Katamari Creator Wasn't Interested in Sequel 58
MTV Games, in a report on the Katamari sequel, reports that game creator Keita Takahashi wasn't slightly interested in making a sequel. From the article: "Suddenly celebrated for his originality, Takahashi would soon have to tackle the possibly contradictory idea of doing a sequel. He told his bosses at Namco several times that he wouldn't do one. 'But it came to a point where the company was willing to release a sequel without me,' he said. He discovered that the company's planned sequel seemed more like a re-release, primarily swapping Christmas graphics into the original game. 'That went against everything I wanted to do with Katamari,' he said. So he agreed to get involved. "
Well, I (We) Love Katamary Damacy! (Score:4, Interesting)
The gameplay is nearly the same (look and feel wise) but they have added new and different challenges and removed most of the annoyances that the first version had (getting stuck under objects or moving to slow when you were huge during eternal levels).
I enjoy the new soundtrack immensely and love the crisper and clear graphics they've added. It's basically the same damn game but 100x better.
Thank you for releasing a worthwhile sequel that was still true to the original! If you haven't played We Love Katamari yet, I suggest you do.
That sucks (Score:2, Interesting)
Though from the sound of it, the sequel was much better for the presence of Takahashi. Sad that he was pushed into it.
It always gives me hope to hear about teams like the group working on Shadow of the Colossus. A group that has apparently been allowed to work on their project with no outside involvement. Being able to make basically whatever they want and take as much time as they needed on it. That sort of artistic freedom has me sold. That and the sheer beauty of their style.
You can tell! (in a good way) (Score:4, Interesting)
Sounds like they psyched him out... (Score:2, Interesting)
If Namco isn't careful (Score:3, Interesting)
Re:You can tell! (in a good way) (Score:4, Interesting)
They make me think of things like rolling up microscopic objects. Sure, the game is awesome when you get huge. But wouldn't it also be cool if you could roll up the whole world after starting at the subatomic level? Or perhaps setting stages in other times and settings. Like rolling up the battle of Waterloo. Or maybe a haunted house or something. The joy of rolling up new stuff in different places to me seems like it could just keep going in so many different ways.