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Role Playing (Games)

Blizzard's Warcraft Booty 69

CNN's Game Over column tackles the big daddy of MMOGs this week, with a column on World of Warcraft's financial success. From the article: "By 11pm on Nov. 22, there were over 4,000 gamers queued up to be among the first to get a copy of 'WoW' (as it has become known). The problem was: there were only 2,500 copies of the game in the store, and no one had thought to hire security for the event. By raiding other nearby locations, the retailer was able to meet demand. And the Blizzard crew knew they had a hit on their hands, one unlike anything they had created before."
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Blizzard's Warcraft Booty

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  • Development plans (Score:3, Interesting)

    by Red Flayer ( 890720 ) on Friday September 02, 2005 @11:35AM (#13464131) Journal
    FTA: "The gaming grapevine has it that "Diablo 3" was (and may still be) under development - though Blizzard will not confirm that. But given the success and profit of "World of Warcraft," it's not out of the realm of possibility that the company may create persistent world games revolving around its other flagships."

    Except, of course, that they'd be competing with themselves.

    I could see Blizzard publishing another MMORPG in a different genre, but it would be idiotic of them to publish another fantasy MMORPG until WoW has become a lot less profitable.

    Any dilution of their subscriber base will hurt them in the long run... if MMORPG players explore a different product by Blizzard, they are more likely to try a product from a competitor.

    IMO, Blizzard's best course of action (in the MMORPG market) is to continue strong support of WoW, publishing new content to keep the subscribers happy.

  • $60,000,000 a MONTH! (Score:3, Interesting)

    by rAiNsT0rm ( 877553 ) on Friday September 02, 2005 @12:06PM (#13464393) Homepage
    $60 Freakin Million A MONTH is what they are basically making with WoW. $14.99 x 4 million users. Now I'm sure it is a bit less overall, but honestly what other business affords this type of income in the gaming industry? It is almost obscene.

    I was really hoping Guild Wars was going to be a runaway hit, it kind of has been popular due to the no monthly fee but after just a couple months people are GLAD to pay for a better more immersive game. Kind of had the opposite effect unfortunately.

    I just wish a MMO could debut with a reasonable fee like $4.99 a month or even a tiered approach: $2.99 a month for 20 hours, 4.99 for 40hrs., 9.99 for unlimited. That way normal folks who work, sleep, bathe, date, etc. could play and not feel like they are getting ripped compared to the 1337 24x7 players. I mean I may get to log on and play 20-30 hours a month max, If I could pay a variable rate with a upper-end cap I'd be glad to. Months where I'm away or only get on for 5 hours should not cost me the same as a month where I play every day. There has to be better business models, but what incentive is there for MMO companies to even try?

He has not acquired a fortune; the fortune has acquired him. -- Bion

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