WoW Helping or Hurting the Industry? 692
alstor writes "The New York Times has an interesting story about the success of World of Warcraft, and whether it is hurting or helping the gaming industry; this goes along with an earlier post on an article from CNN. From the Times article: 'WoW is now the 800-pound gorilla in the room. I think it also applies to the single-player games. If some kid is paying $15 a month on top of the initial $50 investment and is devoting so many hours a week to it, are they really going to go out and buy the next Need for Speed or whatever? There is a real fear that this game, with its incredible time investment, will really cut into game-buying across the industry.' What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?"
I'd say... (Score:4, Funny)
But I'm too busy playing Capture the Flag in Warsong Gulch.
Death to the Horde!
[*] But a salute to the talented Horde on Cenaurion Circle from Art of Battle.
Unfair (Score:3, Funny)
Meh... (Score:2, Funny)
You will leave NOTHING to your kids (Score:1, Funny)
as everything you have in the future will be rented, paid on a monthly basis by direct bank transfers to the corporation
you will own nothing*
*offer only applicable to those earning less than 5 million dollars per year (offshore accounts only)
Yup... (Score:2, Funny)
Re:Well (Score:3, Funny)
Re:I'd have to say... (Score:4, Funny)
I, for one, welcome our orcish overlords.
Now if you'll excuse me, I have to log on...
Re:Huge market (Score:1, Funny)
Biased survey (Score:2, Funny)
Re:Huge market (Score:1, Funny)
Re:Huge market (Score:3, Funny)