Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Games Entertainment

Katamari Creator Getting Out Of Games 35

The BBC reports that Katamari Damacy creator Keita Takahashi sees himself in a different field in 10 years. From the article: "'I would like to create a playground for children,' he said. 'A normal playground is flat but I want an undulating one, with bumps.' At first glance, this seems a strange ambition for a game designer. But Mr Takahashi has a degree in sculpture and Katamari is all about a tactile world. And he believes children should spend more time in the physical world and less time wrapped up in the virtual world of games."
This discussion has been archived. No new comments can be posted.

Katamari Creator Getting Out Of Games

Comments Filter:
  • by Swimmin' Pants ( 911939 ) on Thursday November 10, 2005 @07:18PM (#14003068)
    This doesn't really come as a surprise, considering Takahashi has said numerous times that he doesn't even really like video games that much.

    Nonetheless, it's kind of disappointing to see Takahashi, someone who came out of literally nowhere to deliver something completely unique to the industry, leaving it.
  • A Katamari-based playground would be awesome. I'd totally play on it, though I think I might be too old for it. :)
  • That's too bad... Maybe we can convince him to do both? Katamari was addicting, the one time I played it.
  • Amen to that. (Score:3, Interesting)

    by Datamonstar ( 845886 ) on Thursday November 10, 2005 @07:39PM (#14003248)
    I didn't get to actually meet him, but I was prigiledged to see a quick glimpse of him close-up at GDC this year. He seems like a really down to earth guy who was not at all expecting the level of fame that he's aquired for himself with katamari. And yes, the real side of video games is... ugly. It's a shame that the nice people who want to change the world for the better through their art have to put up with the ugly "business" side of it. At least he got to get a small part his vision out to the world in the form of Katamari.
  • by MilenCent ( 219397 ) <johnwhNO@SPAMgmail.com> on Thursday November 10, 2005 @07:52PM (#14003366) Homepage
    I've played hundreds of games, from the Atari 2600 days through to today, and it'd depressing for me to notice that my opinion of video games is largely the same as his.

    There's just not that much interesting out there. I even come to agree with him on his synopsis of Nintendo games, which is about as positive as I've heard from him. He said, of Mario and Zelda, that they're good and fun, well-made, but you probably won't be surprised by them.

    Here's what I consider to be the great tragedy here. This is a man who is so obviously equipped to be one of the greatest game designers we've ever known. Out of the gates he created Katamari Damacy! And video games are, arguably, the creative field with the most potential.

    But all that potential is, most of the time, wasted.
    • by Have Blue ( 616 ) on Thursday November 10, 2005 @09:04PM (#14003902) Homepage
      Just to play devil's advocate, what makes you think lightning would strike twice? Game designers can be one-hit wonders just as much as musicians can. John Romero was a highly respected industry superstar back in the late 90s (stop laughing, I'm serious).
      • Just to play devil's advocate, what makes you think lightning would strike twice?

        Of course there's no guarentee... but for most people, it doesn't even strike once.

        And the guy's words lead me to believe it was not necessarily an accident.
    • I've played hundreds of games, from the Atari 2600 days through to today, and it'd depressing for me to notice that my opinion of video games is largely the same as his.

      I've reached just about the same conclusion. The industry is stagnating. Good games are hetting harder and harder to find amid all the crud. Maybe a new breed of independant companies will usher in a new era and sweep it all away. Maybe new technology will enable more innovative games. Maybe open source is lead the way to better games.

      But p
  • five more sequals?
  • Huh?! (Score:3, Insightful)

    by Anonymous Coward on Thursday November 10, 2005 @08:28PM (#14003675)
    "envisioning himself in a different field in 10 years" != "getting out of games". The headline made it seem like he quit his job...sheesh. A better headline would have been "Katamari creator thinks it's possible he may not be making games forever...or maybe he will...we dont know. Who do you think we are that we would know everything? Jeez." It IS a bit long, but accurate...and it addresses any complaints people might have.
       
  • Who said he'd never do a sequel to Katamari.

    I mean, kudos to him for making an awesome game, but I wouldn't expect him to stick to his guns.

    On the whole "3D Playgroung" idea of his, I'm pretty sure I saw an advertisement for some neat undulating play surfaces about a year ago or so that his idea reminds me of
  • It damn well better have hamster balls for the little kids to katamari around in, then!
  • He has made comments along these lines before. Probably already posted on Slashdot before. Hell there are probably already comments on this article pointing this out before me.
  • by sinsofthedove ( 898187 ) on Friday November 11, 2005 @12:02AM (#14004827)
    Your kids are playing happily, running around in this nice new playground, when suddenly! They are scooped up by Little Billy from next door and all three roll off in search of more children! Small animals! Buckets! Sunflowers!

    Not that his design powers can make kids any stickier than they already are, but I'd be worried. Entropy would be high.

I think there's a world market for about five computers. -- attr. Thomas J. Watson (Chairman of the Board, IBM), 1943

Working...