Game Designers As Social Engineers 22
hapwned writes "In an article from The Escapist, Allen Varney explores a future where a 'simulated reputation economy' will be as valuable our current monetary economy. From the article: 'The game designer today occupies a nebulous social role, a mutant cross of technician, scenarist, entertainer, architect and sometimes even artist. The upcoming reputation economy offers ambitious designers a larger sphere, a chance to change the world and eventually transform the lives of millions. If you're up for it, start planning.'"
Re:"Simulated Reputation Economy" aka... (Score:3, Interesting)
> that tries too hard to think deep thoughts.
So true. As another fellow here said more eloquently a few days ago, I wish folks would just stick to writing about game experiences rather than trying to make games into a philosophy degree. For example, check out Cedric Otaku's blog entry [beust.com] on fighting hard instances in World of Warcraft. You can tell that (although he's no longer playing) he enjoyed the game and and he knows the issues involved in these monstrous battles. It's cool stuff, and a lot more fun to read than... well, other things.
Since no post is complete without a plug of some sort... here's my book [pmdapplied.com]!