WoW, EQ2, SWG Content Updates 87
Several of the larger commercial MMOGs are gearing up for updates in the next few weeks. The Everquest 2 Producer's Letter details more quests and PvP news, SWG's Patch 19 has smuggler updates and animation fixes, and World of Warcraft lead producer Shane Dabiri offers up a Battleplan for your perusal. (N3rfed has some leaked patch notes, if you're so inclined.) From the WoW Battleplan: "Some of our upcoming plans have already been mentioned on our community site. For example, in our next major update, we will be releasing Blackwing Lair, a 40-person raid dungeon, where you will be able to battle against the epic dragon Nefarian and his minions. We are also working on a 20-person dungeon called Zul'Gurub, and the mysterious lands of Ahn'Qiraj in Silithus. Outside of dungeons, we want to continue adding new world events, such as a carnival that will take place in Mulgore and Elwynn forest."
Ah, yes, the "Battleplan" (Score:1, Insightful)
People have been clamoring for information - real, useful information - on what Blizzard is planning for months now. Everyone knew Battlegrounds was coming. Blackwing's Lair has been on the table for ages. The other stuff mentioned is interesting, but not very helpful.
Imagine if your mayor came in front of the citizens of his city and told them "we're working on adding a new road to alleviate traffic down town, and are thinking of adding a new traffic light onto Main Street, and we're pleased to announce a large festival that'll be coming soon". What would be the first thing you'd want to know? Probably some more details, like where this new road would be placed, where on Main Street this new traffic light would be placed, and what, exactly, this new festival would be for.
The battleplan gives absolutely no indication of what Blizzard is actually planning. It also totally ignores certain other issues, like, say, class imbalances [slashdot.org], population issues (more Alliance than Horde), imbalanced content (Alterac Valley Battleground favoring Horde unless Alliance exploits the Horde base), bugged content (Ruins of Andorhal), bugged abilities, and more.
A lot of people would love to see new content, but most people would rather see the bugs fixed first.
Ultimately this battleplan failed to address any of the concerns of the community or really offer any "plan" beyond what was already known.
Re:MMORPGs (Score:5, Insightful)
I hear Second Life is something of a better setup, but given I've only heard of it via /. I can't say it's been that successful.
Or in a less glib manner, because allowing players to create content causes three issues.
Re:MMORPGs (Score:1, Insightful)
Also, in a game like EQ2 and WoW where player advancement is a major goal, allowing users to create their own content is just asking for trouble.
Re:MMORPGs (Score:3, Insightful)
The phrase I like to apply to this idea pretty much sumarizes my reaction to any new and interesting technology.
"the potential for mis-use is MINDBENDING".
Re:MMORPGs (Score:2, Insightful)
Although building things and adding content creates a sense of accomplishment to the person doing the creating it rarely adds anything of any value to other player's experiences
Re:Need to expand? (Score:3, Insightful)
Wake Me Up When MMORPG Makers Grow a Pair (Score:3, Insightful)
I had leveled up to level 40 at my leisurely pace on a PvP server and really couldn't stand the thought of killing more NPCs or doing more increasingly mindless 'quests'. My real hope had been with battle grounds. My hopes for BGs was quickly shattered when it became abundantly clear that being a level 40 in the BGs was pointless. I personally had hoped that the BGs would try and match up levels to offer a competitive atmosphere for all.
I am sick of MMORPGs. There was so much promise originally when people started connecting thousands of people together in online worlds. I was not surprised to see the original ones were just static NPC slaying games, but I really had hoped that after nearly a decade a spark of creativity would be injected into these MMORPGs. I am not saying I want a Tail in the Desert or a Second Life. I just want am MMORPG that offers a living and breathing world, not another friggin MMODC (Massive Mutliplayer Online Diablo Clone).
This is deja-vu from the year Doom came out and was immediately followed by roughly a thousand knock offs with absolutely no creatively or thought put behind them. The only difference is that the MMORPGs that have come out are even less creative then the Doom knock offs were, and the drought did last a frigging decade. It is sad and pathetic that the original pre-release Ultima Online remains to this day BY FAR the most innovative MMORPG to date. Wake me up when someone grows the balls to make a truly grand and inspiring MMORPG.
Re:Need to expand? (Score:1, Insightful)
Oh, wait a second. They have.