Revolution Easy To Port To 48
Despite suggestions that the Revolution will not be as powerful as the other next-gen systems, 1up is reporting the system will be easy to port games to. From the article: "It's easy to see Nintendo's logic, though. Even though Revolution won't have the same memory bandwidth as Xbox 360 and PlayStation 3, the familiarity with current generation development and tools that Revolution takes advantage of means most companies shouldn't have much trouble working Revolution into the mix."
Re:Why? (Score:3, Insightful)
Because it's more expensive maybe? And because not everyone buys all 3 systems! And because without an HD TV, you wont see a huge difference.
Think about it. The X-Box had the best specs of the last generation, but the lowest spec machine (ps2) had the most sales.
Re:Why? (Score:2, Insightful)
Re:Why? (Score:3, Insightful)
Comment removed (Score:3, Insightful)
Re:Lets bring a whole sack of salt for this. (Score:2, Insightful)
Give it time, ports will be very common actually among these next-gen systems due to the high development costs, they need as much exposure as possible to even begin to recoup costs.
Re:This has always been the case (Score:2, Insightful)
They will get better, but my PC has been able to do the same or better for quite some time and with no real AAA titles even on the local radar for the 360, I'm not getting too excited.
Re:This has always been the case (Score:2, Insightful)
You need to take more factors into account than what you are doing now to get the real numbers, 2-3x is right on.
Re:This has always been the case (Score:2, Insightful)
You are making the same errors in reasoning in regards to the CPU and it's cores. Each core is not a whole new CPU... it is just like hypertrhreading except LESS efficient. Also if you do the math for HD texture size and resolution and effects you will quickly see that I/O bandwidth becomes a limiting factor quite quickly. Same with the GPU. While it is impressive, look at the numbers for the Geforces you quote running say Doom3 or Farcry at the resolutions the 360 does... they are nowhere near 4x as fast let alone 6x!
The 360 is an impressive bit o kit for the money, but it is not this amazing marvel as many are apt to make it out to be. You also have to remember that the CPU is NOT a finely tuned CPU like Intel or AMD puts out... it is a fairly inefficient and crude design compared to some of the more robust and mature technologies. There is no doubt that at some point in it's lifecycle Dev's will figure out some tricks but you will NEVER see 6x the power of the xbox 1. Could some features and applications see 4x improvements? Yes. Will entire games run at 4x? No way.
Also remember how MS stated the 4x AA was "free"? Then why is it that the first run games are only 2x AA? Hmm... Something doesn't add up, now does it.