Three Games That Didn't Make It 68
1up.com has a feature about three games with potential that never made it onto store shelves. From the article: "We look back at three games that died so young they never even made it out: They were cancelled before they could land on store shelves. Did gamers lose out on a great experience, or was it a lucky break for their unsuspecting wallets?" I played Thrill Kill for about five minutes at the 1998 GenCon, because I was working a booth two booths down. It was umm... bad. Games that don't make it to market, probably shouldn't.
Worked on them too (Score:4, Insightful)
Re:Worked on them too (Score:1)
Re:Worked on them too (Score:1)
but I know what you mean, Sony ripped you off because you bought a PS2 that died, you bought a Sony TV that died, you bought a Sony Computer that died, you bought a Sony CD that infected your computer.
Why do you keep buying sony products?
Re:Worked on them too (Score:2)
the ps2 isnt the only console that ships derivative generic titles either. how many of the xbox's must have titles are FPS's? and ported from games originally intended for pc in the first place? how many of the gamecube's titles include some form of NES-era character tie-in?
Sigh (Score:5, Funny)
Thrill Kill Wasn't that bad (Score:4, Informative)
Re:Thrill Kill Wasn't that bad (Score:1)
Re:Thrill Kill Wasn't that bad (Score:2)
Also, I don't belive Street Combat had anything to do with Ranma 1/2. The Ranma 1/2 fighter was released in the states more or less untouched (they redid the voices, which rumor has it ticked off Rumiko Takahashi). Certainly the screenshots of the game I've seen don't have background art aki
Re:Thrill Kill Wasn't that bad (Score:2)
Re:Thrill Kill Wasn't that bad (Score:3, Informative)
Re:Thrill Kill Wasn't that bad (Score:1)
I can remember playing a game like Thrill Kill (Score:4, Interesting)
If you google for it you can defintely see hints that it has been released. Nothing definite but then it is an old title and google is infested with crap sites like 1up that push every game title they can find without having any content on their pages. (Wish there was a way to get google to filter its search results but that is another post)
Ah but of course wikipedia comes to the rescue. http://en.wikipedia.org/wiki/Thrill_Kill [wikipedia.org] seems I played a bootleg version. So anyone else who could have sworn they played a game that was never launched. You ain't hallucinating.
Re:I can remember playing a game like Thrill Kill (Score:2)
Re:I can remember playing a game like Thrill Kill (Score:2)
i knew i was playing an unreleased and 75% unfinished game, so i didnt have any high level expectations or anything.
Earthbound Zero - get teh R0Mz! (Score:2)
Re:Earthbound Zero - get teh R0Mz! (Score:1)
Re:Earthbound Zero - get teh R0Mz! (Score:2)
X-COM - UFO Defense (Score:3, Insightful)
Re:X-COM - UFO Defense (Score:1)
because the notion of spending $1500 on a PC and you still had to spend more for a graphics card wasn't known?
cause witht he PSX you could put the disc in and play? no need to set up anything or configure anything?
Another lost masterpiece... PROPELLER ARENA (Score:5, Informative)
For info, images, and music: CLICK HERE [gametribute.com].
For a torrent of the game's ISO, CLICK HERE [torrentspy.com]
Re:Another lost masterpiece... PROPELLER ARENA (Score:2)
I'm kinda hoping this time around I'll hear about some more finished-but-unreleased games that were leaked that are as good as Propeller Arena.
Re:Another lost masterpiece... PROPELLER ARENA (Score:1)
The legit way of playing Thrill Kill (Score:1, Informative)
As far as I was ever concerned, this was one of the worst games to be squashed. There was this mythos that surrounded it as the most violent, bloody game ever, but not only was the gore way over-hyped, but the game itself was absolutely horrible. I'm sure this is
Re:The legit way of playing Thrill Kill (Score:2)
How sure are you? The TFA seemed pretty confident when they made the same claim.
For better or for worse (Score:3, Interesting)
1. Final Fantasy 2(NES JP), 3(NES JP) and 5 (SNES JP). Yes, 2 and 5 were remade for the PS1 and 3 is being remade for the DS, but sans (VERY late) remakes, these games never saw U.S. soil. (Take your pick of reasons for each game ranging from 'too experimental' or 'it was too risky economically'.)
2. The entire Sakura Wars series. Given the sheer number of games and its popularity in Japan, its more or less considered to be a conspiracy as to why the games (or the anime, or the manga or the movies) haven't made it over here.
3. Any musical related game than DDR. (Either guitar, drums, or DJ-styled arcade game systems. Reasons/excuses not to bring it over here galore)
Re:For better or for worse (Score:4, Insightful)
Re:For better or for worse (Score:2, Insightful)
Re:For better or for worse (Score:4, Informative)
Re:For better or for worse (Score:1)
Yup, and whoever wants screenshots and lamentations of the translators, here's some [lostlevels.org].
I'm not really sad though, the GBA version is really cool and certainly better translated =)
(And what was with that "Funny" moderation? weird...)
Re:For better or for worse (Score:2)
Having played the first of the series for the Dreamcast, it's a half-step away from a dating simulator, and I just can't imagine it being popular in the US.
Re:For better or for worse (Score:2)
Yeah, obviously Americans would never play a game where the dialog is more than some guy repeating "Guards patrol the castle walls" over and over every time you talk to him.
Re:For better or for worse (Score:2)
You're mistaking the issue, perhaps you're not familiar with video-game dating simulators. They are inane and pathetic and not fun. There is really no intelligence or literary merit to them.
Re:For better or for worse (Score:2)
Re:For better or for worse (Score:2)
I don't expect there was ever any intention to bring FF3 over here, but FF5 was translated and was supposed to be released, but I believe Square didn't follow through because they thought that the job system might be too much experimentation and might casue the game to flop in the US. It was talked about in Nintendo Power and was going to be called "Final Fanta
The Red Star (Score:5, Interesting)
I heard the comic guys who held the Red Star license were shopping it around, but I never heard of any publisher taking interest in it. I noticed it was conspicuously absent from the list of Acclaim properties up for sale, I guess because of the licensing issues.
There are supposedly some fairly close-to-final ROMS of the XBox build out there, I highly recommend it if you're into shooters or brawlers.
Those are rather different... (Score:2)
Pardon my incredulity, but Ikaruga and Final Fight are not really that similar in terms of gameplay. How is it that people who like shooters or brawlers (being so different) would be inclined to play this game?
Re:Those are rather different... (Score:2)
Contra is not a shooter. (Score:1)
Ikaruga is a shooter.
Final Fight is a brawler.
Dragon Warrior is an RPG.
Super Mario Bros is a platformer.
Mario 64 is a 3D platformer.
It's very difficult to have a high-quality gaming conversation with people who are unaware of what games belong in what genres, and what those genres are named.
Re:Contra is not a shooter. (Score:2)
Re:Those are rather different... (Score:1)
Re:Those are rather different... (Score:1)
Getting from battle to battle though the camera comes closer in and you take on a more melee type game like final fight. Only despite the simple basis of the combat I seemed to be finding new ways of killing things right the way through the game. I still havent worked out a
Only three? (Score:2)
This "article" doesn't have enough content to deserve the bandwidth.
Thrill Kill was pretty widely available (Score:3, Informative)
Thrill Kill had a few interesting things about it. For one, you didn't have a health meter that went down. You had a carnage meter that went up. When you were fully carnaged, you could do a move that would kill off one of the other players. This lead to interesting situations where everyone is huddled in a corner trying to avoid the inevitable. It's the only fighting game I've ever played that had a special move of "put the other guy in front of you." There were also some unique moves... not having contortionists or midgets on stilts as staples in games, the developers could afford to get a little creative with character attacks. And being pre-GTAIII, it bled of a style that was lacking at the time. After the Night Trap debackle, nobody else seemed willing to reach out and make a game that pushed the boundaries of taste.
Unfortunately, it also pushed the playstation farther than it was capable of going. The fighting felt very, very loose, and the entire thing ran at about 20 FPS at best. Also, fighting with 4 people got quite "dirty," as you might be attacking someone while someone attacks you who is getting attacked by someone else. As the game was combo-centric, and this ended combos, making the experience quite frustrating. Further wearing down the gameplay was the repetition of enemies in the single player mode. With three other characters in every battle, you ran through the full roster of the game in about two and a half fights. The developers didn't throw in any variants like 1v1 or 2v2 or 3v1, etc, so the fighting was all vanilla. The arenas didn't help reduce the sense of repetition, as while they had some degree of variability in set pieces, they were all perfectly square of exactly the same dimensions and they all played identically.
I have to say: I was into the whole "let's make the least tasteful game possible" thing. The playstation wasn't the right platform for it, and there needed to be a second generation of gameplay, but it had potential and opened the door for later multiplayer fighters who could avoid all of Thrill Kill's mistakes.
BTW, Thrill Kill is probably the only properly dead game on the list. Earthbound 0 and Mega Man B&C both saw overseas releases, and both have retro-pack releases coming up in the US. It's too bad they didn't list out more interesting titles that were actively canned before production was up, such as Secret of Mana for the SNES CD and Sonic the Hedgehog 32X (and about a million other games... 3/4ths of all games never get released).
Re:Thrill Kill was pretty widely available (Score:1)
Re:Thrill Kill was pretty widely available (Score:2)
Not to disparage Paradox or anything, but this thing was ready to ship.
And honestly, it was. You're right in pointing out that it's a lot better than many of the games released at the time. Certainl
The cancelled game I most wish I could play (Score:2)
Other than that, I don't know anything about it. Rare, back in the NES/Gameboy days, produced a small number of video adaptations of Bally/Williams pinball tables that remain am
Re:The cancelled game I most wish I could play (Score:2)
Re:The cancelled game I most wish I could play (Score:2)
For example: after months of obsessive play on an arcade Attack From Mars table, I finally managed to reach Rule The Universe, the ultimate wizard mode that comes from doing everything else in one game, a single time. On the Visual Pinball recreation, it wasn't too long before I was able to Rule the Universe three times in one game. Other VP tables I've seen have been comparable.
Re:The cancelled game I most wish I could play (Score:2)
Apparently, there's still demand. :)
Re:The cancelled game I most wish I could play (Score:2)
Yeah, it's a shame that most video pinball games simply aren't very good.
The best video pinball attempts to simulate real-world physics without adding things that would be impossible in real life. Real pinball is cool because it's real, not because it's got goombas roaming the board you can hit with the ball. Pinball is cool because it's one table is rich enough with targets and rules that it doesn't matter that you can't go into "bonus levels" or other areas within the
Nice generalisation there (Score:1)
Can you keep your foot out of your mouth for one post? Games can fail to reach the market for a whole variety of reasons. Budgets get cut, schedules get shifted around, publishers make company-wide decisions to drop support for a specific platform or market sector, licenses fall through. Sometimes perfectly good, ready-to-ship games get mothballed for reasons completely beyond the developers' control.
Of course, most of the games that don't see the lig
Rent-A-Hero (Score:1)
Alas, Zonk, We hardly knew ye... (Score:2)
And with these words, Zonk seals his fate to a slow, painful death at the hands of every Fallout fan who tore thier hair out when the third one was cancelled.
Earthbound Zero? (Score:1)
Babylon 5: Into the Fire (Score:1)
Babylon 5: Into the Fire.
Now that was a game that deserved to see the light of day.
But no, Sierra in their infinite wisdom canned it, and several other worthy games, in favour of gems like Virtual Bullrider, or whatever it was.
The freeware game B5: "I've Found Her" [firstones.com] has picked up the mantle quite nicely, but it would have been great to see what the original team would have produced -- especially as it was an officially sanctioned project, and had original footage featuring many of the cast from the ser
Stars! Supernova Genesis (Score:2)
I'd check back to the official website and the fans sites every few months, drool over the screenshots, and read the beta teste