Pac-Man As Pot Head 58
1up.com has a look at the history of drugs in games, from the pellet-popping days of Pac-Man to the industrious sales efforts of the GTA games. From the article: "As games drew a wider audience, not to mention a wider variety of creative talents (some pretty weird stuff reportedly went on at the Atari offices in an evening), they necessarily drew on a wider spectrum of influences and inspirations...some of them chemical in nature. There have been games that were probably made on drugs -- Rez springs to mind, or the Virtual Light Machine -- and even reviewed on drugs, when A.C. Styles dosed the office coffee pot at Die Hard Game Fan."
Interesting but not surprising... (Score:3, Interesting)
And sadly enough art and drug (ab)use almost always were related.
You miss the lichen. (Score:2, Interesting)
This lembas wafer is delicious!
You're having a hard time getting all of it down.
Stop eating? [yn] (y)
You choke over your food.
You die...
Do you want your possessions identified? [ynq]
I love the attention to detail on little things like that. BTW, has there ever been a count of how many distinct ways to die in Nethack there are?
Manic Miner (Score:2, Interesting)
Drawing on personal experiance (Score:3, Interesting)
Imagine trying to code a game when your tripping. I mean wooh dude Heavy number shittt man.
Recounting one time i was on acid , i completely forgot all about numbers and created some complex system involving blips of and the position of Christmas tree lights, This is not a rare incident , one time i turned a manual for the game 1080 snowboarding into the nix nax nox tobo , a religious book to live you life by , the devil being a tree outside and god being IIRC my light bulb.
Making a game whilst on drugs is really really hard if not nearly impossible
Perhaps it would be easier if your on a little amphetamines , but anything hallucinogenic is asking for trouble.
Not to mention the Voice over director who in most game pretty much has to have been smoking to Cheech and Chong levels