Blizzard's Warcraft Booty 69
CNN's Game Over column tackles the big daddy of MMOGs this week, with a column on World of Warcraft's financial success. From the article: "By 11pm on Nov. 22, there were over 4,000 gamers queued up to be among the first to get a copy of 'WoW' (as it has become known). The problem was: there were only 2,500 copies of the game in the store, and no one had thought to hire security for the event. By raiding other nearby locations, the retailer was able to meet demand. And the Blizzard crew knew they had a hit on their hands, one unlike anything they had created before."
Here's a lesson I wish more would take to heart... (Score:5, Insightful)
From TFA: Perhaps other software companies should try to meet the users partway...
Microsoft, I'm looking at you.
You too, Adobe.
heh (Score:2, Insightful)
Make that $59,960,000 addition to your bank account work for its self. It is BS that is has such ultimate potential and can suck so much.