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XBox (Games) Role Playing (Games)

Elder Scrolls IV Will Fit On One Disc 62

Gamespot is reporting that, despite earlier reports, the much-anticipated Elder Scrolls IV will fit on one disc for the Xbox 360. 1up is running a preview of the game, slated for a March release. From the article: "This game aims to let the player feel not only immersed in the game world, but also tied to it in an integral way. Your actions will determine future events, and have lasting impacts. For example, during the demo, we learned that the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome. There's a way to fix this, of course -- you can pay a fine, or do something to rehabilitate your reputation so that other villagers will think more kindly of you."
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Elder Scrolls IV Will Fit On One Disc

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  • Info (Score:5, Informative)

    by Richard A Lake ( 661369 ) on Wednesday January 11, 2006 @06:55AM (#14444569)
    http://www.waiting4oblivion.com/ [waiting4oblivion.com] is the best source of info i found
  • by iainl ( 136759 ) on Wednesday January 11, 2006 @06:59AM (#14444577)
    It isn't like setting fire to the villager caused them to run into your house, at which point your entire house burns down, then.

    Which would be unfortunate.
  • by Hitto ( 913085 ) on Wednesday January 11, 2006 @07:38AM (#14444693)
    Seriously, Xbox gamers miss out on so many great mods, it's not even funny. What I loved about TES3's mod engine was that it's really easy and straightforward even to code in. They just need to implement fucking brackets instead of if-endif statements and I'll feel right at home.

    If any of you never played this series, then by all means do. Great open-ended game, perfect sense of immersion, good storylines, easily up there with the best.
    • Actually, several mods can be run on Morrowind on the X-Box, provided you have a naughtily modified X-Box, so presumably when the 360 is finally modded, Oblivion players will be able to do the same. And hopefully Live's marketplace system should give scope for actually buying commercial expansion packs rather than having to wait for the whole game to be re-released, a la the X-Box 'Game of the Year' edition. What is more likely to be an issue for the X-Box version is bugs. With the PC version, if you ran
  • by bateleur ( 814657 ) on Wednesday January 11, 2006 @08:22AM (#14444813)
    the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome

    That's pretty realistic. Last job interview I went to the new boss was asking if I'd ever set a villager on fire. I said "no". The way I see it, that's none of his business.
  • by SmallFurryCreature ( 593017 ) on Wednesday January 11, 2006 @08:26AM (#14444827) Journal
    You see I am weird RPG player, while I don't like the fake rpg's like Final Fantasy, wich are closer to to an action adventure, I also like a bit of handhelding.

    When you consider Planescape Torment to be the best RPG ever or if you prefer First Person 3D non-party System Shock then Morrowind comes as a bit of a shock.

    Yes its visualls are stunning especially if you had a proper PC. It was also EMPTY. If you leave early on new years day and see the entire city before you devoid of live that is what Morrowind was like.

    It was not the lack of direction, I could deal with that. It was the lack of focused content. That is not very clear is it. Oh okay, shops with goods that were relevant to your level.

    If you ever played a more focussed RPG you will know that at stages you will encounter shops wich sell you goods that are oddly enough at your current level. Weird eh? Morrowind designers didn't know what shop you were going to encounter when and I ended up stealing the best bow very early on in the game. (Yes I am a thieving basartd) I probably shouldn't have done that but I wandered into the city saw it and stole it.

    For the entire rest of the game I never looted a better bow.

    The same really with the rest of the equipment, I just got bored checking every single store in the game only to find them all selling the exact same thing. Nice that the game is so large but their are times when size doesn't matter. Do I really need a city that exist of a dozen shopping centers all with stores with the same goods?

    That was I think the problem, not a lack of direction but to much empty or wasted space. I am a male, I do not enjoy shopping. Just give me a small square with all the key shops neatly arranged for minimum walking distance.

    I am also frankly tired of having to break into peoples houses to find quest givers. Geez, what happened to the idea of the PnP RPG where a band of adventures sit in a inn and are approached by a mysterious stranger? Most CRPG's think people with lost family members hide in the toilet waiting for an adventurer to come by (Neverwinter Nights I am talking to you).

    Ah well it will be intresting to see how they tackle it this time. I just wonder what kind of PC I will need for it if even a 360 has troubles with the frame rates. Then again if memory is the bottle neck we could have the same situation as with morrowind.

    The original morrowind had a lot of loading on the PC because it had been designed with the limited x-box memory in mind. The expansions made full use of your PC's memory and had far less loading. Hopefully the PC version will not be similarly crippled this time.

    Oh and any news on nudity? One of the prequels had fully nude models on the equipment screen! I want my nudy elves!

    • I'm pretty sure there won't be any nudity in the retail game. You'll have to wait for the new better bodies mod to come out. Ah, there was nothing more heroic in Morrowind than my Nord walking through Balmora with his dick hanging out.
    • by Vo0k ( 760020 ) on Wednesday January 11, 2006 @09:04AM (#14444977) Journal
      Yes its visualls are stunning especially if you had a proper PC. It was also EMPTY. If you leave early on new years day and see the entire city before you devoid of live that is what Morrowind was like.

      Lots of it came from too ambitious plans and too weak hardware. If you saw concept art of Vivec, you'd understand. It would be a big challenge for nowadays gfx cards to render such thing at more than 10FPS in 800x600. Back then - forget it. They just had to cut down on the number of characters and objects...

      If you ever played a more focussed RPG
      Read: Linear RPG.

      you will know that at stages you will encounter shops wich sell you goods that are oddly enough at your current level. Weird eh? Morrowind designers didn't know what shop you were going to encounter when and I ended up stealing the best bow very early on in the game. (Yes I am a thieving basartd) I probably shouldn't have done that but I wandered into the city saw it and stole it.
      And you missed the great Daedric Longbow which kicks ass of any bow you can find in a town. Usually stealing/getting expensive stuff early on is damn difficult. If you want, go visit nearest daedric ruins, it's near. Win against a daedra, and there you are, a piece of daedric weapon/armor. Cool? No. The daedra will kick your ass.
      I challenged a Frygian Hag really early on in the game. Lost about 30 health potions I had kept just in case, and quite a few others. Barely survived. Got the cool dagger which I used for next 5-6 levels until I got something stronger and could beat shit off a hag without sweat. But in the meantime the dagger was a well deserved reward for the hard battle. You were a good thief, you got a good bow. Congrats. Stealing the one that comes with the "archery" mod is pretty much impossible without cheating or at least killing the shopkeeper...
      • I always found that the best bow was a summoned (daedric) longbow, mainly since I never had to worry about repairing it (bow damage output seemed to drop rapidly with equipment damage). One of the first permanenent spells I enchant in that game is always a ring with bound longbow on it, so if the bow gets damaged, I just flick the ring on and off, and I've got a fresh one. That and some pants that give me a trickle of stamina recharge.
        • Well, I meant a plain "physical" daedric longbow. AFAIK there's one in the game and two (one on the wall, one in shopkeeper's inventory) in the Archery mod. It doesn't break that fast and carrying a hammer around isn't that big of a deal. Of course permanent enchantment of this kind is pretty cool, although I wouldn't waste a ring slot (120 enchant points) for that as it takes some 20 enchant points at most. Unless you do cool stuff with the rest, say, fortify ranged weapons skill :)

          Anyway, we're talking ab
      • I was visiting one of the Wizard Guilds and stopped to talk to a wizard who had a bunch of the very very nice magical jewels on her table. I jumped on the table then looked down while I talked to her. I was able to grab a whole lot of loot from there without her finding out.
        Eventually that allowed me to permanent-enchant a sword with life drain with a radial effect. So I would hit one enemy and drain the life of him and anyone around him. At that point the game became completely unrealistic as I was invinci
      • Morrowind is a good game, and a fun game, but it is not "hard". If you're a fan of Final Fantasy and other linear, stat based RPGs you won't have much fun, just like the OP. It's pretty easy, even at level 1, to steal very powerful equipment. If the fun for you in an RPG is leveling your character and improving the stats, then Morrowind is not for you - it is player and story driven. Exploring the hidden corners of Vvardenfell, discovering the secrets behind not only the main quest but the various side ques
    • I've installed this game about 7 times and I keep on uninstalling it after about 5 hours. It's not easy being an impatient guy who loves RPGs. You're absolutely right that a degree of hand holding is necessary. The Knights of the Old Republic series is the best paced, best balanced series I know that is broken up into definable levels but still feels open-ended since you can do them in any order and must occasionally revisit them. In Morrowind I just feel lost.

      Maybe there isn't enough of a population
      • The Knights of the Old Republic series is the best paced, best balanced series I know that is broken up into definable levels but still feels open-ended since you can do them in any order and must occasionally revisit them.

        This is exactly opposite how I felt about KOTOR. I thought it was a fun game that was definitely entertaining, but I, a huge Star Wars fan, lost interest because it felt to me like one of those Final Fantasy-ish console RPGs. Everyone talks about how open-ended the game was when I thoug

        • You make excellent points. You and I are both correct, actually. KOTOR does do a fair bit of hand holding, and it does try to mask 2 "different" paths just by changing a conversation or two. The games' real strength is in their writing. I'm as huge a fan of the original Star Wars trilogy as anyone, and I very firmly believe that both KOTOR games have a far, far stronger story than all 3 movies put together. Where the movies flesh out their characters with subtleties, in KOTOR you spend a lot of time wi
    • 1. The best equipment in the game is either looted, player created (through enchantment and alchemy), or a reward for a quest. The time you spent looking in shops is the fault of you and you alone.

      2. There was most definitely little "wasted space". If you paid attention, you'd find that you were no further than a couple minutes walk from any tomb, town, dungeon, fortress, mine or shrine, no matter how far out in the wilderness you thought you were.

      3. The overwhelming majority of quest givers are in gui
    • Morrowind was an excellent game, and it's particularly impressive considering when it was developed. The main problem is that it doesn't take hold of a player like many other RPGs, particularly those which are more linear. In Morrowind a player dropped in a small town with no clue as to what to do or where to go. Once you find your way things start falling into place, somewhat. Morrowind provides the closest experience to an MMO you'll find anywhere.

      It's amazing how much there was to do in that game. Other
    • Great call on the Inn thing.
      Morrowind had pretty poor npc implementation. For that matter most RPG's do. I'd love to see NPC's walk around doing their daily tasks and initiate dialogue themselves. Only problem with the latter would be implementing it in a way that players could ignore without stopping.

      Although most people laugh at ultimas old key-word dialogues I would like to see it re-implemented, instead of a new window popping up for dialog, just use speach bubbles and either allow the character

  • by AmiMoJo ( 196126 ) on Wednesday January 11, 2006 @08:45AM (#14444900) Homepage Journal
    Imagine being able to set people you don't like on fire, then paying a fine and forgetting about it.

    Of course, this game is hardly realistic. It's actually really hard to set people on fire. Clothes don't just burst into flame from a single match, you need petrol or something. Something to try at home, eh kids?
    • If this is anything like the previous game, you can make your own spells and even give them your own name.

      I saved up aver 100K+ of gold and made a single spell called nuke. Pasically it was an area fire spell that lasted for 10 seconds and had a radius of 100M and took 100 damage per second.

      Upsides:

      Great way to clear a room.
      Yes it really does set people on fire.

      Downsides:
      It would drain all of my mana.
      Casting in town results in not being very good for your law abiding status.
  • Hmm.. I think there's a precedent with Throgdor the Burninator.
    "Thatch roof cottaaaaaage"

    For a console, having two disks or two support media is a killer. Not only it is more prone to break, but the distributors/producer think that since we are giving you two games, we should charge something like the double.

    It was initially like that for DVD movies. I hope the trend doesn't carry on to games.

    Sorry, I need coffee.
  • "Elder Scrolls IV Will Fit On One Disc"
    The question is: will xbox360 be able to rad that disc?
    • This is probably a good thing if the 360 behaves like the original Xbox did where pressing the eject button resets the console as well. I realize that not being able to eject the disc while playing is good for making sure no one is using copied games (since usually only the boot code has the copy protection), it is more than a little annoying when something bumps the eject button while you are in the middle of a game. If anything, with Microsoft's OCD about making sure when bad things happen (such as a co
      • It's probably possible to disable the automatic reset to enable multi-disc games, just there haven't been any multi-disc games on the Xbox. The Dreamcast had a similar automatic reset, but when games needed a disc swap, they didn't reset.

        I guess they have the console reset automatically becuase they assume the only reason you'd want to remove the disc is when you've finished playing that game, so the game returns you to the menu.
  • by Channard ( 693317 ) on Wednesday January 11, 2006 @10:20AM (#14445323) Journal
    .. 'Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.' - Terry Pratchett.
  • by Channard ( 693317 ) on Wednesday January 11, 2006 @10:30AM (#14445396) Journal
    .. in any discussion of the 360's use of an HD drive is the fear that the cutscenes in games will mean that games will have to come on multiple DVDs. Thing is, though, the power of the X-Box 360, and presumably the PS3 should allow them to render real-time cutscenes that will look so good that FMV won't be required.
    • Well, I think some people predict that the actual normal game data will exceed 9GB (because of textures etc.). Hence some talk about procedural synthesis and stuff.

      But current PC games are about at the "next gen console" level, and they aren't spanning multiple DVDs yet, so it may be partly unfounded (although I'm sure some games will span multiple discs).
  • .. for the 360. The dual-layer DVD's hold around 9 gigs, and now its been proven that even the most absolutely mammoth games with 1090i HD resolutions will fit. If you have never played Morrowind you have no idea how much content is actually included.

    The PS3's one true weakness will be the Blu-Ray player. Its already been claimed that early standalone BR players will cost well over $1,000. There is no possible way Sony can create a console with a BR player and price it competitively with the 360 and
    • I think it's very possible that the PS3 will release at a price that's competitive with the 360 and still have a BD-Rom... and it will be just like the PS2s and break in short order. ;) Seriously though, the number one point of failure in the PS2 (and PS1 and original XBOX) is the optical drive breaking or "wearing" out... or defocusing or whatever. All I know is they crap out faster than any other optical drives I've used.
  • Right, because reputation hasn't been implemented in WoW.

    Amazing new concept!
    • Sorry, but you're waaay late in the game there -- Blizzard hardly even comes close to inventing the idea. In P&P RPGs, Marvel Superheroes et al had Reputation (or Popularity or other close-enough synonym) as far back as the late 80's, so this is hardly a new concept in RPGs, generally speaking.
  • I have as high hopes about this game as the next person, (I like the procedural trees :D) But, doesn't anyone remember the hype behind fable? It was supposed to just like that, so that if you killed young, it changed the people, and people's reactions to you. But as I recall, most people ended up finding that the game was more like a disney ride.

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