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Nintendo Businesses Portables (Games) Wireless Networking Hardware

DS Wifi Bounty Set 28

Chris_Yates writes "A bounty has been set to go to the first person to release an open-source tcp/ip implementation for Nintendo DS's wifi hardware capabilities. It may not include illegal source from the SDK, it must compile under a free compiler, preferrably GCC, and you can use other libraries as long as they are non-contaminating. There are also three milestones to the bounty, the first one winning 50%, and the second two winning 25% of the bounty. They are: 1) Figuring out the register set to accomplish (specific list) 2) Implementing correct connect/disconnect code and implementing correct send/recieve code, each of which works both with DSes and PCs and 3) Bootstrapping TCP/IP (or, UDP/IP)"
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DS Wifi Bounty Set

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  • I did my part (Score:3, Interesting)

    by Synesthesiatic ( 679680 ) on Monday July 25, 2005 @02:31PM (#13158325) Homepage
    I'm a little hard up for cash these days, but I added $5 to the pot. As a DS owner I think I have a lot to gain from a more active homebrew scene.

    My question is thus: would this only be useful in allowing wireless play in homebrew games, or would it also be helpful in creating tunneling software (allowing wireless enabled DS games to play through the internet using a PC for tunneling)?

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