A Guide to Farmers In World of Warcraft 52
Trounce writes "Game Guides Online has a lengthy article exploring how farmers work in World of Warcraft, including their daily quotas, techniques, schedules, and how they hide their gold surplus from employers and possibly thieving partners. It has a section on how players can benefit from shift changes and score items at low prices (which can then be re-listed at a profit). From the article: 'Of course, farmers who stay on past the ends of their shifts, while their boss and/or partner breathe impatiently down there necks, are even more amenable to agreeing to ridiculously under-market offers; so keep looking for bargains after 6:00 as well.'"
At least it'll be legitimate (Score:4, Insightful)
Mileage may vary (Score:5, Insightful)
If you play a MMO to play with your friends at your own pace, your own way, then most MMOs will fit that defination.
Gold/credit/gil farmers cater to the first group. They're the ones who want the uber-l33t gear, the level 20/50/60/75 characters with all the skills, spells and special abilities unlocked. The second group generally cares more about the journey rather than the ending. The line between the two groups obviously cross, but for the most part its pretty distinct.
Re:Interesting, but tough to read. (Score:2, Insightful)