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Role Playing (Games)

Depths Of Darkhollow EQ Expansion 32

Gamespot has details on the new Depths of Darkhollow Everquest expansion. From the article: "Depths of Darkhollow will feature seven new zones to explore, populated with 30 unique creatures, including sporali, werewolves, and clockwork gnomes. There will also be 15 new, small in-game events, as well as a 're-envisioned' Nektulos Forest." The expansion will also harken back to the days of Project M by allowing players to take on the roles of monsters. More commentary available at the always excellent Mobhunter.
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Depths Of Darkhollow EQ Expansion

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  • Anyone Care (Score:5, Funny)

    by superpulpsicle ( 533373 ) on Thursday June 16, 2005 @01:36PM (#12833777)
    This is crazy. I have never seen an article sit out in the open this long and not have a first post. Does anyone give two shits about EQ anymore.

    I probably will get first post, and I'm typing slowly with my toes.
    • Re:Anyone Care (Score:3, Insightful)

      by Jonny_eh ( 765306 )
      Do people still play EQ? I thought EQ players would have moved onto EQ II at least.
      • Re:Anyone Care (Score:4, Interesting)

        by ureshii_akuma ( 745410 ) on Thursday June 16, 2005 @02:16PM (#12834211)
        Interstingly, in recent weeks I've seen a number of people who have ended up back in EQ after following this path: EQ -> EQ2 -> WoW -> EQ.

        I think this is because some people are finding they prefer the more "hardcore" elements of EQ, as opposed to the nice "casual friendly" features that most new MMORPGs are offering. Me, I only have the time to play casual friendly games anymore, so I won't ever be returning to EQ. Still, remembering back to the early days of EQ when I did have 5+ hours to dedicate to a gaming session, the game does have a certain feel and appeal that is not present in the current gen of games.

        • If you want hardcore, you should be playing Final Fantasy XI. It is decidedly not for the weak.

          Chris Mattern
          • However it is also incredibly boring. How many times can the same game expect me to go through the newbie levels with one character? With FFXI its three. I just could not stand killing any more crabs in groups with people who even though they were working on gainig levels with a subjob and therefore should know what they were doing were just horrible.
        • Re:Anyone Care (Score:2, Insightful)

          by Harlockjds ( 463986 )
          i know a lot of people who tried to move from EQ to EQ2 and went back to eq after 3 months because they didn't like the feeling of 'Starting over'.

          They were too used to being level 60/70 whatever the cap is in eq and running around with top of the line stuff and didn't like having to hunt 'yard trash' and trying to figure out what was where once again.
          • I agree 100%. The only people I know who still play EQ feel the same way. They love being uber with best gear etc, and don't want to "start over."

            The entire game must be composed of all level capped characters...
          • "Hunting yard trash" is never fun to begin with.

            This is one thing that City of Heroes definately got right. At the start of the game, you are a superhero with a couple of cool powers. You go on missions. You fight multiple bad guys at once.

            You actually have fun.

            In the old EQ game, you spend four levels jabbing garter snakes and beetles with a crappy weapon. Kind of a nostalgic feeling for old-school MUD players, but generally very boring.
        • Re:Anyone Care (Score:5, Interesting)

          by grumpygrodyguy ( 603716 ) on Thursday June 16, 2005 @04:05PM (#12835190)
          Interstingly, in recent weeks I've seen a number of people who have ended up back in EQ after following this path: EQ -> EQ2 -> WoW -> EQ.

          Yeah it's funny you mention that. A few weeks ago I was in an EB Games store talking with 2 or 3 of the guys who worked there. They had all played WoW, and had gone back to playing EQ. We agreed that SOE was the worst, but I think the ghost of Verant lives on. Those original EQ developers really knew fantasy gaming.

          About 6 months before I started playing WoW I discovered Winter's Roar [wintersroar.com], a great EQ mod that's available to you if you can figure out how to configure eqemu. I really enjoyed it, but they are all volunteers there and the content/bug fixes are pretty slow going. So I got kinda bored and WoW was creating huge hype in December so I 'took the plunge'. After about 4 months of 'hardcore' WoW play I got very bored with it. The absolute first rule of MMORPGs is to never ever ever create a system where gamers can 'max out' their characters. Hitting 60 was a breeze in WoW, and I waited 2 months for them to implement some kind of AA(alternate advancement) system to no avail.

          So I quit playing WoW a few weeks ago and have been playing CS1(not CS:S), DiabloII and Zangband(heh), I'm wondering about playing standard EQ again. Hmm...
          • Zangband will always have a place in my heart as a great fun, single player game that just goes on and on and on.

            I'm currently in the 'WoW' scene, with some other .au gamers and having a lot of fun, but since hitting 56+ I've really noticed a lack of 'things to do' once I hit 60, and have really been craving the AA style advancement that EQ live had. I'm rather concerned that WoW will die for me and my guild soon, as once we've all hit 60 and done the Dire Maul/Scholo/UBRS scene, it will have very little
        • by sgant ( 178166 )
          Ok, I'm officially sick to death of people using the "hardcore" term.

          World of Warcraft is just as hardcore as any other MMORPG out there...in fact in many ways it's more so.

          In my experience, I've seen people leave EQ for EQII then to WoW...where they stay. My entire guild in EQ moved totally to WoW..with a few die-hards staying in EQ cause "I've put too much time into this character...etc etc" What does that mean? It means they're no longer having fun.

          I've been on many games after EQ trying to find the s
          • yep eq got ruined when they took out the scope of the world with the PoK. I remember the fun of running from Halas to FP and peoples reaction to someone having a polar bear head for a helm. After PoK anyone could go anywhere, which took the fun out of it.

            EQ2 brings back that feeling of travel, i hope they don't ruin it again.
    • Re:Anyone Care (Score:1, Flamebait)

      by xutopia ( 469129 )
      I agree. EQ is dead. Right now it seems anything that has to do with MMORPG is Warcrack and that's also going to head the way of the dodo in a year or so.
  • Darkhollow? (Score:3, Funny)

    by czarangelus ( 805501 ) <iapetus@@@gmail...com> on Thursday June 16, 2005 @01:51PM (#12833941)
    Man, I read that as "Dorkhollow" at first glance.

    Damn Warcraft for stealing my girlfriend...
  • I really enjoyed project m and thought EQ needed an "under dark" expansion.
  • Not going to die (Score:2, Insightful)

    by RickPartin ( 892479 )
    You may think EQ1 is going to die but remember that people still play Ultima Online. [uo.com] I admit that 2d graphics from the mid 90's have a certain charm to them... But not that much charm.
    • I don't play MMOs anymore, but looking back, I enjoyed UO more than any other MMO.

      Back in the day, it was...simple. The system was simple, and the graphics were simple. The designers adhered to the KISS principle, and it worked. Despite, or perhaps because of its simplicity, UO had the most immersive world of any MMORPG. It was the only MMO where you didn't absolutely have to be a combatant. It was possible to have a pure crafter character, for example.

      UO felt like a world. Every other MMO felt like just
      • > It was the only MMO where you didn't absolutely have to be a combatant.

        I've never played it, but from what I hear, Star Wars Galaxies makes it possible to follow a harvest/craft only path (perhaps that's not surprising considering how many ex-UO developers worked on SWG). Theoretically you could do the same in FFXI after a little combat in the beginning to get your start-up capital, but looking at it realistically I don't think it would be very practical or interesting.

        Chris Mattern
    • Actually, UO had some advantages, some (most?) directly or indirectly because it was 2D.

      1. Easy, intuitive view. By comparison the 3D behind-the-shoulder view and full 3D maps... just isn't as usable.

      E.g., in COH it's often a pain to see which areas of the map you haven't explored, if there are enemies on some platform above or behind some crates, where-the-heck did your team mates go, etc. I found that the game became much more usable when I started running around with the map open all the time, basicall
  • If it doesn't have massive queues, it can't be considered a legitimate game.

"If it ain't broke, don't fix it." - Bert Lantz

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