PC Gaming Isn't Going Anywhere 102
Grimrod writes "Dave Long, one of the editors of GamerDad, has a unique look at the PC as a game platform and how it gets forgotten among the constant barrage of console gunfire in his latest Long Shot column. From the article, 'It might never be like 1998 again on the computer, the year that PC gaming was probably at its very peak, but it's far better than analysts and even armchair soothsayers would have you believe. I got caught up in the hype myself to a certain extent. I started to believe I didn't need the computer for games. Now that I'm back on the inside with current hardware, I realize again how dumb that idea was.'"
Huh? PC gaming has been (Score:2, Insightful)
The number of games I wanted on the PC used to be on about equal footing to the number of games I wanted on consoles. Not so any longer.
He's right (Score:4, Insightful)
But on the computer I've had tons of games that were tons of fun. starting back with civilization and progressing up through warcraft II, duke nukem, doom, quake, AOE, and then halflife & cs(!)
what makes most PC games so much better than the console games is the amount of personal interactivity with people. I can talk to the people i'm playing with in counter-strike. I can't do that with a console (excluding some horrid voicecom). And it's so much easier to use the mouse / keyboard combination for gaming than a controller (no matter how i try, i can't aim in halo worth a shit with an xbox controller)
but, as of late, i've gone totally retro and dusted off the NES and the atari for some old school fun times
Re:He's right (Score:5, Insightful)
Actually it's always been overshadowed by consoles. Game developers make a lot more money on consoles than they do the PC. PC Game makers, for example, shoot for 100,000 copies sold. Console game makers shoot for half a mil.
"what makes most PC games so much better than the console games is the amount of personal interactivity with people. I can talk to the people i'm playing with in counter-strike. I can't do that with a console (excluding some horrid voicecom)."
Heh. You should try buying a second controller and inviting a friend over.
Re:By unique look... (Score:2, Insightful)
3
the reason for an industry (Score:2, Insightful)
Re:PC Gaming Is The Ghetto Of The Game Dev World (Score:2, Insightful)
I'd like to preface this by applauding you for posting anonymously: you'll need it.
I'd also like to compliment your ability to totally destroy all potential for constructive discourse by tossing in some ad homenim which groups all PC gamers in the category of "hardcore dudes in their twenties whose entire gaming world revolves around the x86 peecee." Brilliant work, Socrates. Now, on to actually discussing the issue:
Regarding your comment about x86 growth potential: have you ever considered that some people play games because they are fun and not graphically spectacular? With the current and upcoming console platforms, how many developers are there, do you think, who don't sweat bullets over making their game visually stunning like everyone else? How many console games have you come across in the past 2 years that don't do their utmost best to convince you that their graphics are superior, so you therefore want to buy it? It's the exact opposite of what you have described: diehard console developers killing themselves to make the next look better than the previous. If you want proof of this, I give you 2 words: True Crime. It sucked on the XBox, because the developers obviously spent all their time on the graphics, rendering a nice looking game with crappy AI, an unimaginative weapon system, and some of the shoddiest level designs I have ever seen.
And you want to talk about endless streams of 20k titles? Do you know how long they've been making Madden Football games? Since 1989! Then there's the MLB games and the NFL games and NHL games. Goddamn, the list never stops! For the benefit of all /.'ers reading this, please name 4 PC franchises to match this list that mercilessly continue cranking out games year after year.
Finally, the reason why the PC has always had so much gaming potential is precisely because it's not "a mass of diehard Microsoft developers." Without PC gaming we wouldn't have titles from companys like Infogrames, Blizzard, and Sierra, to name a few. Without PC gaming, ID software would not exist, because a Nintendo would fellate you before it would run something like DOOM.
I think it would be really cool if you would qualify any of the statements you've made, but particularly the claim that, "Peecee gaming isn't really going anywhere, it will continue to shrink and become less and less relevant over time."
Re:Huh? PC gaming has been (Score:1, Insightful)
PC gaming isn't going anywhere for many reasons. A constantly upgradable platform, a user base that is much smarter and more likely to take risks on titles (hence the "next big thing" is way more likely to show up on the PC), a thriving mod community (which usually equals free gaming, very enticing) and far superior input devices.
Re:By unique look... (Score:4, Insightful)
>> Halo 2 especially takes online multiplayer to a
>> new level of fun because of the integrated voice
>> chat of Xbox Live.
Perhaps he actually means: by ripping off ideas that were possible 10 years previously in pc games (i mean i was using roger wilco to play delta force 2 with 50 player servers back before hardware accelerated video cards existed...)
half-life 1 had integrated voice chat 5 years (or more) before halo2 - AND had multiplayer (gameplay & weapons & community) that kicked ass over halo's (the continued popularity of cs proves this)...
I still don't get why people would pay money for xbox live, when you can get all of this and much more on a pc...
then there's the new 'HD' craze that the console manufacturers are trying to promote with the new round of consoles...
yippee-freakin do - my console can now do resolutions that computers do 10 years ago - without hardware acceleration...weee
current-gen consoles can only go as high (resolution-wise) as standard ntsc video resolution, which is the equivalent of what quake1 in software mode could do (320×482 approx)
now, suddenly consoles can do 'hd' resolutions, which are basically what we've had on PC's for the past 7-8 years:
HDTV 1080i 1920×1080 (16:9)
HDTV 720p 1280×720 (16:9)
EDTV 480p 704×480
(source: wikipedia http://en.wikipedia.org/wiki/Screen_resolution [wikipedia.org] )
is this really 'that' interesting? i mean 1920x1080 isn't something to scoff at, but by the time the consoles are out and people actually have tv's that can display this kind of resolution, computers will be running dual & triple display games at 2 to 3 times this resolutions, not to mention SLI video cards, dual core 64 bit processors and other PC-only enhancements that are coming down the pipeline...
(sure some of the consoles will have dual-core processors, but they are still nowhere near the processor speed of what we will be targetting as our lowest-end gaming machine in few years...)
consoles are pure marketing bs...mind you, as a developer they provide a single, stable hardware platform to develop games for, so IN THEORY, we can optimize game performance more for the consoles...
Yep, the same old stuff (Score:3, Insightful)
I still get annoyed at the keyboard/mouse argument. Yes, it's quicker and more accurate. Few except people with godlike joypad skills could deny that. But why is that necessarily good? People look at me strangely when I ask, but after playing a lot of Quake 3 and then just sitting back to spectate for a second at these guys with incredible hit percentages, bouncing about like rabbits, not failing to hit each other as they did, the whole thing just looks like a farce. It wasn't too bad in futuristic settings, but as soon as the whole thing moved into realistic war settings like Enemy Territory and Battlefield I just checked out completely. Anyone who's fired a gun will tell you that that kind of accuracy is completely off the scale, especially when jumping around. This is not a John Woo movie. Now I crave the relative poorness of the joypad control. It's a great leveller, and introduces far more tactics into the game than any amount of extra HUD that a greater definition can offer.
I recently finally got tired of WoW, and thank God I did. I'd have been upset to miss out on Resident Evil 4, God of War, GT4/Forza, never mind how the new handhelds are building up.
The upshot? Anyone want to buy a Radeon 9800 Pro?
Graphics cards (Score:2, Insightful)
I don't get why people complain so much about the cost of the latest graphics cards and use this as a measuring stick for the cost of PC gaming in general. Yes, the latest graphics cards are ridicously expensive, but they press the prices of older cards down really fast. A card from the last generation or the one before that still run the majority of games excellently for very little money.
Sure, it's still more expensive to buy a PC than a console, but except gaming and media, consoles can't do much. A PC can do whatever you make it do, not just what Sony and Microsoft thinks you should do with it.
PC Gaming not dying. (Score:2, Insightful)