USA Today has a piece up talking with the writers of Smartbomb
about the greater significance of gaming in the here and now. From the article: "In 2002, the military released America's Army, a game designed to inspire young men and women gamers to join the army. Within one year, it was registered by 2.4 million people and nominated for an award by a top gaming organization. It was a blockbuster. America's Army, along with a game used to train recruits and a sci-fi, holodeck knockoff (a room that allows the participant to see, feel and smell a virtual environment), will be used to 'train soldiers for the emotional experience' of war, making up a part of the U.S. military's new DNA, according to Chaplin and Ruby."