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The Internet Entertainment Games

Questioning the Manifesto 25

Next Generation has a Q&A with Greg Costikyan, discussing the reveal of the ambitious Manifesto Games portal business. From the article: "If you look at almost any other medium there is a way for people to succeed with product aimed at more of a niche audience, with more manageable development costs. But that largely doesn't exist in the games industry because of the narrow nature of the retail channel, which is 'hit big or don't try at all'. My belief is that it possible to be successful with niche product. The technology is there; there are plenty of good games out there; the issue is probably about marketing. The question is, figuring out how to reach consumers and make them aware of it." We discussed the announcement yesterday. Relatedly, Next Gen also has a look at digital downloads from the developer's point of view, and from that of the digital distributors themselves. We took a look at the first part in that series on Tuesday.
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Questioning the Manifesto

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  • by faloi ( 738831 ) on Thursday September 29, 2005 @03:51PM (#13679104)
    It's true, it's getting that little bit of exposure that's tough. I'd like to believe that on-line game reviewers that are part of larger networks would be the perfect way. You write a game, send it to them for review, they devote a little bit of space and if your product is good you're on your way. What's probably closer to happening is you write a game, send it to a reviewer for them to work in. If you catch the reviewer in an off month, you're set. However, if it's the month he just got Doom III, Halo 2 and some other spifftastic game (or some game that takes a long time to get through) your product gets back-burnered for the bigger things.

    Maybe some sort of third party site would be good. Basically, indie developers pitch in for time on a site where the reviews are done strictly by non-professional reviewers (i.e. us). You go in, see what's new and the genres you like, download it and give it a shot. If it's good, give it a high mark and inspire other people to give it a shot. I dunno, maybe there is such a site and I don't know about it.
  • Re:Word of Mouth (Score:2, Interesting)

    by Psychor ( 603391 ) on Thursday September 29, 2005 @04:46PM (#13679595) Homepage
    FYI, Snood is packaged with known adware/spyware. I'll let the Slashdot audience draw their own conclusions.
  • by Seor Jojoba ( 519752 ) on Thursday September 29, 2005 @05:18PM (#13679902) Homepage
    "Maybe some sort of third party site would be good."

    This isn't a bad idea, but it's already come up a lot amongst indie developers. The main problem is it takes a lot of work to make the site, maintain the site, and promote it. An indie review site like GameTunnel [gametunnel.com] for example has had thousands of dollars poured into it in order to make it a moderately successful destination for game players. The head guy there, Russell Carroll, will set up a table at shows to promote the site, put out press releases like crazy, and basically work his butt off. To make a review/portal site get traffic, (not just exist and look pretty) you need to put a huge amount of sweat into it. The people sweating want something for their work, so money has got to flow or certain games need to get promoted over others as payoff.

    That said, I'm all for more indie game sites and fan reviews are cool too. The closest existing thing I see to that is Home of the Underdogs [the-underdogs.org], which you might want to check out. I just don't think anyone should undertake such a site with the wrong expectations. Like if the person or group's main aim was to make a cool site about games, then they might get someplace. But if they had a business-minded goal to make a place where indie games get a lot of exposure, then that is a long, hard road people have been toiling at in obscurity for years.

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

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