Total Annihilation Sequel Preview 51
An anonymous reader writes "Fans of much loved RTS Total Annihilation will be excited to hear that a spiritual successor is in the works under the name Supreme Commander. Information on this title has been scarce until today, when Gamespy released a preview with screenshots galore. The preview contains an overview of the game, the storyline and, coming tommorrow, an interview with Chris Taylor."
TA 1 was great!... (Score:3, Interesting)
I found the games ran far too long, and though there were a wide range of units, combined arms were usually inferior to just building large quantities of 2 or 3 units.
C&C Generals had far shorter games with better incentive to build a few of most of the units you were capable of building.
The only reason I'm posting this short review is because many view TA 1 to be the best RTS ever made. My point is that it's all a matter of what you value most: huge waves of units and really really fast clicking or actual strategy.
Soundtrack! (Score:4, Interesting)
Re:Better than TA: Kingdoms (Score:2, Interesting)
BTW, I forgot to mention Dungeon Keeper I, which I'd put with those two at the pinnacle of awesomeness. The original WC and Starcraft pull up the 2nd level of goodness after those three, along with Dungeon Keeper II.
DK I was magnificent. I can recall racing my imps to fortify the walls only 1 block ahead of the tunneling dwarven heroes. What fun! DK II lost some of the magic by altering this and allowing busting through of fortified walls. Still good, but not as good.
For a real thrill, try playing it only using warning traps, guard posts, and the emergency call siren/standard thingie, and skip picking up and dropping your minions (which was probably not part of the original design, but needed to be added due to the frustration of the other items not working quite properly.)