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Role Playing (Games)

Square Enix Event Revelations 86

Square Enix has their yearly media event in Japan this past weekend, and news on upcoming titles is plentiful. Final Fantasy XII has finally been given a release date...in Japan. The Japanese launch is set for March 16, 2006. Aside from knowing the Japanese release date, details on the theme song for the highly anticipated title were also available. Aside from the heavyweight, information on Square Enix's Mobile games had some time in the sun, FFVII: Dirge of Cerberus had some new info revealed, and Fantasy Earth (Square's next MMO) was shown off but was unplayable. FFXI, their current MMOG, got the business end of a Q&A about upcoming plans, while movie fans will be happy to hear that FFVII: Advent Children is set to premiere in Japanese theaters in September. Finally, the rumour from the event that has everyone excited is the possibility that the Final Fantasy VII tech demo is more than a demo. The beautiful movie, shown originally at E3 this year, was shown again at the event and has prompted commentators to wonder if this is the first glimpse of the much rumoured remake of the classic console RPG.
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Square Enix Event Revelations

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  • Re:FF VII remake (Score:3, Interesting)

    by shoptroll ( 544006 ) on Monday August 01, 2005 @01:30PM (#13215410)
    Keep in mind that the game was originally being created for the N64 in the very early stages.

    While I think it'd be cool for them to revamp the game with better graphics, I think it's a highly gratuitous move. I think it'd be better to see an update maybe in 3-5 years when a new age of FF Fanboys haven't even seen or heard of VII. Besides they're whoring out the game with 4 se/pre-quels. How much FF VII can we all handle?
  • Re:Aeris (Score:2, Interesting)

    by jclast ( 888957 ) on Monday August 01, 2005 @03:20PM (#13216478) Homepage
    Have Phoenix downs ever actually reversed death? Even if that's what in the description, they really seem to work more like salts. Running out of HP in a Final Fantasy means that character is knocked out. He's not dead, but you need to revive him. After all, if you don't revive a downed character, they're still alive (albeit with only 1 HP, except for FF:T, where they disappear if you don't revive them in time and stay gone).

    Yes, it's hard to be internally consistent when a big portion of your game is battling, but that cutscene seems to have solidified the difference between dead and knocked out.

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