Once again the ever popular topic of 'Games as Art' rears its head in a Gamespot editorial. Matthew Rorie talks the artistic and social value of games, and touches on comics and film to boot. From the article: "As of now, innovation in games is driven more by commerce than by any kind of noble artistic ideal. For that to change, and for games to be taken more seriously by people who don't play them, games need to become cheaper to make, they need to be made by more- diverse groups of people, and they need to be more accessible to nongamers. You could argue about the accessibility point, but the other two factors aren't improving, and they probably won't improve anytime soon. Most game companies seem to be preaching to the choir by developing games that will mostly appeal to people who are already interested in them."