Size Does Matter 21
Gamespot has a piece up discussing the relative dangers of innovation for large developers. Should an EA be more willing to innovate than, say, The Behemoth? From the article: "We want to make sure that all of the franchise businesses have the right level of innovation inside them and I think that we have been guilty of not doing that historically in certain areas of the business ... So a focus for us right now is, how do we get new, innovative features that take the existing franchises and move them forward in interesting ways? And then I think what you'll see is a couple of--you know a couple might be the wrong term--but some very focused bets at doing really innovative and different things.'" The second part in a two-part series, with part one still available.
Mass Appeal? (Score:3, Informative)
Well actually Blizzard DOES focus on mass appeal, albeit not as "massive" as the one EA targets...
I mean, Diablo didn't really "innovate", and I find it pretty funny to watch a guy play the game, 'cause all he does is hammer the left/right mouse button repeatedly, with the occasional F1->F8 slamming. Yet I spent MONTHS playing.
Conclusion: Focus on the QUALITY of your title, it'll sell itself, instead of focusing on stupid buzzwords such as "innovation".