Impressions From A Second Shipment 360 Owner 427
The setup wizard asked for little more than the time zone and my Passport account. The Live account I had with the Xbox was still in good standing, putting me into the 'gold' version of the Live system. This apparently allows me the opportunity to get to some additional content, and make use of the Trueskill ranking system we reported on a while back. The only annoying part of the setup was the grueling process of entering my email address and password. Selecting letters from an on-screen keyboard seems like a good idea until you start entering your 32-character-long email address. As a final touch I was asked my preferences for controls in FPS and Driving titles. I don't know why, but I like inverted look on console games. It just works better for me. By entering the setting on my Live account, every FPS I play on the 360 will use that setting by default.
Setup completed, I had my first look at the 360 'blade' system. The interface for the console is a series of screens arranged in an interlocking pattern of tabs, or blades. Flipping between the different screens is as easy as moving the thumbstick. It's a remarkably intuitive and clean interface, and really hits home the 'next-gen' feel of the console. First thing, I hopped into the Live Marketplace and purchased some Microsoft Points. As much as I was looking forward to playing Call of Duty 2 and King Kong, I'd heard such good things about the downloadable game experience that I wanted to check them out right away. I also wanted to snag the Penny Arcade Skins and gamer portraits. These games and downloadables were purchased with the Points, which are Microsoft's way of putting an additional step between users and their credit cards. Parents who don't want their kids racking up bills via Live can purchase pre-paid Point cards in stores, ala the time cards for a MMOG. You can also buy them directly through Live if you have a credit card on file. They sound like more of a deal than they are, unfortunately. Game downloads range from about 400 to about 800 Points, and right now Live is offering 1000 Points for $12.50 (or $.05 for four points). You can buy about three games then, give or take, for $25.00. A steal compared to most console titles, but not as inexpensive as you might like. Theme packs that re-skin your blades run about 150 Points, and packs of icons for your GamerTag are about 50 Points. There are exceptions, of course. The Penny Arcade icon packs each have several icons to choose from, and cost 200 Points. Expensive, but Mr. Period was worth the $2.50.The downloadable games are wide-ranging in playstyle, and offer something for just about everyone. Classic titles like SmashTV, and Joust sit beside modern hits like Zuma and Bejeweled. There are also brand new and indie titles, like Geometry Wars Retro Evolved and Wik: Fable of Souls. The console also comes with a shiny puzzle game already unlocked for you, called Hexic. Hexic has you rotating groups of three colored blocks, seeking to make groups of same-colored shapes. It's not the most brilliant puzzler ever, but it is good looking and is something to kill time with if you're not interested in downloading anything. Which would be a shame, because all of the games in the Live Marketplace offer up free trials. The cost is the time to download, and the reward is the chance to recall just how badly you played the original Gauntlet. The Live title I've gotten the most enjoyment out of is Geometry Wars Retro Evolved. Originally a simplistic little extra on Project Gotham Racing 2, Geometry Wars has been reinvisioned for the Live Marketplace. It's a beautiful old-school shooter in the style of Asteroids, with a lot of attitude. There are over a dozen enemy types, several blaster styles, and loads of extremely challenging gameplay. I've accomplished the 'get 100,000 points' Achievement, but only just. Even then, as of this writing I'm number 16,618 on the Geometry Wars leaderboard. Judging by the leaders on the leaderboard, the game is not only challenging but addictive as well.That Geometry Wars Achievement is one of the easier ones to obtain for that title, most of them centering on surviving for prolonged periods of time. They're somewhat simplistic, given the nature of the game, but every game has their own style of Achievement. Xbox Live Achievements are 'Kilroy was here' moments in games made for the Xbox 360. Every title is required to have some, and it varies from game to game how many there are and how hard it is to obtain them. Call of Duty 2, for example, hands you one for completing Basic Training but then denies you additional kudos until you've beaten large parts of the game. Kameo, on the other hand, gives you an Achievement every time you obtain another Elemental Warrior (which happens relatively frequently). They're viewable through your GamerTag, and are an interesting way to check in and see how far your friend has made it through a given title.
One of the benefits of waiting a month before purchasing my 360 was knowing what games to get and what titles I could safely avoid. With PDZ mostly snagging 8/10s, I decided to pick up Call of Duty 2 instead as my launch-title FPS. Jack Black and Peter Jackson was just too appealing to me to pass up (not to mention the big monkey), so I grabbed King Kong as well. Kameo's colorful visuals and morphing gameplay also seemed very appealing, and I chose that as my third launch title.
Call of Duty 2 (CoD 2) has earned its reputation as the cream of the 360 launch title crop. The game powerfully recaptures the thrill of the original title, placing you in the shoes of a grunt on the Russian, British, or American fronts of World War II. Gameplay is fast-paced and finely honed, with a control scheme that for the first time feels effortless to this PC gamer. The 360 controller, overall, has a wonderful feel to it. It's not even as large as the S-type Xbox controller, and the thumbsticks are incredibly responsive. I've always had some 'user-related issues' playing FPS titles on the console, but the 360 controller feels extremely natural in my hands. Call of Duty 2 makes use of every button on the controller, and the schema feels very intuitive once you've gone through basic training. The game not only plays well, but looks terrific too. I wasn't sure what exactly to expect when I first began playing a 360 title (as still images just don't do next-gen games justice), but I have been extremely impressed. CoD 2 lives, breathes, and clips along at 60 frames per second without blinking. The snowy enivrons of Russia, the ice crusted to the fringe of my commander's longcoat, and the billowing emissions of a smoke grenade all come together to form an immersive experience. If I had to choose a 'best of' element for Call of Duty 2, it would be the AI. German soldiers dive for cover, snipe from afar, and use suppression fire to support their troop movements. Your Russian squad-mates call out enemy positions in simple and understandable terms. They have your back if you run out of ammo, and keep the baddies under cover as you sprint towards your next objective. Call of Duty 2 is easily the finest launch title the 360 has to offer.The 360 version of King Kong has been in the news recently because of some darkness issues. While it is indeed very dark, on an HD screen the light is more than sufficient to make out the creepy-crawlies coming in your direction. King Kong plays mostly like an action-adventure FPS, with you in the role of writer Jack Driscoll. Driscoll and a motley crew of movie-makers make their way through the creepy enivrons of Skull Island. Originally on the island just for the scenery, the game quickly becomes a race after the giant ape Kong who has stolen leading lady Ann. The primitive environment plays a role in the game's story and gameplay. While ammo is plentiful in some FPS titles, Kong has you relying on periodic supply drops from a low flying plane. Once you're out of ammo, you're reduced to using spears as weapons against the giant centipedes, dinosaurs, and flying harpy-things that plague your every step. Kong has a lot of atmosphere, and even on normal mode is fairly challenging. My biggest complaint with the title is the occasional puzzle element. Doors must be opened via a pair of rotating gate mechanisms, and at various points in the game you're required to find the handle for one or both of these mechanisms. Looking for a small handle in a large outdoor space with variable lighting is, regrettably, not very fun and serves mostly as a way to add time to the game. The 'best of' element is definitely the infrequent sequences where you get to play as Kong. The sheer power he displays, compared to the squishiness of Jack Driscoll, makes for a refreshing change of pace as you progress through the game. Kong is only so-so as FPS titles go, but when at its best it offers some beautiful vistas , scary moments, and "omgdinosaurz" gameplay.Kameo has gotten a lot of mixed reviews since the 360 launched, and with good reason. On one hand, it has beautiful cartoony graphics. The world evokes a sense of wonder, and the characters that inhabit the various realms are all kind of goofy-looking. On the other hand, it's a violent game with a decent amount of gore. Splattering bugs and plant-monsters tosses a green goo at the screen, which slides down the inside of your television screen. One elemental warrior has a move that impales enemies on his back, and then uses them as thrown weapons. A forgettable plot doesn't help things, either. Kameo was living a fulfilling life as a princess when her sister went black hat and released the evil Troll King. They capture your family and strip you of your powers, and you're off on a crusade to get everything back. There are some amusing story elements that complicate things a bit, like a conniving seer with aspirations of power, but for the most part the game plays out exactly as you'd imagine. You move from place to place in the game world, collecting warriors and freeing your family members. Each Elemental Warrior offers up specific abilities that can be used to circumvent obstacles. The plant-boxer can dive into the ground to move under gates, the dragon-form can light torches with his breath weapon, and the rolling armadillo-guy Major Ruin can use his rush attack to leap chasms. Despite the predictable plot, there is fun to be had, here. Once you have a few warriors under your belt gameplay gets switched up relatively often, requiring you to recognize what form will work best fairly frequently. Combat itself is quick and mostly satisfying, and each warrior has a bevy of upgradable powers to play with. The problem really boils down to who exactly this game is for, though. The graphics say young player, the violence says teenager, and the spine-gratingly annoying 'helper' says functional imbecile. Even halfway through the game your hand is still being held with regard to power use and puzzle-solving, and it gets more than a little annoying sometimes. Kameo is interesting from a uniqueness point of view, but probably isn't worth it unless the art style and morphing premise really appeal to you. Regrettably, they are about all the game has to offer.My experiences with the 360, even disappointing moments with Kameo, have been overwhelmingly positive. Even while falling to my death because of a wonky camera in Kameo or getting eaten for the fifth time by a giant centipede in King Kong, there's a level of polish to these launch titles that surprised me. I'm not sure I'd agree with J. Allard when he claimed the 360 has the 'best launch lineup ever', but at least the titles that I chose to purchase all have elements worth exploring. The console itself has also surprised me. A slick interface and effortless simple online components make this the first box I've really enjoyed just futzing with. The Marketplace is a powerful selling point, and the games up for offer are well worth looking into. They're constantly adding content as well, ensuring that stopping in at the Live component is almost always a worthwhile sidetrip from whatever game you're playing. Just since the console's launch they've added a Mission Impossible 3 trailer, a Billiards game, and a great PSA from Red vs. Blue. I have been pleasantly surprised by the entire 360 experience, and I might even go so far as to say that I got my money's worth when I purchased the system last week. In these frustrating times of hype and shady customer service, it's hard for me to offer up higher praise than that.
As a final note, you may be interested to know that my Xbox Live GamerTag is 'whoisdialogue'. If you're looking for someone to kick around in CoD multiplayer, I will probably be able to oblige any deep-seated fantasies you may have of shooting a Slashdot editor in the brainpan. See you online.Update: 12/21 19:55 GMT by Z : Fixed per-point price, because math is hard. Thanks AC.
$0.80 a point? (Score:5, Informative)
Live is offering 1000 Points for $12.50 (or $.80 a point)
Shouldn't that be $0.0125 a point, or 4 points for a nickel?
Amen (Score:3, Informative)
I'm used to large power supplies, my LCD tv has one thats the same size if not bigger, so welcome to the world of big bricks
Keyboard Input (Score:5, Informative)
Disclaimer: Microsoft is my employer. This post is provided as-is with no warranty and confers no rights.
Re:Yeah but.... (Score:5, Informative)
I *gasp* Like the 360 I think.... (Score:3, Informative)
If you are still looking (Score:1, Informative)
Re:And what I want to know is... (Score:5, Informative)
I will say, the power brick gets pretty hot. If it was just lying on the carpet, I may have the same heating problems others have reported. By putting it on the open wire mesh of my entertainment unit, I have a lot of air moving over it. So far I haven't had so much as a stutter or slowdown.
Re:Keyboard Input (Score:3, Informative)
Re:What the hell? (Score:3, Informative)
Thats a bit of an exageration. I believe you just pay and you can get some new stuff but you dont have to pay to keep switching around things. Kind of like the important part of the look of the 360 is to be able to move it to anywhere in your lounge, thats obviously free, but if you really like you can also change its face plate for a price.
Its just an extra that wouldnt exist at all if it werent for the credit card and point stuff.
That said I am also waiting for the revolution to come out. 360 doesnt seem to bad though and it was a good review.
Re:Keyboard Input (Score:1, Informative)
Re:Is this real or an advertisement? (Score:2, Informative)
If it was an advert, the math wouldn't have been wrong. Also, he wouldn't have mentioned the negatives, such as the 32-character e-mail address, and the power brick. Or even the King Kong lighting issues.
Regarding the "large and risky investment": I think that was the part that the whole "meant-to-imply-an-in-drawn-breath dept" was referring to.
Where did it say he bought all games available? As far as I can remember, he said he only bought 3 games: King Kong, Call of Duty 2, and Kameo. As well as a few of the Marketplace games.
When someone reviews something, they will do it with the best possible equipment. It isn't that much of a stretch to say that as a geek who reviews a lot of console games, he would have an HDTV.
Concerning the 'detailed math': He got it wrong at the first go.
On who posted it: Yes, Zonk wrote and submitted it. You can usually tell what parts are submitted by outside parties and which parts are added by the editors. The submitted parts are in italics.
Re:In all fairness (Score:2, Informative)
Re:In all fairness (Score:4, Informative)
They copied 77 games onto harddrives; just because they didn't actually go into Target and take 77 cases from the shelves doesn't stop it from being some sort of theft.
But it does, because theft is about what one looses, not by what one gains. The loss of a sale ... sure ... but that's not a theft in the slightest.
Re:All they asked for... (Score:3, Informative)
Re:What the hell? (Score:3, Informative)
Re:In all fairness (Score:3, Informative)
Exactly. For example, if my boss makes me work late, and a restaurant at which I had planned to eat dinner is closed, it's not theft. "Theft [m-w.com]" and "steal [m-w.com]" have very precise definitions that involve the taking propery that also deprives someone of that property.
You cannot say that you aren't stealing, because you are. You are depriving the right holders money, and that is the same as stealing money from them.
Intellectual property crimes are illegal, and they may or may not be immoral, but they are not "theft," "stealing," nor the same as stealing money.
Re:The cost of Xbox Live (Score:2, Informative)
* Voice communication totally changes the experience and is essential for many types of games (e.g. playing Ghost Recon as a squad in co-op mode)
* Single ID across all games, and with the 360 you get a single UI shared across all games to handle game invitations, messages, etc.
* Easy ability to set up games and keep track of people on your friends list. You can open a chat channel even if you're in different games.
* Closed network without all the BS (cheaters, etc.) I don't have much time to play online so I would gladly pay $5 / month just for this aspect of it.
Of course, nothing's perfect, but Live is definitely well worth the price in my opinion.
Re:The cost of Xbox Live (Score:1, Informative)
Re:The cost of Xbox Live (Score:1, Informative)
MS charges for Xbox Live because they handle all the authentication, billing systems, databases (for your friends list), online presence, servers to do matchmaking, Messenger alerts, plus the other new features in 360. These are not free.
You can't figure out why people don't have a problem paying for it probably because you've never subscribed. For most people that have it, it's well worth it. That's assuming you have friends, of course - Xbox Live is not for everyone.
And, commensurate with that price, you get none of the features I listed above. It's all peer to peer. See above. Those are usually files that MS either wants to or has to get out to the general public to support their products (Service Packs, demos, whitepapers, etc.). I think we can all see that there's a difference between that and online gaming. Whether it costs more or not is irrelevant, since one is necessary for them to do business and one isn't. Figuring out which is which is left as an excercise for the reader. And I'm already paying $1000/mo in rent. So? What's that got to do with the price of tea in China? Like I said, it's obvious you've never subscribed to Xbox Live. It doesn't cost $20/mo or even close to that. It's more like $5/mo (maybe $6/mo with the 360). I pay more than that for my set top box on my digital cable. But to answer your question, nobody ever brings it up because it's obvious.Re:The cost of Xbox Live (Score:4, Informative)
You can pay for Xbox LIVE subscriptions in various ways, but the gold subscription is the most economical.
Disclaimer: Microsoft is my employer. This post is provided as-is with no warranties and confers no rights.
Re:Couldn't they take a few pointers from XBMC (Score:3, Informative)
By what measure, exactly? Tons of press, fairly good reviews on a relatively large launch library, sold out (well, we can blame that on limited hardware yields), it can play most formats people care about (MP3, unprotected AAC, MPEG2 and most graphic formats), overall well designed hardware and an intuitive interface. As far as I can see, that's not much of a "failure".
Oh wait... you're looking at a specific role you *tacked-on* to the original Xbox as being missing here. You're dismissing the whole console as a failure.
Here's an idea: be somewhat intelligent. Do what I did: buy a decent shuttle case (there are many that look great even in the living room -- much better than the original Xbox did), put in a large hard drive and add a decent TV tuner. Put any number of quality open source media managers on it. Viola: a much MUCH better solution than even XBMC provided, and you don't need to hack your box to do it.
I'm always amazed at the shit people find to complain about. I added a bagel slicer to my toaster, and now that Toaster 2 has come out from Microtoast without one, I'm Royally Pissed (tm). Just use the right techology for a change: bagel slicer off to the side, shuttle box for a media center.
wrong terminology... (Score:4, Informative)
Live Gold is not free, just making J Allard's comments technically correct but completely misleading. Anyone hearing the comments would assume that the thing that came free would do what Live allowed you to do, which is play against others online.
A $50 12 month (actually 13) Gold subscription card is the cheapest way to get Live Gold on 360. There are also 3 month Live Gold subscription cards too, I think they are $20, making it $80/year. You can also get Live Gold month to month, but I think it is $10/mo or some other nonsensical cost.
Re:Couldn't they take a few pointers from XBMC (Score:2, Informative)
A quick clarification: The Xbox 360 does not play AAC at all, even if it is unprotected. I can plug my iPod Nano into it, and all the mp3 tracks play fine, but all the self-ripped AAC tracks have a red forbidden icon by them.