#12711863) Homepage
    According to a post on their forum [nexuiz.com], there is a Mac app in the download, but it is non-functional out of the box -- they are working on including some libraries with the download that will alleviate the need to compile anything. They "expect the patch to be out within a week", so that's cool.
  • Cube? (Score:2, Interesting)

    by Je-Tze (877130) on Friday June 03, 2005 @03:40AM (#12711995)
    ..how do y'all think it compares with Cube? http://www.cubeengine.com/ [cubeengine.com]
  • Re:BLOOOOOOM! (Score:3, Interesting)

    by irc.goatse.cx troll (593289) on Friday June 03, 2005 @05:32AM (#12712344) Journal
    Compare it to current quake1, not original quake1. Q1 has been enhanced a ton since the original days. Compared to the original winquake/dos quake, sure this looks great. Compared to the duel I had earlier on dm6, it looks about on par. I'm judging only by screenshots of course, I'm about to play it now. One thing that looks especially nice is I think I saw md3 player models. Q1 is capable of this in its current moddified form, but noone uses it as it breaks netplay compatability.

    Forking a new game like this so as to not worry about netplay compatability is nice for progression, but does come at a cost. When my 1.9ghz 1gb ram gf5600 gaming box died and I was stuck on a 350mhz 128mb of buggy sdram with 8mb onboard sis.. I just had to to turn off all the particle explosions, dynamic lighting, cut the res down, etc and still had a great game. Once you start forcing people into one modernized client you start to screw over the older ones.

    Off to go give it a test play. I wonder if it still uses original quakec, or if they used the FTEQuake mods to load quake2 or quake3 dll/qvm's.
  • Looks Interesting (Score:3, Interesting)

    by miyako (632510) <miyako.gmail@com> on Friday June 03, 2005 @06:25AM (#12712468) Homepage Journal
    The game looks interesting, though the artwork looks like it could use some work (maybe after the summer of code is over with I'll contribute some artwork), too bad I'm not really a big fan of first-person shooters.
  • Re:How modified? (Score:2, Interesting)

    by DesScorp (410532) <DesScorp.Gmail@com> on Friday June 03, 2005 @12:32PM (#12714964) Homepage Journal
    I know this is a modified quake 1 engine, but still...those hardware requirements seem awful steep for this. Wolfenstein: Enemy Territory [4players.de] is based on the Quake III engine and requires a 600 mhz cpu, and it looks better than this game. I'm all for GPL'd first person shooters, but it looks like something went awry in the code for requirements to be that high. It's not Doom 3 territory, but considering that Linux runs on many older machines, you'd think they'd keep that in mind during the development process.

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