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PC Games (Games) Programming IT Technology

Extending Games With Lua 55

RealDSmooth writes "2old2play.com has a nice article up about extending World of Warcraft, Neverwinter Nights, and other games using Lua, a light-weight programming language made specifically for enhancing and extending games. It goes into some great details about what's available today, and where Lua is heading in the future."
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Extending Games With Lua

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  • by RootsLINUX ( 854452 ) <rootslinux@gmail.cDEBIANom minus distro> on Thursday September 15, 2005 @07:56PM (#13571735) Homepage
    "Lua, a light-weight programming language made specifically for enhancing and extending games"

    Wrong bitch!
    Lua is *not* a language that was specifically made for enhancing games. True, it has a great use in enhancement and extension of games (in fact I use it in my game [allacrost.org]), but it is used in MANY pieces of software outside gaming. Here is proof. [lua.org]

    For the bastards who are too lazy to click the link, here's a sample of the projects that use Lua (outside of gaming)
    - Automatic configuration of network devices
    - Heart Institute Monitoring Network
    - CPC4400 Embedded Switching Platform
    - Horus Alarm monitoring software

    Unreal script is an example of a language designed specifically for games (or just a game in this case). Lua is not one of them. I would like to encourage the editors to check their submissions over thoroughly and stop mis-educating the Slashdot crowd. Of course, that's probably as likely to happen as Apple is to announce that they're switching back to PowerPC. We can hope, but it probably won't do no good. :(

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