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PC Games (Games) Entertainment Games

The Future of Videogame Aesthetics 359

daniil writes "Here's another look at the 'Realism vs Style' debate. David Hayward, a level designer involved with UT2004 mod Alien Swarm, among others, has written an interesting essay on the aesthetics of videogames, suggesting that, similar to other art forms, the peak of realism in computer games might also be a plateau that acts as precursor to wider experimentation: "We've come a long way since the flint-carved figures of early 3D games, but there's still progress to make before we're producing the game equivalent of sixteenth century marbles. Though it makes for a myopic obsession when compared to the vastness of the picture plane, photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream.""
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The Future of Videogame Aesthetics

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  • Why not both? (Score:3, Informative)

    by Dogun ( 7502 ) on Thursday October 13, 2005 @11:08AM (#13781842) Homepage
    Check out dreamfall.com - sequel to The Longest Journey.
  • DUPE! (Score:2, Informative)

    by Anonymous Coward on Thursday October 13, 2005 @11:08AM (#13781849)
    The future of dupes, however, is stead-fast: http://games.slashdot.org/games/05/10/09/1747256.s html?tid=10 [slashdot.org]
  • by jkind ( 922585 ) on Thursday October 13, 2005 @11:44AM (#13782114) Homepage
    I agree with you whole-heartedly. I guess I should have included that the boy didn't even say hello to me or anything. I was simply looking at merchandise on the ground from the yard sale, when he starts talking to me "I have such a hard time when I have to go under water. "etc... It took me a paragraph of his to understand it was even a video game he was discussing. I guess it could be a condition non-video game related altogether (relating to social abilities)
  • by nine-times ( 778537 ) <nine.times@gmail.com> on Thursday October 13, 2005 @11:46AM (#13782131) Homepage
    If you RTFA, I think you'll find that the author agrees. In fact, one of the things he shows is that "realism" isn't even sufficient to describe the style of a game. Would "Live motion" (as opposed to animation) be sufficient to describe the style of a movie? No.

    I think this particular article, rather, is indicating that "style" is a pretty complex thing, of which "realism" is only one aspect. Therefore, realism is not the end-all-be-all, nor need it be the chief goal. (I wouldn't say that this is a summary of the essay, but just one point I drew from what the author wrote)

  • by IIRCAFAIKIANAL ( 572786 ) on Thursday October 13, 2005 @12:07PM (#13782262) Journal
    Sounds like he might be an aspie [wikipedia.org].

    A real one that is, not a fake one like many geeks who like to claim the title for some damn reason.
  • by Destoo ( 530123 ) <destooNO@SPAMgmail.com> on Thursday October 13, 2005 @12:18PM (#13782357) Homepage Journal
    "You would gamble your safety for a mere android.
    Is this the human value you call friendship!?"

    "Spare me the Star Trek crap will you Kryten, it's too early in the morning."

    - Red Dwarf, The Last Day
  • by CyricZ ( 887944 ) on Thursday October 13, 2005 @12:22PM (#13782379)
    Seriously, go to Japan. Look for some games there. You can find some pretty odd adult games. Many of the games would make even the most extreme of Western perverts cringe.

    I stayed with relatives who had been to Japan. I ran across some of their games while using their computer. Boy, was I surprised! There are games where you go around as a big octopus tentacle ripping the cloths off of people in the street. Then you proceed to tentacle rape them. In one of the games, for instance, you rape people up the ass. Then, for whatever reason, you were able to control their limbs. Now if that's not absurd enough, you can go to dance competitions. You have to make the person embedded anally on your tentacle dance.

    They were addicting games, that's for sure. And challenging. Real mind-benders, too.

  • by mikael ( 484 ) on Thursday October 13, 2005 @01:38PM (#13782994)
    There are othere genre's that don't involve killing - These include:

    1. Coordination games (Dance Dance Revolution)- but needed special hardware
    2. Team-sports games (Hockey, Soccer, Football, ...) - but still competitive
    3. God games (Sim-whatever)
    4. Puzzle games (Tetris variants)
    5. 3D Platform games (collecting coins/stars - Super Mario)
                            (although the use of bad characters made these killing games)
    7. Card/Board games (Poker, Blackjack)- but why play a machine when you can play against real people?
    8. Adventure (Leisure Suit Larry, SpaceQuest)
    9. Camera based games (EyeToy)
    10. Simulations (Flying, Racing)

    The tricky part is for each of these genre's to be a successful game, it has to be
    easy to learn to play, but requires a gradually increasing level of difficulty in order
    to keep the player interested . It really depends if the players want something that
    organises their time for them, or something that gives them the chance to do whatever
    they want to do. Pilot Wings 64, Super Mario 64, and Zelda: Ocarina of Time allowed you
    to do both. Some puzzles within each level had a time limit, or required you to compete
    against a virtual character, but at other times, you could explore the level at your own
    leisure and just enjoy the view.

  • by Have Blue ( 616 ) on Thursday October 13, 2005 @02:09PM (#13783296) Homepage
    EverQuest is several years old, so you can't really call it "state of the art". Half-Life 2's characters really do look as good as the ones on the boxes (neglecting the fact that your monitor is probably 80-100 dpi and the box printing is an order of magnitude higher).

FORTRAN is not a flower but a weed -- it is hardy, occasionally blooms, and grows in every computer. -- A.J. Perlis

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