Developing An RTS For The 360 35
Gamasutra is running an interesting piece entitled The Battle for Console Earth. Louis Castle of EA describes the process of making an RTS title for the Xbox 360 console. From the article: "Castle's approach to the Xbox 360 version of The Lord of the Rings: Battle for Middle-Earth II was to approach the RTS genre as if it were never on the personal computer. Let's go back to the beginning. Let's look at these strategy games, as if they were new. How would we approach it now? Let's pretend that there never was a mouse, and all we had were consoles. How would we bring this about?"
Re:Huh, What?! (Score:3, Insightful)
Learn from the past, maybe? (Score:2, Insightful)
Battlezone (Score:3, Insightful)
There is no need to imagine, since someone else already did. Go look up the old PC game "BattleZone" and its sequel. Especially the sequel shows how its done: the commander doesn't say "attack enemy base", he says "follow me" and charges the base himself.
Of course a more cowardly/wise commander may sneak near the base and mark targets for ballistic bombard, or simply order his troops around from the command bunker. But a real man will lead the charge himself ;).
And the whole thing doesn't need mouse for anything but aiming. A hierarchical menu behind the function keys is used to command units. Newer consoles have easily enough buttons for this to work.