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Games Entertainment

Where are the Original Next-Gen Games? 87

The Guardian has an editorial bemoaning the fact that, while the next-gen consoles all seem to have a lot of promise, so far the much-anticipated titles of 2006 are sequels. Most of those are slated for current-gen systems, too. From the article: "However, those hoping for a new game type to take us into the high-definition era may be disappointed. The most anticipated titles of this year are franchise old-timers - Final Fantasy XII on PS2; Legend of Zelda Twilight Princess on GameCube; Metal Gear Solid 4 and Vision Gran Turismo on PS3; and Tomb Raider Legend on practically everything. Publishers are still relying on games that have been around for more than a decade. Yawn."
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Where are the Original Next-Gen Games?

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  • some of these franchises begun in 8-bit consoles/computers more than 20 years ago... case in point: metal gear and zelda. both existed for MSX computers back in 1985...
  • Taking in account that no game is officially announced yet, I don't know why the article says that.
  • by Andy_R ( 114137 ) on Friday January 06, 2006 @10:50AM (#14408863) Homepage Journal
    ...the less it can rely on hype. Can you imagine there being pre-launch hype for Tetris?

    What hype there is for innovative next-gen games is centred round the Revolution's controller, presumably because we have scant news on games that will exploit it yet.
    • +5 (Smrt)

      Even if there is a genre-shaker on the horizon, and some of the gaming mag reviewers have a copy, it won't really start getting notoriety until the thing gets into players' hands. Just think, if you saw some website saying saying X is the next big thing, but you'd never heard of X before, you wouldn't really pay attention.

      Well, at least I wouldn't.
    • Comment removed based on user account deletion
      • Nah. The most-hyped game is DNF. The second is Fable, and the third is B&W. of course, the fact that molyneux is responsible for both of those tells us something... he should stick to simpler games. His old stuff was magnificent! I think that he should just be kept away from fast computers, and he should make stuff for handhelds instead.
  • Enough already (Score:5, Insightful)

    by jayhawk88 ( 160512 ) <jayhawk88@gmail.com> on Friday January 06, 2006 @10:53AM (#14408882)
    Publishers are still relying on games that have been around for more than a decade. Yawn.

    And yet when these titles come out, and they rock, we all won't be able to shut up about how excellent they are and how much fun they are to play.

    Look, I get that gaming needs to stop relying on sequels, but I'm also getting sick of this notion that just because a game doesn't use 100% original ideas and characters it must suck. Is there really anyone here that doubts that FFXII or Zelda: Twighlight are not going to be Game of the Year candidates when they are released?
    • Actually there's a lot of doubt regarding XII. Quite a few people have serious reservations about the battle system.

      Myself, after playing the demo, I have to say that the battle system is a load of fun. The game needs the customization system to fill it out, of course, but it's very promising.
      • I havent played the demo yet, but I have heard a lot about the battle system and its comparison to FF11's battle system (free for all, no random battles, that sort of thing) and I am excited about it. I dont own a PS2 personally (usually borrow my brothers) and FFXII, along with FFX and FFX-2 are making me have to buy one.
    • Re:Enough already (Score:1, Insightful)

      by Zediker ( 885207 )
      I think when they are talking about sequel games, they are refering to games like Madden, which hardly even change. Each Final Fantasy game is usualy different from the previous in play mechanics and story. Each Zelda usualy tries to go with something new or something old used in a new way. But games like Madden, are really just the same game just with an updated roster. Thats what they are complaining about. I dont want to play Game X5 when its exactly like Game X4 which is exactly like Game X3, and so on.
      • Actually X2 and X3 are pretty good games (well X3 needed patching to be playable, and needs a good system both on cpu and gpu). I'm currently addicted to X3.
        If you don't know the the X series of games, they're the modern day equivelant to the old Elite games.
        The X series is from Egosoft. The caveat here is they use Starforce for copy protection and Starforce doesn't have the best rep. For one thing it works as a series of hidden device drivers that load at boot.
  • Revolution (Score:1, Insightful)

    by Southpaw018 ( 793465 ) *
    That the gaming industry has established memorable and long lasting characters is a good thing. Every mainstream industry needs recognizable figures, even if you don't know much else about them or the industry itself. Even if you're not a fan of Western movies, you know who Clint Eastwood is.

    Now, on to the reason behind the problem. This next generation of consoles have taken the wrong path with their hardware. That is, two of them have. The XBox 360 and the PS3 have graphical processors that are fantasti
    • While I would like to buy into your arguement you are a little weak on your sources. Do you have any technical specs or sources to back what your post up?
    • You are misinformed. The Xenon (not Xeon) processor in the 360 is fantastically powerful. It's got three 3.2 GHz PPC cores, each capable of performing whatever magic is trade-named "Hyperthreading" in the Intel world so that they can service two threads without the performance-sapping overhead of switching.

      As for polygon processing power, might I remind you that these are video games - their entire reason for existing is to display rich graphical representations of games. So pushing graphical prowess isn
      • Fight Night Round 3 is pretty damn sweet.

        You were a Master System person in the days of the NES? How did those 3D glasses work out? I didn't know anyone with a Master System when I was younger.
      • I like Mike Tyson's Punchout better.

        There's something about a 5'5" boxer (Little Mac) whooping the shit out of King Hippo or Piston Honda (who bears a striking resemblance to Yao Ming... Hmm...)
      • It's got three 3.2 GHz PPC cores, each capable of performing whatever magic is trade-named "Hyperthreading" in the Intel world

        Actually, Hyperthreading is making one physical core look like two, when in reality it's still just one core. The Xenon has multiple physical cores, so I doubt they'd need to rely on hyperthreading.

      • Well, there are 2 things to consider.

        What the parent was talking about, processing physics and especially AI, the PPC architecture used on the cores in the 360 are inferior to the Intel and AMD architecture's for branching predictions, so having 3 cores, with hyperthreading, does you no good if the cores themselves are inferior. Of course, the PPC architecture is also faster than the Intel/AMD architecture, so it's especially good for graphics hungry console systems.

        It's interesting to note that the Re

    • Your logic is completly flawed. You say that they can process immence amounts of graphical power but cannot process logical power (I'm assuming you mean Psychics). Both systems have the capability to push out both logical and graphical power, many times over what the revolution will be able to do. The only thing the revolution has over these systems is a controller, that could or could not revolutionize its gameplay. Hell the ps3 has more backwards compatability than the revolution at this point. The ps3
      • The GP's logic is fine, he just doesn't have any data to back up his claims. Now...onto your logic. And data.

        Both systems have the capability to push out both logical and graphical power, many times over what the revolution will be able to do.

        This is a nice assertion. Where did you get the data? Considering that all three of these systems use different processors, motherboards, and support chips, it would be pretty hard to come up with a clear "winner" in terms of benchmarking. More importantly, tw

        • Your actually trying to say that the revolution can compete with either the 360 or the ps3 in polygon/floating point pushing power? Its already been said by nintendo that the system will be about 2-3.5 times more powerfull than the gamecube. This isnt anywhere near as powerfull as the 360, and definetly not as powerfull as the ps3.
          • This isnt anywhere near as powerfull as the 360, and definetly not as powerfull as the ps3.

            Once again, where is the data to back this up? All we have so far is press releases from Nintendo and Sony. It's completely pointless for you to do such mental masturbation for or against a certain console when we don't even have all three of them.

            The most obvious place where your argument fails is that we don't have two of the consoles yet. How can you compare three things if you only have one of them? It's no

            • As i am on an internet discussion site, again the -internet-, i dont believe i need to care about my grammer. You might care, but i dont really. Never was good at it, never will be. Does that make me any less of a human? No. The ps3 has been toated as being nearly identicle in power to the 360. The 360 is stated to having somewhere in the ballpark of 10x as powerful as the original xbox. Considering the xbox was identical if not more powerful than the gamecube, we can asume that a system that is 3x as powe
              • As i am on an internet discussion site, again the -internet-, i dont believe i need to care about my grammer. You might care, but i dont really. Never was good at it, never will be. Does that make me any less of a human? No.

                I'm not going to comment on this, except to say this response only proves my point for me.

                The ps3 has been toated as being nearly identicle in power to the 360.

                First, I'm assuming you meant to use the words "touted" and "identical". Yes, Sony's marketing team has told us this repea

          • Now that's hardly a reasonable conclusion since even the best looking game for 360 isn't anywhere near being twice as good looking as the best game for gamecube. Not that it's fair to microsoft to make a judgement yet as the 360 is significantly different from the original Xbox to develop for.
      • I think this is a good demonstration of exactly what Nintedno wants: A discussion about the ps3 and xbox360 and how they differ from the revolution.

        But it's not about competition since all these discussions come to the same conclusion - the 360 and ps3 are the same, but the revolution is different.

        From that, people tend to say the revolution is either crap or great - most are probably somewhere in the middle. The point is that Nintendo has distinguished itself. Assuming the current perception remains the
    • I was going to just mod this down but let me argue the point instead.

      You are severely misinformed. It's true that the X360 and PS3 have monstrous GPUs and can shovel polygons to the screen faster than before. But that's just one part of the system. The CPU cores are quite capable of processing data and their power has not been sacrificed in favour of the GPU. Rather the CPUs have been boosted to even more ridiculous levels compared to previous generations.

      It's also turned out that the DPSs in the PS3 are no
  • Look a bit further (Score:4, Insightful)

    by Sockatume ( 732728 ) on Friday January 06, 2006 @10:56AM (#14408898)
    If you're expecting the interesting little original titles to be as boldy trumpeted as MGS4, you've got some pretty funny ideas. The Katamaris and Collosuses of the past arried with little fanfare: the original little games of the future will arrive just as unexpectedly.
    • by Irish_Samurai ( 224931 ) on Friday January 06, 2006 @11:52AM (#14409315)
      No doubt. While I loved both Katamari and Colossus I can't deny that they weren't exactly mainstream. Mainstream games sell consoles.

      The reason that these sequels are being hyped on the next gens is because that is the message that will get the most gamers to by the next gen systems in the least amount of time. Sony, Microsoft, and Nintendo aren't talking to the hardcore gamer demographic - we do all our own research without needing it fed to us. Most hardcore gamers already have a biased view on what system they are going to purchase and why, changing that opinion through marketing hype won't work - the big three know that.

      Instead they choose to spend their money on getting the casual gamer to convert earlier than they normally would. The path of least resistance is to offer these gamers an experience that they are familiar with and would like to see more of. Casual gamers whos favorite game is Madden are more easily converted to buying a next gen if the Madden on that system looks amazing. Its that simple.

      Hardcore and elite gamers need to quit whining about not being catered to in the marketing arena. Why should we be? We don't listen to it anyways. As a whole we rip any marketing aimed at us a new one, regardless of if its for our box or not. So pushing games to us through overt marketing is a negative action.

      Games like Katamari and Colossus don't need the same kind of hype. Harcore gamers read every little bit of fanboi material they can get there hands on. In fact, we know these games are coming out well before their overt marketing is apparent. Groundbreaking games need to maximize their budgets, so they keep marketing costs down. Word of mouth works just fine for these games initially as our click is really vocal and has plenty of online outlets. If the hardcore demographic adopts a new title in droves, it's a safe bet that a large chunk of the mainstream demo will also. That's when these games start spending money on the hype.

      People need to realize that not everyone shares our passion, and for a business to cater to a smaller group exclusively is a bad business move. We are catered to, we HAVE games like Katamari and Colossus. Don't get jealous because they don't get the face time people because not everyone will appreciate them.
  • Sequels are the best console-launch titles. Anyone with any experience in marketing will tell you that.

    If PS3 was released with a bunch of games that no one heard of (despite how good they are) it wouldn't do NEAR as well as making sequels of everyone's favorite games from the previous system.

    The 360 took this path, as will PS3.
  • We don't even require innovative ways to play the games. I'd simply like to see new story lines and characters. Metal Arms: Glitch in the System hardly added anything new in game play, but it had believable characters that were simply entertaining. It's a sad fact that the marketting budget will often weigh heavily on a games success.
  • Don't get me wrong, it's good to see new games, but I actually quite like the sequel. If I liked the first game, odds on I'll like the second game too, and that's reassuring. Given the amount of enthusiasm /. has managed to display about GTA 3, Vice City and San Andreas, Doom 3, Quake 4 and MGS 4, I don't think I'm alone in this.

    Also, how original does a game have to be? I picked up F.E.A.R. recently, and while it was a lot of fun, the graphics were incredibly similar to Half Life 2, and the gameplay not so
    • Did you play F.E.A.R. on a top end system ?

      Because I am and graphically, it rocks.

      However it is the tried & tested: clear room, progress, clear courtyard, progress layout of the single person FPS. (though I've not finished it yet) in the same old locations : warehouse, offices, laboratories.

      Where are the new environments at ?

      Off the top of my head, some reasonable possibilities :
      zero/low gravity rooms, upside down places (remember the deathmatch one in Sin ?), long underwater battles, volcano with prope
      • Though I will state now, I liked Zen in HalfLife. The indoor bits particularly.

        Zen in HalfLife was horrible. Every part of Half Life rocked except Zen. I couldn't wait to get it over with. I got lost like three times because everything looked the same. I almost gave up on Half Life, but I am glad I stuck though it for the end. Half-Life still is one the best games of all time.
  • The most anticipated titles of this year are franchise old-timers - Final Fantasy XII on PS2; Legend of Zelda Twilight Princess on GameCube; Metal Gear Solid 4 and Vision Gran Turismo on PS3; and Tomb Raider Legend on practically everything.

    .....
  • by RyoShin ( 610051 ) <tukaro.gmail@com> on Friday January 06, 2006 @11:31AM (#14409154) Homepage Journal
    I don't know about anyone else, but when I hear "sequal" in relation to a game or movie, it means that said game or movie is a continuation of a previous game or movie.

    In the case of the Legend of Zelda games, none of the games have really been a continuation of others.

    Yes, there is some supposed chronological line where the games fit in timeline and not release date, but you can pick up any one game and safely ignore the others without it hindering your gameplay. Even if you ignore the different stories (though they tend to have the same outcome, "Defeat the bad guy and save the princess"), the game mechanisms are the same.

    • In LttP, we had to cross from dark world to light world to get places later in the game.
    • In Ocarina of Time, we had to go back and forth in time multiple times, affecting how the future would turn out in the past.
    • In Majora's Mask, we again used time, but this time we only had three days to do anything, and we had to continuously repeat that (like Groundhog Day, but with swords and no Bill Murray)
    • In Wind Waker, we had to control the direction of the wind to get from place to place or complete puzzles.
    • In the Oracle games, we had to jump back and forth through time and seasons, with cause and effect relationships.
    • In Minish Cap, we had to continuously shrink and regrow to explore tiny areas or gain access to otherwise unenterable areas.
    • In Four Swords, we had to use teamwork, either with strategy commands or multiplayer action, to achieve our goals.
    • In Twilight Princess... well, we turn into a damn wolf, we know that much.

    In fact, I believe that Link's Awakening and the two NES Zeldas were the only action RPGs that didn't have any special game mechanism. (CD-i be damned.) Contrast this with Grand Theft Auto, where it's always the same "Shoot people, run from police, steal cars" formula, just with better and better graphics. A better term for Zelda games might be "installments", rather than "sequals".
    • Yes, the Zeldas have VERY rarely been even remotely similar games, much in the same way that Mario progressed ten fold through all it's incarnations.

      I take offence to these 'sequels suck' articles. I think a more relevant name is 'EA sequels suck'.
    • I believe that Link's Awakening and the two NES Zeldas were the only action RPGs that didn't have any special game mechanism.

      Zelda II: The Adventure of Link had that Castlevania style side-scrolling thing going on. The Legend of Zelda: Link's Awakening was similar to the first Zelda but Link had to master a teleportation device called "The Select" to cross barriers.

    • "In the case of the Legend of Zelda games, none of the games have really been a continuation of others."

      Except "Zelda II: The Adventure of Link", a direct sequel to "The Legend of Zelda".
      Or "Majora's Mask", a direct sequel to "The Ocarina of Time".

      If you're going to base your entire post on a premise, at least make sure it's sound. You do have some points other, but there are Zelda sequels. That alone should be reason to not have a score of +5.

      " Link's Awakening and the two NES Zeldas were the only action
      • Except "Zelda II: The Adventure of Link", a direct sequel to "The Legend of Zelda".
        Or "Majora's Mask", a direct sequel to "The Ocarina of Time".


        My point still stands, though. It was that these games didn't feed off of each other, except for the rather generic plot devices (Link, evil sorcerer, princess). You don't need to know anything about Ocarina of Time to understand the story in Majora's Mask. Hell, Majora's Mask could be the first game that you ever picked up and you wouldn't be missing anything. I ha
        • by Inoshiro ( 71693 )
          I think you missed the point of Link's Awakening. The entire game you work to recover mystical instruments. That's the musical theme.

          Every dungeon you entered, your goal was an instrument. In previous games, you had to do it for pieces of the Triforce -- this was a big plot change.

          Dragon Warrior 3 and 4 both don't require you play 1 and 2; indeed, 3 is a prequel to 1 and 2, and 4 is set someplace else. Few would argue that Dragon Warrior 7 and 8 are net sequels to this disparate games. To do the same
  • We aren't going to see revolutionary next generation games. There's this absurd expectation that advanced hardware is somehow going to pave the way for innovation. If you're talking about technological innovation, rendering a more realistic scene, then sure, we'll see innovation. However, if you're talking about innovation in gameplay then it's not likely you'll ever see it, at least not from the major developers.

    The term "next generation" applied to consoles is a bit stupid anyway. If these consoles are ne
  • Not that I'm happy about the abundance of sequels slated for next-gen consoles (just look at the 360's lineup; how many are new and original?), but it's not that surprising that only already-popular franchises are the most anticipated. So far, I haven't seen any screenshots, videos, articles, etc. for a single Revolution or PS3 game.

    Given this, what is there for me to get excited about? Well, if I know there's a game in a series I already like (Zelda: Twilight Princess, though it's current-gen) I have a

  • Not that easy is it? Is that bad? We been playing the same video F1 games since the first F1 video game BUT the real F1 hasn't changed either. Same with all sports games. They are all sequels but then every World Champion ship is a sequel. Go to the olympics and you got the sequels of sequels and apperenly it is still very popular.

    It just ain't that easy to come up with a good game design and since any game design of the past can easily be sold again with better graphics and margenilly improved gameplay th

    • Not that easy is it? Is that bad? We been playing the same video F1 games since the first F1 video game BUT the real F1 hasn't changed either. Same with all sports games. They are all sequels but then every World Champion ship is a sequel. Go to the olympics and you got the sequels of sequels and apperenly it is still very popular.

      The problem with this type of argument is that video games allow completely arbitrary representation of the game or event in question. In real life, there's pretty much only one

  • To get a game on the new consoles. You are going to investing a couple hundred thousand dollars for just a small game concept demo to get actual funding for the full. For the older game systems, something tells me less money was needed and the yield was much higher when you did make a best seller.

    The way you are going to see games come about is the way GTA started. It started out as a simple little 2d top down game, and now its become this great 3d game. Innovative games are going to start small, then after
    • Chess wasn't invented over night, it developed over time. And the same happens in the game market.

      Games like Bejeweled shoot through this argument faster than the NSA snoops your e-mail. Seriously though, thanks for the data to back up your assertions. Not all game developers are funded the way you claim. You have no data to show that older consoles had higher yields. The original GTA was not simple. Just because it lacked polygons and Hollywood voice actors does not make it less complex. Innovative

  • by CashCarSTAR ( 548853 ) on Friday January 06, 2006 @12:04PM (#14409439)
    The idea that because a game is a sequel, that it has less innovation than one that isn't, to be honest, is hogwash. Innovation in the game community has nothing to do with characters or story. Innovation has everything to do with GAMEPLAY. And it's an evolutionary stance. Progressive increases and advances in the gameplay is what innovation is.

    Oh, and by the way. The Final Fantasy and Zelda series have very few actual sequels. Especially the Final Fantasy series, where a majority of the games in the series are stand-alone efforts.

    • Thank you for pointing this out. Nothing is more frustrating to me than the repeated idea that sequels in games cannot be innovative. The Mario and Zelda franchises are both great examples of this. I think people forget why these franchises are so successful. If Nintendo just kept pushing out the same game over and over again, people would have lost interest long ago. But the reason people get so excited isn't just because they like the characters or basic stories, but because they know that most of th
      • On a similar note, look at the newer Castlevania games. All of the CV games released for the GBA and DS managed to add something totally new to the gameplay with each launch. I mean, the Castlevania franchise consists of something like 20 games and is still going strong.
        • That's a good point............ they are probably an even more interesting example when you do look at the GBA and DS games especially and realize that they have managed to still make some nice innovations and improvements even though many of them seem very much like Symphony of the Night... the Castlevania games generally seem to have stuck much closer to the core formula, yet they still manage to put out fun games to play, which is a pretty incredible accomplishment, I think. To a lesser degree I might p
    • Comment removed based on user account deletion
  • I don't want new and original games. I'm afraid of change. New games and new game genres scare me.
  • ...happened on the Dreamcast, probably because it was easy and cheap to develop for. I guess it'll happen again with the Nintendo Revolution.
  • Starcraft: Ghost, Middle Earth Online, Black, Bully, Okami, Winback 2, Star Wars Empire at War... Dude. How do you call yourself a gamer??? These are only through May 1!!! This could be as agood a gaming year as October-November '03 was a gaming month! That saw GTA, Metal Gear, and Other HIGHLY anticipated relases. '06 is the year of gaming, and nothing coming out, that I and all my hard-gamer buds anticipate, is coming out for Nazisoft Threeshitty! Damn the Halo 3 and its enticement, I have to Macgu
    • Starcraft: Ghost - A stealthy shooter. Real revolutionary.

      Middle Earth Online - Another fantasy MMO.

      Black - Another first person shooter.

      Bully - Controversial beat-em-up from who else? Rockstar

      Okami - I'll give you that, this game looks wild.

      Winback 2 - Never heard of Winback 1, to be honest.

      Star Wars Empire at War - Ever played the first Star Wars strategy game? Truly horrific. And this isn't groundbreaking at all.

      So far it's not looking so pretty, and as you say this is from now until May.
      • Okay, to be fair, many on the list are not fresh... But they are anticipated. And don't be so hard on Rockstar there, JT, they make innovative games. You can't deny it. What was like State of Emergency when it released? Sure, it was basically, as Fat Bastard would say, Crahp, but it was original. Watching people run around the mall while you firebombed and generally caused havoc... It had its moments. Also, if you haven't heard of Winback... It was a PS2 launch title, if I recall correctly. It had
        • Because if he didn't, then you'd never think the others were at risk. Suddenly you thought, holy frack, is he going to kill them all off? Brilliance.

          Back to the topic, we SHOULD be hard on these guys, especially Rockstar. Yes they've done some amazing things, but they can easily fall into the trap of doing more of the same. GTA3 was amazing, but were the subsequent games really all that much different than the first? Not really. LCS is on the PSP so it's portable (yay!), but will LCS on the PS2 (annou
          • 'Nuff said, bud, and I WHOLLY agree with you. But for the time being, I'd rather play with the toys I can get, than dream of the ones I want! >;) It's like my father always says, "Want in one hand, sh*t in the other. See what you get first." Get your filthy hands off me, you damned dirty developers! Also, San Andreas was huge, but just more clothing on the same basic doll. "Vive la Revolution!"
  • Name the last console that didn't have at least 1 sequel (or characters from previous games) among its launch lineup.

    You're going to have to go back pretty damn far.
  • I'm confused about the point of the article. The theme seems to be that the "next generation" has nothing but retreads and sequels, and then there's this:

    Those despairing to ever see a game hero named Alan should hold out for Xbox 360 psychological horror title Alan Wake, about an author who finds himself in his own nightmarish fictional world. The 360 does well for original titles - look out for Bioware's much-vaunted sci-fi RPG Mass Effect, and Too Human, a proposed space adventure trilogy from Silicon

  • from the article:

    If you own a PS2, the domestic robot sim Chibi Robo, the surreal collecting game We Love Katamari and the extraordinary Japanese adventures Shadow of Colossus and Okami should all be on your must-have list.

    If you own a PS2, you'll want to pick up a gamecube to play Chibi Robo.. it's a Nintendo exclusive, and miyamoto himself had a hand in its development.
  • Here, Here, and I'm tired of the same old stories in print and movies too. It's always Romance, Action, Suspense, SciFi, Crime, Horror.

    We need new genres for everything. Also why can't we get another day in the week? Week In Week Out its Mon,Tues,Weds,Thur,Fri,Sat,Sun. When will the "calendar makers" listen to the consumer and put 2 more days in between Sat and Sun?

    On a serious note. Quit bemoaning it and draft Your Original Ideas, If you can't code them there are DevHouses who need writers/story edit

  • yeah, but all you fukkn lemmings continue to buy the shit. What do you expect?

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