Crucial Classics - Bionic Commando 56
1up.com has another entry in its 'Crucial Classics' series, and this one features a truly excellent NES title, Bionic Commando. From the article: "Most of Bionic Commando's innovations came in its hero's bionic arm. While the lead-footed character could not jump, a tap of the A button sent a moderate length of cable zipping out at a 45-degree angle, in hopes of attaching to anything vaguely resembling a platform. From there the player could perform a Tarzan-like swing to cross distances or simply retract the slack, allowing their commando to hang from the ceiling or even climb up to the next tier. The arm could also be sent straight up or horizontally, but Capcom's designers wisely made the useful angled shot the default."
Love this series! (Score:2, Insightful)
Looking back... (Score:3, Insightful)
The Mega Man series (especially 2), same thing.
I admit that Ghosts n' Goblins enraged me, but I played it a lot as well.
No comment on Street Fighter, they definitely milked that one dry. Nevertheless, I can probably still get through Champion Edition without losing a round.
Puzzle Fighter - genius.
Played both Devil May Cry games obsessively, Viewtiful Joe is clever, creative, and very replayable (played those obsessively, as well). And I'm sure there are many more games in between that I'm forgetting to mention right now. But I've always wondered, what is it about this particular company that makes them special - the characters, the art, the gameplay, the designers?
They've made some real gold.
Re:Ahhhh (Score:4, Insightful)
O_o