World of Warcraft is Infectious 91
ringbarer writes "News is coming in that the lands of Azeroth have become infected with a deadly plague which the developers never intended to spread. Originating from the new Zul'Gurub instance, the plague has spread from player to player via town NPCs. Entire cities are being wiped out, yet players are finding this surprise content entertaining!" From the article: " Some servers have gotten so bad that you can't go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die). GM's even tried quarantining players in certain areas, but the players kept escaping the quarantine and infect other players." Commentary on Terra Nova.
Sounds familiar... (Score:3, Insightful)
It was downloaded from TheSims.com, and it could infect players, which could infect other players, etc.
Some linkage on the item:
http://www.alexjacobson.com/cgi-bin/mt-comments2.
Re:Fixed (Score:5, Insightful)
It is in fact normally cured while the group is still in the zone. the current "plague" behavior is being caused by malicious individuals who are intentionally re-calling to populated areas in order to "greif" other players.
Unintended? I don't care (Score:5, Insightful)
Why shouldn't MMORPG characters get sick? Maybe once you're exposed and recover from a certain illness, you have immunity. Maybe this immunity will be helpful in a later instance.
I would love for more MMORPGs to release world-affecting things like this into the game. It might be hard to balance, but I think this is fantastic.
One of the reasons gameplay in MMORPGs gets boring is that typically, the world never changes except for the addition of new material.
Give me the four horsemen of the apocalypse any day!
Re:Unintentional? (Score:2, Insightful)
Of course, the unintended consequence of that is probably the most amusing unintentional world event yet.
Re:Dam that is some plague..... (Score:2, Insightful)
Re:Unintended? I don't care (Score:3, Insightful)
I began to read the the article synopsis and got really excited. REAL PLAGUES! Oh yeah, that sounds cool! Unfortunately, it was not by design. I'm aware that it would be expensive and difficult, but thses types of events happening on a regular and accelerated basis would bring me back to MMORPGs in an instant.
Re:Unintended? I don't care (Score:3, Insightful)
Would they charge money for it? Would they give it away for free? Would they try to make copies of it so they could innoculate the whole world? Would they use it on themselves and destroy it?
Events where players across all levels of acheivement and dedication are allowed to influence the world to a significant degree would really drive subscriptions.
The question is would the subscriptions outweigh the costs enough to generate a substantial profit?
Re:Unintended? I don't care (Score:2, Insightful)
Most people don't play games to roleplay a victim.
Social experiments don't work outside of games designed to be a social experiment (like ATITD). I certainly don't wish to pay to be part of someone's master's thesis. I have better things to do with my free time.
Look at what happened to UO. A tiny minority liked the whole dreadlords era. The people that threatened to quit if that crap continued far outweighed that minority, so the game was changed.