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The Almighty Buck Entertainment Games

The Deadly Dollar of Eve Online 64

The Escapist this week talks griefing and griefers. One of their features delves into the down and dirty economic wars in Eve Online. From the article: "Having transferred the money and placed their trust in these virtual business proposals, the investors realized that they had been duped, but could do nothing to rescue their lost capital. The scam tolled 480 million ISK (EVE's currency), which is almost $1,000 in meatspace money."
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The Deadly Dollar of Eve Online

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  • Same Old Story (Score:3, Insightful)

    by Reapy ( 688651 ) on Friday November 18, 2005 @06:05PM (#14066749)
    Does anybody know any publications, online or off, that focuses on gamer's experiences?

    I mean, I see stuff like this article, and they always tro to comment on the "bigger issues" behind the actions. But I've read 5 million "why do griefers do it" articles, and really, it is boring. There aren't very many shockingly great conclusions. When someone cause trouble it's because they are having fun doing it and there are no concequences, end of story.

    But what I would really like to see, would be a publication that had articles like the mentioned "the great scam" or whatever it was called.

    That was a great read for me, and it is often why when I am interested in a game I will lurk in forums looking for player experiences.

    So I'd like to read about the particulars of certain games. I want to hear about how a group stole a dreadnaught in eve online. I want to read about the plague in wow. I want to read about a newbies perhaps unusual playing experience. Perhaps I could hear in detail how a group of battlefield 2 players swept around a map and were cleaing up at every angle.

    I really just like hearing about what people are doing in games, and doing well at. Not just a factual breakdown, but with a little embelsihment to make it more personal then a list of events. Really that one linked article is the perfect example of how I'd like to see lots of gaming situations narrated.

    Most every gaming article I see has to be some persons attempt at the sociology of gamers, or how gamers make money (but never give too many details), or a thousand other things that would relate to a "mainstream" audience.

    I really would like to see some writing about games that does a great job describing the emotions we all feel as players when we are sitting around accomplishing things in our games. I want it to drag me in to make me feel like I'm actually accomplishing those objectives with the player.

    Wishful thinking perhaps, but I just thought I'd get that out there.
  • by BobBobBobBobBob ( 861762 ) on Friday November 18, 2005 @06:29PM (#14067040)
    It seems to me that the players in the Guiding Hand Social Club were really just very dedicated roleplayers (as is suggested, then rejected, in the article).

    For them to spend a year planning and executing the infiltration, assassination, and thefts shows that they were in it for more than just "getting" the target and her corporation. In my experience in other games, griefers tend to use the power/influence they've accumulated working alone or with random strangers to kill/loot/annoy other random strangers for that moment of glee they get from their target's anguish. It's more about showing their power than it is about personal gain, since they usually target much weaker opponents.

    The Guiding Hand was hired to do a job, in game, and they did it, in game. Yes, they also found a way to make it easier for themselves (the article mentions that it's much harder to assassinate a character through purely military means), but it took a year of their time. What they did proved that they are talented in-game manipulators and assassins, and ensures that they'll not lack for lucrative contracts in the future. They spent their time on acquiring in-game resources for themselves by the best means possible, taking them from others who had spent their time gaining them.

    For the players of the members of the target corporation (Ubiqua Seraph), this was probably a very upsetting experience. Characters (people) they thought they knew had betrayed them. Would the Guiding Hand members act like that in real life? Most likely not. Would they act like that if real life were like EVE Online's universe? Likely. The Ubiqua Seraph players will probably have real trust issues, if they made that all too common mistake of assuming that your online opponents' characters are your online opponents.

  • by brkello ( 642429 ) on Friday November 18, 2005 @06:30PM (#14067048)
    That's the whole freaking point of Eve. It's a sandbox where you can do whatever you want to do. It's a different game than other MMORPG where ripping people off is frowned upon. In this game people are famous for pulling off these sort of things. People put bounties on other people's heads. They try to gain the trust of a corporation just to rob everything that they own. That's the point of the game. It's like complaining that WoW can't be played without an Internet connection. I can understand if some people would not find this type of game fun...but you have to see why some people would be drawn to a game where anything goes.
  • Original (Score:5, Insightful)

    by Lord_Dweomer ( 648696 ) on Friday November 18, 2005 @06:36PM (#14067091) Homepage
    Having read the original story/writeup of the guy who executed the scam, I have to say it was one of the best pieces of writing I've seen in a long time. The way he describes the personalities of the other parties involved added a lot of depth to the story.

    As to the scam itself? Bloody brilliant. But in an age where suddenly there's a SERIOUS time commitment to make that amount of cash, and theft causes SERIOUS anger in people, it makes me wonder how long it will be before the government tries to get involved. I mean, how is cash in a game different from any other nonphysical thing which you can be busted for stealing?

    The funny thing is that after he got it all, he gave it to some noob and deleted his character, since this was this guy's way of "beating" the game. Which I guess makes sense in a game that places so much importance on the all mighty credit.

  • by triptogn ( 932201 ) on Friday November 18, 2005 @06:38PM (#14067116)
    I find it exciting that this kind of social interaction is going on between players in an MMO. I feel for the players that got hit by this "scam" but it is really amazing that they would go through this kind of effort to pull something like this off.
  • by C0rinthian ( 770164 ) on Friday November 18, 2005 @07:44PM (#14067610)
    Eve is very unique in this sense. The rules of the game are set up where this kind of espionage is possible, and the players know it. That is what makes the game interesting. A rival corporation trying to squeeze into your marketspace? You can try and beat them in the market by undercutting them until they can no longer keep up, you can declare war on them and hope to disrupt their production via physical might, you can attack them politically with a smear campaign, or you can hire someone shady to destroy them from within.

    This is what really sets the game apart. You have so many choices in how you want to accomplish your goal, and so many of the possible avenues require player skill instead of character skill. The game is brutal, it is ruthless, it is unforgiving. But when you truly succeed at something in this game, you are deserving of respect.

    As much as I would hate to be on the recieving end of what they did, I have to respect GHSC for pulling off what they did. How many times do you hear of MMO players dedicating over a year of prep work to one goal? That is a LOT more patience than your verage gamer demonstrates.

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