The Industry On In-Game Advertising 63
Gamasutra's weekly 'Ask The Industry' feature deals, this week, with the ever-increasingly relevant issue of the importance of in-game advertising. From the article: "I believe that advergaming will continue to be a growing significant segment of video games. As with movie and TV product placement, games that do a good job of it won't be considered an affront, those that don't will be panned by gamers and critics. It will be interesting to see how the current clash between the Writers Guild of America (and SAG) and product placement interests works out, and whether similar issues will arise between game designers and financial stakeholders in the future. -Kim Pallister, Microsoft Corp"
Why can't they just be honest? (Score:5, Insightful)
Re:The Next Batch of Articles . . . (Score:4, Insightful)
Picaso never embedded a Wendy's ad in a painting.
Oh yeah, well this [jssgallery.org] is considered art.
Why not? (Score:3, Insightful)
Of course there are differences, but there are also a lot of parallels between this and the commercialization of the 'pop art' movement. If you consider games to be art, look to Warhol for where the industry is going.
The middle ground? (Score:3, Insightful)
Just like anything else in this world, it can be taken to a silly degree. One of the reasons I don't like going to IGN.com is because they INSIST on occasionally loading a full-page commercial instead of taking me straight to the news. I can understand that they need to make money, but when it makes me think twice about heading on over, it's not working right.
Truth be told, I don't think advertising in video games is an issue at all. The issue is whether or not the game is entertaining. Being forced to watch a 30 second ad during a game is hardly any different than a game with a 30 second load time or irritating control. Why aren't they that different? Games are measured by 'fun'. Advertising can be a good element or a bad element. Imagine running around Liberty City, passing a TV show, and running across that ad of the Jack in the Box ball with his hole xeroxed.
Re:The Next Batch of Articles . . . (Score:1, Insightful)
A reference to Picaso using Wendy's ads is a retarded statement. Times are different obviously and ads are here to stay. We are all consumers. But ads should not be a burden on any of us, they should be "background noise" in our lives; nothing more.
Re:I'm all for it (Score:4, Insightful)
I don't know what country you just stepped off the boat from, but you'll soon learn that's not the way things work here.
If company A can sell their game for $50 instead of $60, and thereby grab market share from company B, who has to charge $60, then of course company A will lower their prices.
Here's a more likely scenario: Company A realizes they can sell their game for $60, the same as company B, while making extra money selling ad space in the game. End of story.
If you think the inclusion of ads is going to reduce the cost of games, I've got a cable channel package to sell you.