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Half-Life 2 Taken Seriously 12

Posted by Zonk
from the no-seriously dept.
Gamasutra's coverage of the Serious Games Summit has more to offer. First Person First-Responder Gaming, Inside the Institute fro Creative Technologies, and Riding the Edge of Distributed Intelligence are all quite interesting. Half-Life 2 is seeing use in serious gaming, too, though, and they have it covered in Healthcare and Forestry in Half-Life 2. From the article: "After his overview, Holt went on to talk about the serious game mod projects he'd been working on, starting with a medical simulation game project, Pulse!!!, which is funded by Congress via the Office of Naval Research. The project is an early stage prototype in advance of a larger development system, to test the issues needed to successfully move nurse training into a full scale 3D game-like environment. For the doctors in the similation, he used an ordinary civilian model from Half-Life 2, but worked to give it better posture - the civilians in Half-Life 2 were pretty downtrodden and had a definite slouch. Otherwise, with a bit of cleaning up of the skin and textures, the engine was extremely functional for its task, including careful use of the AI scripting and other behavioral code."
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Half-Life 2 Taken Seriously

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  • What's this have to do with my haircut?
  • by wowbagger (69688) on Friday November 04, 2005 @03:24PM (#13952243) Homepage Journal
    Yes, but did they get Robert Picardo to record the voice for the doctor?

    "Please state the nature of the emergency...."
  • WHAT? (Score:2, Insightful)

    by alta (1263)
    This is another one of those stories that leaves me thinking... WTF DID I JUST READ?

    In what language does that combination of words mean something?

    Granted, I was in a bad mood after reading the bad grammar in the game review that was just posted.
    • by alta (1263)
      sorry, that was just rude. nevermind.
    • Don't apologize. This was a lousy article, about what could have been an interesting story. Just because one is writing about academia doen't mean it's necessary to sound like a tw*t.
  • by HTH NE1 (675604) on Friday November 04, 2005 @04:03PM (#13952568)
    For the doctors in the similation...

    they had to learn to ask questions of patients in such ways as, "How like a summer wind is the pain in your bowels?"
  • Death of Doom3 (Score:2, Interesting)

    by phorm (591458)
    This sounds like a real kick in the pants to the doom3 engine. Previously, there was a good industry in selling the rights to use/modify the game engines from doom/quake in commercial products. Apparently effects is beaten out by physics in this case though, as the HL2 engine seems to be the one now selling for derivative products.

    I wonder if HL2's engine will have as many derived projects as doom/quake did.
  • This sounds really similar to what happened when America's Army first came out. It was built around the Unreal Engine. Today it uses the latest version of that engine build.
  • Serious Games? (Score:1, Insightful)

    by Anonymous Coward
    What I see is a bunch of academics who can't actually make anything trying to invent a "field of study" for themselves, so they can get grants, pretend to be doing something important by sucking other academics' virtual dicks, and being generally useless.

    The 9 coments on this story and a comparable number of comments in every "serious games" story tends to validate my point : nobody cares.

    Don't get me wrong, I don't have anything against academics and in fact I'm in academia, but I actually do useful re

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