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Handhelds Entertainment Games

Capcom Classics Collection Remixed for PSP 46

JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer. Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "
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Capcom Classics Collection Remixed for PSP

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  • by voice_of_all_reason ( 926702 ) on Monday November 21, 2005 @11:49AM (#14081909)
    Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free? I mean, you already bought it once, right?

    One of the biggest reasons piracy will continue to flourish regardless of price -- (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.
  • by rAiNsT0rm ( 877553 ) on Monday November 21, 2005 @11:54AM (#14081933) Homepage
    Not to say this collection won't be cool, but never have I seen a game system with such a lackluster lineup and no real redemption in sight. I would even put the GameGear up against the PSP for overall product, at least it had TV capabilities and a decent library (nothing outstanding, but many very good games).

    The PSP is just a preview of what is to come with the PS3 and Xbox 360. Expensive, expensive to design for, difficult to program for consoles never make it. When will people learn. The timetables between release dates stretch onward forever with huge lag times of nothing... Even the 360 indie developed stuff is barely passable in quality and is mostly rehashes of older flash/shareware PC stuff.

    Also, many folks only enjoyment from their PSP is in emulation... so most folks don't even need oldschool compilations.
    • by Anonymous Coward on Monday November 21, 2005 @01:39PM (#14083013)
      I honestly believe that the biggest problem with the PSP is that they typical handheld developer doesn't really know what to do with it. Lets face it, the typical Gameboy developer has been in technological limbo for a very long time; they were essentially producing games for the 'NES' (gameboy/pocket/color) for a decade and then a device that is slightly more powerful than the SNES (GBA) for 5 years. Now, with the really nice screen you'd think that this would be huge to 2d developers because they could develop some of the prettiest 2D games ever, but Sony has discouraged 2D development on the PSP; they feel that the PSP is a 'hand-held PS2' and thus you should have PS2 level 3D graphics. You simply can't jump from the production costs of a SNES game (under $500,000 typically) to a PS2 game (over $2,000,000 typically).

      Now the Nintendo DS, on the other hand, is pretty close to the Dreamcast in power, but Nintendo isn't telling developers what they can or can not produce; thus you can produce a 2D Castelvainia or a 3D Metroid. What this means is that, by keeping development costs low, you can take greater risks on a title and produce a Kirby's canvas curse, Nintendogs, or Lawyer game (I forget its name). Remember, it's rare that safe games are all that fun.
      • This is without a doubt the most intelligent AC post ever, why wouldn't you log in? I'm assuming you work in the industry, because I do and generally only someone with an in-depth knowledge of the game could nail that info.

        Anywho... I totally agree. "Safe" games are all that get made when the costs are as high as they are for these "next-gen" consoles, including the PSP. Safe games are NOT fun, and they do nothing to innovate except work off of popular formulas already established.

        3D is not the answer to ev
        • by Anonymous Coward
          The other AC claimed the DS is nearly as powerful as a dreamcast. As someone who owns both I can say the AC is talking crap on that issue, which makes me doubt the other points made somewhat.
          Granted, I might not have yet seen a game which fully utilises the DSes power, but so far it looks like it can handle N64-level graphics at a reduced resolution. Dreamcast it is not, look at Dead or Alive 2...
          Also, Lumines is 2D in gameplay - make a 2D game and add fancy effects to keep Sony happy.
          • Yeah, the PSP is nearer a portable Dreamcast I'd guess.

            I suppose the DS could be near to one, if Nintendo had included some sort of 3D chip. As it is, it can so PlayStation / N64 / etc. level graphics in software.

            • Actually, the original AC wasn't far off with the DS == DC comment. The DC was 200MHz CPU, the DS uses an ARM9 &ARM 7, the ARM9 alone runs at 200MHz. The DS does have 3D code that can handle full 3D with fog and Cel shading at 60FPS. And if you go through most of the other specs they are pretty comparable.

              Now, the DS is not a DC and the DC was tuned for certain things the DS isn't, but on a whole they are comparable. I would tend to believe just about any DC game could be ported to the DS with a very ac
              • All the specs I find for a quick Google (and on Wikipedia) give the Nintendo DS a rather more pedestrial speed of 67Mhz for the ARM9 and 33Mhz for the ARM7. I have no idea how ARM9 and SH4 cores compare MHz for MHz, but I think the DS is probably behind the 200MHz SH4 in the Dreamcast.

                Although it does seem I may be wrong about the DS not having hardware 3D (although you just said 3D code, which implys software 3D), but if it does, it isn't at Dreamcast level, for one thing it doesn't have texture filtering
      • The DS is a bit above the N64, which is still nowhere close to the DC. The DC was pretty close to the PS2, the DS clearly isn't. I'd say the PSP is more like the DC than the DS is.
        • While I agree with all of the PSP is closer to DC arguments, the DS is quite capable in the 3D and processing depts. You have to understand I'm not saying the DS == a DC it is just that when all of its capabilities are considered it is very possible to reproduce a number of DC titles on the DS. Some sacrifices woul dneed to be made in a few areas, but overall it is very doable. Jet Grind Radio, crazy taxi, even Shenmue I could see done easily. There are many more, I obviously don't see Ikaruga happening RIG
      • "I honestly believe that the biggest problem with the PSP is that they typical handheld developer doesn't really know what to do with it."

        I think Capcom is doing two things absolutely right with this platform: 1) leveraging existing IP, and 2) addressing the game play demands of the mobile gamer.

        If dev costs are rising as much as you say they are on this platform, then it makes excellent financial sense to recycle old IP, especially when Sony is marketing this platform to people who grew up with Street Figh
    • I game on my PC and my PSP currently. I have an Xbox but haven't touched it in about 5 months. The reason I don't touch the Xbox is that the PC has better games and my PSP has turned into my portable console. A lot of people bash the PSP because it basically is taking the console games in most cases and porting them to the handheld. This is true and a valid point, but if you are like me and don't own a PS2, then games like Katamari haven't been available to you so buying them for PSP is not like spendin
    • The PSP is technically a great product, but Sony are killing it themselves. Instead of encouraging a big homebrew scene, each BIOS "upgrade" deliberately reduces the number of things you can do with the device. The PSP is just the latest example of Sony's IP divisions ruining Sony's technical divisions. The old Sony, pre SonyBMG and Sony Movies, would have made the PSP as easy to use by everyone as possible. If Sony were like this back in the day they would have found a way to stop you playing tapes of
  • Shoryuken! I doubt i'll be able to pull off SPD with gief on the PSP pad.
  • I don't have a PSP, and I wont buy one just for this. But it's great to see the return of Strider and Magic Sword. Someone really needs to make an update of Strider for the next gen systems.
    • there was a sequel to the original strider on the genesis and on the original playstation http://www.gamespot.com/ps/action/strider2/index.h tml?q=strider [gamespot.com]

      i would love to see an updated version of strider possibly for ps3 or x360. the only place you can see strider at on ps2 or xbox is in the capcom fighting games.
      • The PS1 version was great, and generally didn't fare too well. I'd love to see it rereleased with higher-resolution, more fluid graphics - it had the telltale PS1 chunkiness. The problem I ran into though was that it was just really, frustratingly hard to play without serious abuse of the "continue" command. Plus, it had the stupid old arcade tradition of "power that you lose the first time you get hurt" like in original Strider, which basically means that losing a single bar of health leaves you screwed
  • by Alzheimers ( 467217 ) on Monday November 21, 2005 @12:18PM (#14082180)
    AFAIK, there were at least two versions of Strider -- the Arcade version, the Genesis version (which was the closest adaptation to the arcade version) and the very RPG-ish NES version. For what it's worth, I'd love to see an update to the NES version, but any Strider is good in my book :D
  • I applaud Capcom. (Score:3, Insightful)

    by Inoshiro ( 71693 ) on Monday November 21, 2005 @12:24PM (#14082245) Homepage
    They do a good thing when they re-release their old titles in a form I can buy without infringing on their copyright.

    However, releasing several versions of the same thing with slight changes smacks of money-grabbing tactics. If Strider was as important to me as JamesO, I'd think about downloading the ROM for an emulator, rather than spending more money on a PSP version of something I already own. Doubly so since the PSP controls themselves feel cheap and shoddy compared to a good, solid Xbox controller, or the MadCatz classic-NES style PS2 controller.

    Capcom did the same thing when they released the MegaMan collection for GC and PS2, and stuck the poor GC customers with the exact-opposite control scheme than would be good: the big A button is for shooting, and the tiny B button is for jumping. If you're holding a MegaBuster charge, you're going to have troubles hitting the jump button without occasionally releasing this (and sliding without use of the dedicated slide button is difficult). No options for changing the controls were included.
    • I keep wanting to buy a kit from these guys. [retrousb.com] I'm a little reluctant to deal with "little known" online vendors. Anyone have any feedback on them?

    • i hate to point out the irony of your post, but sadly so... the psp is being heralded as one of the biggest assets of the emulation crowd right now. no need to drag a monitor, case, and gamepad... take your roms on the road with you. capcom probably is aware of this, and wants to cash in using some of their more obscure, and rare and/or unreleased [outside japan] titles.

      personally, i havent had any problems with the psp controls myself. hey to each his own. i mean, some people prefer the original xbox hambu
  • by generic-man ( 33649 ) * on Monday November 21, 2005 @12:29PM (#14082297) Homepage Journal
    I have to wonder whether they're actually going to rewrite the questions in Quiz & Dragons. I downloaded a ROM of the game which was made in the early '90s. Most of the questions are of the '80s at the very latest and are incredibly inconsistent. Some of them are for little kids but then you get a question like "Which 1930s actor played the lead role in (some obscure '30s movie)?" It really looked like the Capcom localization crew bought some trivia books from the remainders bin at an outlet book store and just threw the questions into the game.
  • Why? Because Magic Sword is a very high level of cool, but while it's in this PSP collection, it's not in the PS2 Capcom collection!
  • The game "Don't Pull" on the Three Wonders cab is one of the best time-wasters I've ever played. We used to have it at a pizza place I worked at. I spent just about every break playing it. It's like Pengo but better IMHO. I'd pay $20 just to have that game on a portable system.
  • WTF is Captain Commando? Do they mean "Commando"?
  • is there a reason mega man isn't in there? Is this a licensing issue or something? I wouldn't think it is a techonological issue to include the game. Anyone have any insight? The article made no mention of it. And I also wonder if that is only Street Fighter or Super Street Fighter. I'm not sure you can call it a collection of capcom games without Mega Man. It would be like nintendo releasing a collection with no mario or link. Enjoy starfox adventures though.
  • Much as these re-releases are a great way to squeeze money out of ancient IP, isn't it about time that we could just buy a nice MAME disc or cart for our preferred platform and then buy ROMs from the IP owners?

    (As a bonus for the companies, they wouldn't end up releasing a product for a single platform in the middle of a growing boycott.)

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