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Quake First Person Shooters (Games) Role Playing (Games)

MMO-Like Quake Is Possible 50

An anonymous reader writes "OptimalGrid is a self-contained middleware designed for developers to create grid-enabled parallel applications without themselves becoming experts in grid or high-performance computing (article). The Linux compatible middleware now includes automatic distribution and provisioning on to Grid nodes. See how the first release of Quake II was made massively multi-player [pdf] by running on a Grid. Get modified Quake II from Sourceforge to run with OptimalGrid and let the massive Grid games begin." Update: 09/19 16:12 GMT by Z : Marked the pdf as such.
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MMO-Like Quake Is Possible

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  • mmm Quake 2. (Score:3, Interesting)

    by GoNINzo ( 32266 ) <GoNINzo.yahoo@com> on Monday September 19, 2005 @11:59AM (#13596438) Journal
    I love the concept! Back in the day, we tested a couple 64 player matches, and WOW was it insane. What was kind of neat is that we made 'no fire' zones, so people could just go and chill.

    Now, to find my quake 2 install directory.. hrm.. (You need Quake 2 to play this, obviously) (And yes, same GoNINzo from GameSpy. heh)

  • Welcome to last week (Score:5, Interesting)

    by sYn pHrEAk ( 526867 ) on Monday September 19, 2005 @02:15PM (#13597439) Homepage Journal
    PlanetSide [planetside.com] anyone?
  • Re:Awesome (Score:4, Interesting)

    by LoRdTAW ( 99712 ) on Monday September 19, 2005 @02:57PM (#13597736)
    I agree. One this about half life 2 that pissed me off was that the game play was totally linear when it could have been dynamic and fit the story better. What would be friggen awesome was if highway 17 bought you to different areas with different and multiple goals to complete. Like goto the coast and retrieve a special key that will unlock a door back in town where you started off. and have the damn areas change! More interaction with NPC's would be a big plus not just some random cannon fodder. perhaps the first time you roll into town you fight a little and achieve your goal. then you have to come back later only to find yourself in the middle of a combine raid. Maybe even trains could get you around the city too. I want dynamic game play not this continuous path to keep charging through. City 17 should be one big ass map not 100 maps stringed together.

    And didn't some company try to make an RPG type shooter with the doom engine called strife?

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