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Games Entertainment

Reports of Cyan's Death Greatly Exaggerated 24

Via Edge Online, the word from Mercury News that Cyan Worlds is actually not so dead after all. They closed up shop earlier this month, but it looks like they're back from the grave. From the article: "I was about to prepare the company's obituary. But Cyan isn't dead yet. I sent an e-mail off to Rand and he answered, 'We've had a reprieve. Managed to pull a rabbit out of the hat (that I can't give details about yet), so we rehired almost everybody. Crazy industry. It's giving me whiplash!' This company has had an incredible run since Miller and his younger brother Robyn founded it in 1987. They created 'The Manhole,' the first game on a CD-ROM. And in 1991, they began work on Myst. They released it on Sept. 24, 1993, and they changed the gaming world."
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Reports of Cyan's Death Greatly Exaggerated

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  • I always thought Loom was the first game on CD-ROM. Time to google and find out.
  • This'll probably earn me a good shunning...but I never cared for Myst. It was definitely a great looking game, with a long bit of game time, but it just wasn't my thing. I'm not sure how the sales have been on the most recent projects, but maybe it would be wise to look in a different direction for new games.
    • A long bit of game time? I beat it in a day, though I did go back to it a bit later to find the other endings.

      Now Riven, that one had far more obtuse puzzles and more game time. Never played any of the later ones.
  • If a company fires its entire staff and has no money for future projects, I'd say the rumors of its death are pretty accurate. A financial windfall down the road does not make the initial rumors exaggerated.
  • However (Score:3, Funny)

    by tourvil ( 103765 ) on Friday September 30, 2005 @04:29PM (#13688386)
    Magenta couldn't be reached for comment, officials fear the worst.
  • Good for them. They really took a hit, financially, after the failure of Uru, a legitimate attempt at producing an original product based on the Myst formula. Thankfully, they've closed the book (har har) on the Myst franchise with the recently released, and aptly named, Myst V: End of Ages. As much as I love those games, they've become increasingly formulaic and watered down, especially when it comes to their difficulty and length (which are related). Their masterpiece, Riven, was the most difficult ad
    • Uru could have come close to achieving that level of quality had more people played it.
      Just as a matter of curiosity, how is software quality related to the number of users of said software? I'm not a programmer, so these things fly right over my head.
      • I think you are looking for more 'programmer wisdom' from the parent than was intended. Since Uru was supposed to be an ever-evolving online MMORPG, it would have continued to grow and improve as the developers added new content and refined existing content (much as World of Warcraft has done). However, without the subscriber base to support this development, it was doomed. The lesson to be learned is a difficult one. How do you decide that a game is 'complete enough' to release? Too early and the game
        • Thanks, I hadn't realized it was an MMORPG, or marketed as such; makes the parent's statement more meaningful. The "programmer wisdom" was tongue-in-cheek...
        • Actually, Uru was originally designed to be online-only. Ubisoft convinced them midway throught to add a single-player portion. Whether this was the game's salvation or its doom is a subject for debate.
  • by webrunner ( 108849 ) on Friday September 30, 2005 @05:01PM (#13688683) Homepage Journal
    This is a slashdot post
    about an article
    that someone on another site posted
    a quote from someone at Cyan

    Can we get another few degrees of separation next time? I like to be as far away from my news as possible.
  • When Mark Twain said, "Rumors of my death have been greatly exaggerated", it was funny. It was even funny the first gazillion times people worked it into other jokes. But now it's just a cliche. Let it rest.
  • Cyan ain't dead, they're just migrating their servers to FreeBSD.

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