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Portables (Games) Classic Games (Games) Emulation (Games)

Maniac Mansion Creator Supports Indie Ports 36

trueneutral writes "SCUMMVM is a project that has ported a large number of the Lucas Arts adventure games. But what's amazing, is that Ron Gilbert of Grumpy Gamer, the creator of the majority of these games, actually supports it. He applauds their efforts, and seems to have no problems with the project. It's really refreshing to see a good attitude about these things. I think Gilbert realizes that this is a fan based effort to play his games on modern platforms. From the article: 'As the person that created SCUMM and along with Aric Wilmunder coded the original system, my hat is off the SCUMMVM team and contributers for this undertaking. I am in awe. Especially since I could never get anything to run from one version of the system to the next...'"
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Maniac Mansion Creator Supports Indie Ports

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  • I think... (Score:4, Insightful)

    by jessecurry ( 820286 ) <jesse@jessecurry.net> on Wednesday August 03, 2005 @12:49PM (#13231604) Homepage Journal
    ...that a lot more developers of these classic games feel this way, but just do not comment on it.
    Most of the developers that I've met think that creating ports of older games or emulators for older systems is a testament to the quality of what they made.
  • Why wouldn't he? (Score:3, Insightful)

    by Anonymous Coward on Wednesday August 03, 2005 @01:05PM (#13231762)
    It's not like SCUMMVM helps you infringe on anyone's copyrights. It just makes the old games you already own playable on modern hardware. Apparently LucasArts isn't the only one confused [slashdot.org] by this project.
  • BASS (Score:4, Insightful)

    by brilinux ( 255400 ) on Wednesday August 03, 2005 @01:05PM (#13231770) Journal
    My friend one night told me that he was playing Beneath a Steel Sky, and it seemed like it might be interesting, so I gave it a try. Well, I ended up getting four hours of sleep that night because I was addicted, and kept playing the next day while working until I finally beat it. I do applaud the work that these guys have done and how it works cross platform, considering that I started that night on Mac OS X and moved the savefiles and images over to my laptop with FreeBSD and finished playing in that. It is good stuff.
  • by lightspawn ( 155347 ) on Wednesday August 03, 2005 @01:07PM (#13231790) Homepage
    It's an interpreter, allowing the data files to be run on new hardware, much like projects such as Frotz allow running Infocom's .z5 games ("interactive fiction") on almost every platform imaginable.

    As such, this project has little to do with real or perceived copyright infringement, just platform shifting, so there's little reason not to "support" it, whatever that means.
  • Amazing? (Score:5, Insightful)

    by Digital Vomit ( 891734 ) on Wednesday August 03, 2005 @01:21PM (#13231907) Homepage Journal
    But what's amazing, is that Ron Gilbert of Grumpy Gamer, the creator of the majority of these games, actually supports it. He applauds their efforts, and seems to have no problems with the project. It's really refreshing to see a good attitude about these things.

    Why is this amazing? Cool, 'yes', but not 'amazing'. Not everyone is a greedy, scum-sucking IP parasite.

    Lots of authors of old games are totally fine with fans reviving their creations. Some of the original members of Binary Systems have worked as consultants for the fan-made Starflight III [starflightcentral.com], for example (though the game may as well be called "Starflight Forever"). I've even received a personal email from one of the author's of the card game Rampage complimenting me on tribute to the game [kaejae-worx.com].

    It seems to me that most game designers for old games are completely okay with this kind of thing. What would be amazing if you found some EA suit who was as supportive of a fan made version of a two year old game.

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