Virtual Muggings in Lineage II 745
electro-donkey writes "A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash, according to this report from NewScienist.com.
"I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."
Re:Question 1 (Score:5, Informative)
Automation is a force multiplier.
Is this a crime? (Score:2, Informative)
There are three crime scenarios one could apply to this:
after all, there's fraud left. Fraud is to take advantage of somebody's missing or wrong information. After all- users of the game propably didn't expect someone to bot 'em up... but who's betraying who here? I think they could possibly blame the author of the game, for not telling them explicitely that they could get virtually stolen.
Get Guild Wars Instead (Score:2, Informative)
Re:How is this illegal? (Score:3, Informative)
misleading headline, as usual. (Score:3, Informative)
Re:Real life crime will be more dramatic than onli (Score:1, Informative)
Re:Where the fault lies... (Score:2, Informative)
Not at all. There are many ethical systems that don't rely on supernaturalism: utilitarianism, Kantian rationalism, existentialism, and others.
Re:Japan ....tsk ....tsk (Score:5, Informative)
No, it might very well be a matter for the law. (Score:5, Informative)
The guy sold the virtual stolen items for real-world money. That makes the whole thing no longer purely virtual as it had real-world ramifications. That means that the real-world cash was earned by taking something without authorization from someone else, virtual or not.
If he simply took the item and left it with his character, I would agree with you 100%. However, he did not do that. He brought his virtual theft into the real world by getting real money. I don't see how real laws are not applicable in some way. It's now up to the Japanese court system to determine how/if real world laws can be applied.
Re:Where the fault lies... (Score:2, Informative)
Let's separate the good from the bad here:
OKAY THINGS TO DO -
a) Steal people's virtual shit
b) Sell people's virtual shit at auction, regardless of how it is obtained (stolen, found, won)
NOT OKAY THINGS TO DO -
a) use a bot
So the only REAL offense made here was using a bot, which should theoretically only result in a termination of EULA and revoking license. There's no *fraud* here, just a guy who exploited the system.
It's not like these are counterfeit items...
Re:Where the fault lies... (Score:2, Informative)
Re:Since it's a virtual crime... (Score:5, Informative)
Hence, throwing their level 50 or whatever it is on Lineage II into a virtual "jail", or even banning that account, is, pardon the expression, virtually meaningless since they can powerlevel up another replacement in a few days.
Normal mortals will whine at the loss of such a high level character, but to them it's a minor irritant and just part of the cost of doing business.
Re:Where the fault lies... (Score:2, Informative)
Also, you don't know the game, so I'll inform you: Lineage II doesn't require you to buy anything (except a computer, internet connection, and a unique copy of the game). People can, and do, sell items/characters/accounts for real life money, but NCSoft strongly prohibits those activities (and deletes accounts when they catch you
They also do use bot-detectors, as described in the article, but it's very hard to distinguish between someone killing monster after monster after monster, hour after hour, and a bot doing it. Anything the detector can be programmed to look for, the bot can be programmed to avoid (like adding in random pauses, or sending random tells, or calling "afk" a stopping for a few seconds).