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Role Playing (Games)

A World of Warcraft World 457

An anonymous reader writes "On ebay people are paying real money to buy WoW gold... while some guy in Korea murdered another guy over a rare sword that existed only in an MMORPG. This essay looks at the way more and more people are failing to draw a distinction between their real and online lives and takes it to its logical, yet utterly insane, conclusion." Amusing, and with more than a few ounces of truth.
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A World of Warcraft World

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  • The Real Question (Score:5, Interesting)

    by Boss Coffee ( 831374 ) on Sunday August 14, 2005 @08:37PM (#13318538)
    I'd like to see a study on the percentage of people that drop out of college due to WOW and how many actually recover.
  • by deft ( 253558 ) on Sunday August 14, 2005 @08:38PM (#13318539) Homepage
    Of course these people dont think they live ina fantasy world... but here's the reality of it.

    These people have a very real connection to the entertainment, social, and self image (among many other things) aspects of playing this game. The ways you can gain prominence, excell, get friends, make a splash, whatever it is they are talking about (swords and money are prime examples).

    When someone takes that from you or offers to sell it to you, it has real world implications to their lives that are no less real than anything else. It does not matter what social construct it is.

    Going down to my local club where every girl is dressed up and dancing is also complete surreal to the normal world around me. And if I drive up in a nice car (+5 pimp/has money) and wearing a rolex (+3 nice job) it has effect on that world too. And it's the bsuiness owners job to make it as surreal as possible just like a game... with flashy lights to make the girls look better, and drinks to.... make the girls look better (and the guys too).

    It's all about power and these people are just living it with a game as the medium. But it's no less real. Odd maybe, not so accepted, yes, but it's very real... as that guys rage in killing someone demonstrates quite well.
  • by Bralkein ( 685733 ) on Sunday August 14, 2005 @08:53PM (#13318578)
    I used to play EQ [sony.com] a lot, I was pretty hooked on it for about a year. I don't regret it, since I had a lot of fun times, but looking back, I certainly burnt a lot of hours in Norrath. My brother got really hooked on it too, and he's not even the complete nerd that I am. There were certain people there who were pretty terrifying though. For example, I often heard people talking about how they were skipping school in order to spend the day playing the game, and my brother once even got paid (EQ money, but still) to guard someone's character while he took a nap at the keyboard. This guy was so thoroughly obsessed with the game that he wouldn't leave the computer - not even to sleep.

    Take these stories as warnings. You might not think yourself capable of such things, and okay, I doubt you'll end up killing anyone, but even a stupid little game can become a major feature in your life if you're not careful. Especially when you have to pay per month, since it's so easily justifiable - you're only getting your money's worth, after all!
  • by HolyCrapSCOsux ( 700114 ) on Sunday August 14, 2005 @08:58PM (#13318593)
    Sure... There is the initial, Why would someone kill some guy over something as intangible as an online sword?

    K, why would someone kill someone else over something as intangible as the way they honor their preferred deity? There are always people on the fringe of any group whose very fringiness make them outcasts. Online wealth is still wealth. People go to war for essentially the same thing; albeit on a larger scale.

    I say, Let Natural selection decide who is the victor, People with intangible swords vs. people with tangible swords and questionable mental stability.
  • by GISGEOLOGYGEEK ( 708023 ) on Sunday August 14, 2005 @09:07PM (#13318640)
    Here's a link to a phsychologist who's making his living on studying people who play MMORPG's.

    http://www.nickyee.com/daedalus/ [nickyee.com]

    I've filled out his surveys for 4 or 5 years.

    At the site you may find many tools for characterizing your personality type and how it relates to the alternate reality of the games. As well as analysis of how MMORPG's have affected people en masse.

  • Re:Well (Score:5, Interesting)

    by athmanb ( 100367 ) on Sunday August 14, 2005 @09:07PM (#13318642)
    The sword was worth a good 5000 yuan on the open market. Adjusting that for GDP, that's around $3000 in the US.

    Now how many americans have gotten murdered over $3000 or less? A lot.
  • by aaza ( 635147 ) on Sunday August 14, 2005 @09:13PM (#13318663)
    What I have to say is not as bad, and was from the time of the text MUDs. I guy I know once went without sleep for a few days so he didn't have to log off. The problem with logging off was that your character was asleep, and hence vulnerable to anyone who came along.

    It can be a problem, but only if you take it seriously. If you treat it as the fun it should be (and not as a life/career etc), then there is no problem.

    This sort of problem is not new, but goes all the way back to D&D, and the suicides of people whose character died. (http://www.chick.com/reading/tracts/0046/0046_01. asp [chick.com] for those of you who have not seen it before) If your only social interaction is virtual (either as packets on a network, or stats on a page), then you may have a serious problem on your hands.

  • Re:Or... (Score:2, Interesting)

    by Surr3al ( 800346 ) on Sunday August 14, 2005 @10:00PM (#13318749) Homepage
    I find netflix to be far more convenient than going to a theater and paying the extortion rate prices for popcorn and soda.
  • I know a guy... (Score:4, Interesting)

    by TerranFury ( 726743 ) on Sunday August 14, 2005 @10:10PM (#13318797)

    ...who met a woman, and dated her, as much in the World of Warcraft as in the real one.

    She ended up leaving her husband and moving to an apartment near him just to be with him -- a college kid. Talk about insane!

    Poor guy didn't know what'd hit him.

    She was po'-white-trash with no job and no education beyond high school. Finally he got enough sense knocked into him to get away from her.

    The kid is still addicted to WoW, much to the detriment of his grades and his social life. For all I knock the crap that passes for a "social life," sitting by yourself in a dark room playing MMORPGs sure isn't healthy!

    I've been in some bad situations, but man: What happened to him sure makes me feel normal.

  • by bersl2 ( 689221 ) on Sunday August 14, 2005 @10:40PM (#13318822) Journal
    participating in a fantasy world. Usually, it's been their own, in their own heads; but now they manifest these behaviors in a public, communal fantasy world, in a way that is widely observable.

    Of course, there now are regularly elements that are beyond the control of one person, namely other people; this is where the combination of fantasy and immaturity lead to "bad things".
  • by King_TJ ( 85913 ) on Sunday August 14, 2005 @10:48PM (#13318844) Journal
    It seems to me that it's just as much of a problem of having a "chronic need to escape reality" if you're blowing all your money at the strip clubs or nightclubs, going out to the movies every single night, taking recreational drugs to escape, or spending most of your waking hours inside an MMORPG.

    The way "reality" works in our world, entertainment = escape. The entertainment industry probably prefers you not equate the two so starkly, but I think it's just the facts. All of us have a need to disconnect from our daily lives (the "daily grind" as we so often call it), so we crave some "entertainment" to whisk us away from all those worries and stress for a while. But some people live for the escape itself, not for their lives as a whole. And that spells trouble.

    Just because while playing an MMORPG, one might have a real connection to the "social aspects" of the game and so on doesn't mean it's any more "real" than other forms of "escape". Most people hooked on cocaine, heroin, or other drugs tell you that all their friends are doing it, and it's "cool" and so on and so forth, too. It does let them become a part of a particular "social circle" and attain a level of "popularity" they might not otherwise have had ... But again, all of it is ultimately "false", because those "friends" are only connecting because of the common addiction they share.
  • Not surprised (Score:2, Interesting)

    by Robotron23 ( 832528 ) on Sunday August 14, 2005 @11:00PM (#13318905)
    Back in 2001 when I played UO, I remember hearing of a dude who committed suicide over being scammed out of some valuable possessions worth (back then) about a thousand bucks on eBay. I was scammed a few times in UO myself, and it sucked and I got pissed off over it for awhile - like you would if you were a victim of minor theft. Its pheasable to imagine - if your loss was much greater (equates to bankruptcy/major theft) - that some may kill/assault/commit suicide over it.

    I read somewhere that that dudes sword was worth about $600-700 via Ebay, and was very, very rare within the game. My point being is that a lot of people have been killed over non-virtual possessions worth a heck of a lot less, and a lot easier to come by too.

    Oh and also, the linked article is just a bunch of incoherant rambling with some bad jokes and satire to boot. Hence, pointlesswasteoftime.com . :P
  • It IS arguable (Score:5, Interesting)

    by bonch ( 38532 ) on Monday August 15, 2005 @12:10AM (#13319171)
    It's a popular meme that crime in America is "so high that it's not newsworthy." Crime happens all over the world and no higher in America than anywhere else. Crimes are more often prosecuted here than anywhere else, and many crime rates are proportionally lower here than in Europe. There are several places to look these stats up, but here's a site from Google that summarizes them:

    Stats [tinyvital.com]

    Of course I am not going to quote you numbers, but I'm suggesting that this idea is not arguable.

    In other words, you won't cite anything but will declare your argument inarguable. It's sad that this is what passes for insightful commentary on Slashdot these days!
  • by rootedgimp ( 523254 ) on Monday August 15, 2005 @12:25AM (#13319219)
    I played Everquest from about a 3 months after it came out (late 98 I believe) til around 2002, I 'quit' several times in between. In this small town at one point there were around 20 or so of us that played. You'd never believe the amount of absolute insanity that followd that game. I had friends that got married to someone (in game) then later that person would come to meet all of us.
     
    One incident comes to mind, ok.. Let me see if I can explain properly. In the high end game there is a system called DKP that guilds choose to use or not, basically it is if you are on alot and at their events you get DKP that you can cash in to get an item that a monster yeilds, if everyone wants the item, it comes down to who has the most DKP.
    Well... This real life friend of mine, who is a girl (we got her hooked on eq, bad idea, anyway), she got married in game to this dude that came down to meet her, so he shows up, they get together what ever, and he leaves. Come to find out his guild had set up this 'underground' DKP system that consisted of this - if you could have sex (in real life) with a girl from the game, you would get insane 'underground' DKP from the guild that you could cash in for anything (like getting someone kicked out for no reason, etc).

    Ended up he didn't get his DKP though, because some other guy from his guild had already came to visit and had sex with her and claimed the DKP off her. Sooo, yeah, that game was all kinds of snafu.

    But I'll tell you this, even though I had logged in over 300+ actual real time played / logged in on my account, I would have at any time left the game at the drop of a dime to do something with my friends in real life, the game never had me that hooked, but it was sure something to do those countless nights when I couldn't find any IT work. I'm happily retired now, for the last few years, and would never ever go back to it. I could have been a CCIE with all the time I wasted on that shit. Anyway...
  • Some thoughts (Score:2, Interesting)

    by DeadlyBattleRobot ( 130509 ) on Monday August 15, 2005 @02:47AM (#13319644)
    My first impression of WOW was that this technology would evolve into virtual malls useful for real world business operations. Browse and purchase business supplies, that sort of thing. Or visit an Amazon book store. Interact immediately with sales staff etc.

    If our consciousness could ever be uploaded into a machine perhaps these virtual worlds are the beginnings of the vessel for this.

    The article brought up an idea that never occurred to me before. WOW characters could join in marriage or civil unions. Opposite sex partners could have children.

    I advanced a WOW character to level 60 just to see how the game worked, then cancelled the game subscription. There is no way I can put that much more time into a game.

    There was another story on WOW I saw recently that made some good points about the culture:
    http://www.kuro5hin.org/story/2005/8/7/162558/7544 [kuro5hin.org]

  • by unsinged int ( 561600 ) on Monday August 15, 2005 @02:56AM (#13319660)
    The post is arguing that both the money in the game and the money exchanged via paypal (or using some other online transaction) are just electronic bits of information, so calling one of them "real money" but not the other is, in that sense, a contradiction.

    You could maintain that both were not real money. It may not be a very reasonable position to take, but it would at least be logically consistent based on them both being bits you cannot touch.

    You're defining the "real money" as the bits that can be converted to cash at an ATM. If you can sell the game money (or game items) to someone to increase your electronic bank account balance, which you then withdraw as cash at an ATM, what is the difference between that scenario and selling (exchanging) a certain amount of French or German currency for US dollars? None. So, as I think you agree, both can be considered real money.

    The parent is just pointing out that it's not really a sane position to call one real and the other not real.
  • by pitchaxistheory ( 844824 ) on Monday August 15, 2005 @03:42AM (#13319746)
    If i remember correctly, the incident happened in China and not Korea. Did a google search and here's the original story... http://www.chinadaily.com.cn/english/doc/2005-03/3 0/content_429246.htm [chinadaily.com.cn] now... can i find a dragon saber in guild wars?...
  • hmmmm (Score:2, Interesting)

    by Xud ( 901017 ) on Monday August 15, 2005 @09:35AM (#13320725)
    Back in high school I skipped a week to play UO, I rember i alomst got held back, I rember how angry my parents were, I rember that being the worst possible time in my life.

    At the time I was very introvert and anti-social, So playing UO counter-acted that completly.

    It seems that there is a link between self-image and the length of time u spend on an MMO. Just think about it

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