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First Person Shooters (Games)

Review: Battlefield 2 565

PC Gaming has been getting a lot of flak lately. As the consoles edge ever more into what has traditionally been PC space developers will have to take steps to re-imagine what makes PC Gaming special. Battlefield 2 is a title that hard-core enthusiasts can point to if they want a great example of what separates console gaming from PC gaming. Pitched, high tension battles fought street to street and house-to-house are experiences that consoles just can't offer up yet. Read on for my impressions of Battlefield 1942's sibling.
  • Title: Battlefield 2
  • Developer: Digital Illusions
  • Publisher: Electronic Arts
  • System: PC (only)
  • Reviewer: Zonk
  • Score: 8
Battlefield 1942 has been one of the most popular First Person Shooters on the market since it was released three years ago. The solid graphics and wide open gameplay field of that title ensured that it was regularly in the mix with Counter-Strike and Unreal Tournament on lists of most played online titles. Combining the vehicular combat of Tribes and the team play of Halo, wrapped up inside a WWII packaging that had yet to lose its luster, Digital Illusions scored a sales coup. Their latest title, Battlefield 2, takes place in the near future. Instead of a historical setting, modern weaponry and level design is the order of the day. Helicopters, Jet Fighters, and sidearms familiar to anyone who has watched CNN make the battlefield an exciting place to be. CNN coverage, in fact, was likely an inspiration for the developers during the game's creation. The game pits American forces against vaguely terrorist middle-eastern stereotypes, in a topical tie-in to today's headlines.

So how do you improve on an already great title? The sequel to Battlefield 1942 and Battlefield Vietnam stays very close to the source material. So close, in fact, that it's hard to point to any fundamental change in the gameplay mechanics. The changes, instead, are quality of life improvements. The game's engine allows for lagless infantry combat and accurate vehicular strikes. A fantastic audio environment places you directly in the action, raising the heart rate as bullets whiz by your head. Graphical improvements allow for a beautiful setting to slay your enemies, and tight level design makes for surprisingly tense house-to-house fighting. Stripping away options in favor of enjoyment, BF2 only ships with the Conquest game type, which pits armies of varying size against each other in a bid to control a set of nodes scattered across a map. Though there aren't that many maps each of them scales from 16 to 64 players. This allows for each map to evoke a different feel, from squad on squad to army vs. army, depending on the battle's size.

The additions they've made to the Battlefield series instead changes the framework of the tried and true gameplay they're offering up. Players have several different kits they can outfit themselves with, as in the original titles, but new kits such as the special forces soldier add in some variety. Support characters, like medics and engineers, can also increase their effectiveness by entering vehicles. These vehicles become mobile support bases, with medics inside vehicles healing fellow players that stand near the unit. Players can form themselves into small squads, each of which has a dedicated voice chat channel. Squad leaders can issue orders via a push-button system or voice, and have their group act in unison. The squads on a particular side are in turn directed by a commander. The commander of a side has a very different perspective on the game, a top down map interface giving him a birds-eye view of the proceedings. The commander has several tools at his disposal, including a kind of enemy detecting radar and the ability to call down artillery strikes. When the entire system is working in unison, players acting in concert within their squads and in league with other units directed by a commander, the experience is something akin to poetry in motion.

Unfortunately, that frission of so many different players working together rarely happens. While gamers have adopted voice chat for everything from Massive games to UT Tourneys, they generally do so with people they already know. In playing online, very few individuals seemed willing to make their voices heard to strangers. The in-game text commands are easy to access and informative, but they're still no match up for a quickly uttered statement. While cohesion within squads does seem to be generally good, as there are only a few people to coordinate, the level of effectiveness is entirely dictated by the squad leader. One suicidal or absent-minded guy at the reins can meant that you and your comrades are in for one messy death after another. In the overall picture, the commander's role ends up less utilized than it could be. Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell. The experiences I've had lead me to believe that overwhelming force will almost always win the day. Beyond the game itself, the frustration involved in getting into combat is often off-putting. It may seem like picking nits, but the glacial slowness and murky obscurity of the server browser is extremely frustrating to have to deal with when compared to the user interfaces offered by other games.

Battlefield 2, then, is an extremely competent first person shooter with a strong pedigree and a vision to improve the way in which the genre is played. It is hampered by the vagaries of online play with strangers, poor user interface decisions. On top of these issues, bugs have been a problem since the game was released. Numerous patches, some even more devastating than the bugs they were meant to fix, have not endeared the game to players. Despite all these problems, when a group of players clicks in a Battlefield 2 game it is unlike any other team-based FPS on the market. Fans of the previous games will be happy to get back into the game they love, no questions asked. Veteran FPS players should definitely consider picking up a copy, as it's highly likely that you're going to run across this title at your next LAN party ... but you'll probably want to save it for LAN parties. Players new to the PC FPS experience will find things to enjoy here, but may be intimidated by the amount of knowledge the game assumes on the part of the player. Overall, while not a disappointment, Battlefield 2 falls short of a dramatic reprisal of the Battlefield series.

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Review: Battlefield 2

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  • by Tebriel ( 192168 ) on Wednesday July 20, 2005 @02:15PM (#13115451)
    But VGCats said it best. [vgcats.com]
  • by matt me ( 850665 ) on Wednesday July 20, 2005 @02:17PM (#13115472)
    Isn't 1940 versions prior to Battlefield 1942?

    Still better name than
  • A.D.2 ? (Score:5, Funny)

    by SharpFang ( 651121 ) on Wednesday July 20, 2005 @02:20PM (#13115512) Homepage Journal
    If Battlefield 1942 was fought in IIWW realia, shouldn't Battlefield 2 be located, say, in Roman Empire, the unrests caused by king Herod, barbarians' attacks from the north, this kind of stuff, when Jesus was a 2-year-old child?
  • by Blakey Rat ( 99501 ) on Wednesday July 20, 2005 @02:21PM (#13115517)
    I am a PC gamer and while I own most of the consoles, I never turn them on because I prefer the PC experience and my high-resolution cutting-edge graphics to playing on a "tee vee".

    Wow, you are a savvy customer.
  • by IInventedTheInternet ( 818590 ) on Wednesday July 20, 2005 @02:23PM (#13115550)
    It's a perfectly cromulent word!
  • by d474 ( 695126 ) on Wednesday July 20, 2005 @02:24PM (#13115554)
    FTFA:
    "Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell."
    True, not many Armchair generals in FPS world are liars. Cheaters, maybe. But liars? No. Good analogy.
  • Um, dude (Score:5, Funny)

    by brotherscrim ( 617899 ) on Wednesday July 20, 2005 @02:42PM (#13115731) Journal
    Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell. The experiences I've had lead me to believe that overwhelming force will almost always win the day.

    Uh...the "Powell Doctrine" is one of overwhelming force. Maybe there's a few more eColins out there than you think ;)
  • Score 8 (Score:3, Funny)

    by Xaroth ( 67516 ) on Wednesday July 20, 2005 @02:43PM (#13115745) Homepage
    With a score of 8/100, he must really hate this game.

    Or maybe, it's a score of 8/5, and he really, really, over-enthusiastically likes this game.

    Perhaps it's 8/Green, and it's abstract.

    (*cough* Attention editors: Do not give an arbitrary rating for a review without some indication of what the relationship is. Yes, we're all smart kids and can determine that you probably like the game from your review, so it should be 8/10, with 10 being the best, but it's considered shoddy work to omit the scale.)
  • by Anonymous Coward on Wednesday July 20, 2005 @03:49PM (#13116418)
    Seriously are you same person that complains there isn't a Linux port everytime a video game is mentioned? I just want to know if there is more than one of you writing a post every damn time. It's old.
  • by sheldon ( 2322 ) on Wednesday July 20, 2005 @03:51PM (#13116448)
    Frankly, my favorite of this genre is still RTCW. It seems like when they started trying to add vehicles to these games, they seriously screwed up the game balance.

    The game control is much improved from the old battlefield game. Unfortunately they seem to have a problem with balance. Namely with aircraft. Tanks and ground vehicles, no problem... if anything they're too easy to take out by infantry.

    Planes... nearly impossible to kill, unless you're in an AA gun vehicle. The stationary AA missiles don't seem to have the speed or range to nail them, and there's no way to hit them with small arms.

    But if you want to win, and you want to get a high score, with all the fame and fortune that goes with it... You have to play the Helicopter right.

    The Helicopter has a pilot, two gunners and four passengers.

    The pilot and two gunners should be medics. If anybody does get some small arm fire off onto your passengers, they'll get healed. The four passengers... Well there you want engineers. Why? Cause if you get hit by a missile, they'll fix the heli.

    With a good pilot, you can come down in on a flag, take the position by hovering for only about 5 seconds, and then move on.

    On the ground... it takes about 3 good hits of a bazooka or tank to take out a helicopter.. With the slow reload times, you can't do that in 5 seconds... so you have to have several players targetting the heli. But then you have those four engineers up there repairing...

    What this means is, essentially... the only way to take out the helicopter is to hit it with another aircraft like a plane or heli, or completely overwhelm it from the ground. It's hard... real hard... When President Bush said his job was hard, he obviously never tried to take out a heli in BF2.

    Meanwhile the guys on the ground are dodging fire from the heli, trying to hit the thing... And those guns are awesomely powerful. and when it leaves taking back the flag.(not always easy, now that it's a spawn point)

    Oh, I haven't tried this... but I think having one support player as pilot or gunner may mean the engineers will get rearmed. So when they aren't repairing they can drop mines and grenades all over the place. Fun fun!

    Essentially the game is a lot of fun if you're in that helicopter.

    Otherwise, the second most fun you can have is to take Special Ops. Find yourself a car... load it up with C4 packs, and then drive around getting all Yassir Arafat on the enemy tanks. That is... you ram 'em and everybody blows up! You, the car, the tank, and the occupant of the tank! Doesn't help much with your score, but it's still fun!

    Kind of reminds me of when RTCW was still in beta, and you could run down the hallway with the flame thrower without injuring yourself. Great fun, if you're the guy with the flame thrower.

    I'm hoping they fix the game with the next patch.

    BF2 Lance Corporal sodablue
  • by MirrororriM ( 801308 ) on Wednesday July 20, 2005 @04:26PM (#13116781) Homepage Journal
    Seriously are you same person that complains there isn't a Linux port everytime a video game is mentioned? I just want to know if there is more than one of you writing a post every damn time. It's old.

    Nope, this is the first time I have INQUIRED as to whether anyone knows if there is a CLIENT installer to this game. I'm certainly not complaining as I would rather not have any games run on my machine then have to deal with the countless other problems with Windows. I'd say it's a fairly legit question since there is a Linux server installer found pretty much everywhere for this game. Perhaps if you would have read my question to begin with, you would have seen what I was asking for. Are you the same person that doesn't RTFA/RTFP then posts/responds blindly? I just want to know if there is more than one of you writing a blind post every damn time. It's old.

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