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Role Playing (Games)

Bad Press For Gold Farmers Affects Chinese Players 640

Next Generation is running a piece entitled Why PC Gamer Kicked Out Gold Farmers. Editor-in-chief Greg Vederman talks about why they decided to no longer accept advertising from 'Gold Farming' services for Massively Multiplayer games like World of Warcraft. Though there are moral grounds for this decision, it contrasts with a Eurogamer piece on the negative reactions Chinese players recieve on English-speaking servers. From that article:"Apparently there is a common belief among English speaking players that most non-English speakers are gold farmers and are only playing for commercial gain. As a result, players are asking anyone who wants to join a group to type one or two sentences in English. If the sentences contain spelling or grammar mistakes, the player is rejected. Since you have to join groups to complete certain quests in WOW, this is presenting many Chinese players with a serious problem. "
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Bad Press For Gold Farmers Affects Chinese Players

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  • Serious Problem? (Score:3, Insightful)

    by Steendor ( 917855 ) on Tuesday January 17, 2006 @07:25PM (#14495207)
    In other serious news today, some WoW gamers cannot complete their quests...
  • by KingSkippus ( 799657 ) * on Tuesday January 17, 2006 @07:28PM (#14495231) Homepage Journal

    Gosh, I can think of at least a few good reasons.

    • Maybe he or she wants to play with his or her friend who lives in America.
    • Maybe he or she wants to play on a more/less populated server.
    • Maybe Americans/Europeans are better roleplayers or otherwise generally play more in a style he or she likes.
    • Maybe he or she has a nighttime job, and can only play when Americans are generally awake and playing.
    • Maybe he or she hopes to move to America or Europe someday and is using the game to also help practice English. (Two birds with one stone!)
    • Maybe he or she just likes Americans/Europeans. I know I always think it's pretty neat when I get in a group with a lot of foreigners, and often, I ponder the possibility of trying out a foreign server.

    Like I said, those are just a few off the top of my head. I'm sure there are plenty more.

  • by shrik3 ( 581113 ) on Tuesday January 17, 2006 @07:29PM (#14495239) Homepage Journal
    ...this is presenting many Chinese players with a serious problem

    How about most of the American players, how will they do?

    "lol u wan me 2 tyep u n00b ur gay anywy"

    That is the way a huge lot of native english speakers actually type.

    Punctuation and sentences are unknown concepts to them. They routinely replace you with u, you're and your with ur, to with 2. And the most advanced ones even subconsciously type in cuss-filter speak too: sh1t, $hit and f*ck are in their natural vocabulary.

  • As a long time non-american MMORPG player (I played from '99 to 2004), I'll tell you how I see it: first, localization usually sucks. Second, you don't necessarily want to meet the retarded 14 yo from your own country, at least on english-speaking servers you don't meet them, and since you're not playing during the top hours of the server you don't get hit by the TardTrains of the english speaking servers. Third, when you're playing on a US server as a european or asian, you're basically playing in the low-load hours of the server, while you'd be playing at rush hour on your own server, and it's much simpler and less stressing to play with a slightly lower population.

    Other factors may include overseas/net friends (meet someone on the web, they introduce you to a game, you'll want to play it with them, even if you're chinese and the guy is canadian), desire to better your knowledge of foreign languages (spending 3+ hours every day typing mostly english can help there), ...

    Considering that someone not playing on a localized server is a gold farmer is stupid and sad, it's akin to considering everyone from out of your country a proven terrorist.

  • by Aziel777 ( 927534 ) on Tuesday January 17, 2006 @07:30PM (#14495251) Homepage
    As a result, players are asking anyone who wants to join a group to type one or two sentences in English.


    Just because they are asking people to pass a literacy test doesn't mean that they are descriminating because they dont like gold farmers. It might actually be beneficial to be able to talk to the people you are playing with, if just to be able to set up strategy. Nobody wants someone on their team who cannot communicate because that person might get the whole group killed for not paying attention to directions.
  • Laughably false (Score:5, Insightful)

    by beavis88 ( 25983 ) on Tuesday January 17, 2006 @07:30PM (#14495254)
    As a result, players are asking anyone who wants to join a group to type one or two sentences in English. If the sentences contain spelling or grammar mistakes, the player is rejected.

    If this were the standard WoW players were held to, there would be very, very few groups indeed!

    However, I do know plenty of people who have kicked group members for not being able to type well enough to communicate with the group. I have grouped with people like that (Chinese or otherwise, I have no idea), and I must say it sucks. The whole point of grouping is cooperation after all, which is pretty damn difficult without communication. I have a pretty high tolerance for all manner of bad grammar and spelling in MMORPGs, but if I flat out cannot make heads nor tails of what another character is saying? Some multiplayer quests in WoW take several hours -- if my hours are wasted because a party member can't understand an instruction, I'm going to be understandably pissed off and reticent to group with such people in the future.

    Keep an open mind? Absolutely.

    Put up with people who do all manner of stupid shit AND we can't communicate with each other? I don't think so.
  • Gold Farming? (Score:3, Insightful)

    by Mullen ( 14656 ) on Tuesday January 17, 2006 @07:34PM (#14495281)
    Can someone fill me in on what Gold Farming is?
  • by Xzzy ( 111297 ) <sether@@@tru7h...org> on Tuesday January 17, 2006 @07:35PM (#14495296) Homepage
    Though the issue wasn't as loudly protested in FFXI as it is WoW, there was quite a bit of segregation between American and Japanese players as well. Japanese would refuse to group with Americans for reasons I never precisely found out, but the common sentiment was that Japanese felt Americans were too stupid to group with.

    Americans would refuse to group with Japanese for the same reason.

    The game didn't really require much communication to be able to function in a group, and any communication that did need to happen could be done by building comments with pre-translated keywords. And yet the two sides almost exclusively played in their own little world, despite sharing servers with others. Only the bilingual folks were able to exist in both worlds.

    Based on my experiences with FFXI, I think the anti-Chinese sentiment in WoW is simply a human's innate tendency towards racism. Don't get me wrong, a lot of gold farmers are in fact Chinese, but a lot of them are European and American as well. Yet, everyone "knows" that all the farmers ruining the game are Chinese.
  • Wrong reasons (Score:3, Insightful)

    by AuMatar ( 183847 ) on Tuesday January 17, 2006 @07:36PM (#14495306)
    I don't group with people who can't speak english because they fall into 1 of 2 camps:

    1)Foreigners who will have limited ability to communicate strategy with them. They may be decent players, but if we can't talk we can't team well.
    2)US morons. I won't team with them because morons get you killed.

    Gold farming has nothing to do with it. Hell, I like gold farmers- they save games with horribly broken implementations that require you to grind for gold. Without gold farmers MMOs would be unplayable. Using them minimizes the boring, pointless parts of the game and lets you get on with the fun parts.
  • by Southpaw018 ( 793465 ) * on Tuesday January 17, 2006 @07:37PM (#14495309) Journal
    This - unfortunately - just isn't true. If a player doesn't know current events and can't understand basic English or refuses to communicate, they don't belong in a group with me. It's the sad truth that these factors invariably point to a farmer. Why would you want to play a massively multiplayer game with people you don't know and with whom you can't communicate, with the game itself written in a language you don't understand, when all those things are readily available for less overall cost and better speeds in your native language?

    Answer: gold farmer.
  • by erik umenhofer ( 782 ) on Tuesday January 17, 2006 @07:37PM (#14495318) Homepage
    I can't be trying to do a quest and have people who can't understand "Ok, sap that guy." or "Please don't break that sheep"

    Most end game raids require CTRaid, Ventrillo, Decursive....So non-english speaking players set this up with ease? and then communicate on vent easily? No...it's a matter of "is this guy gonna wipe us..." the answer is usually yes.

    Unless you are Boccd.
  • by Jason1729 ( 561790 ) on Tuesday January 17, 2006 @07:38PM (#14495328)
    First, communication is essential to every group in an MMO. People don't form a group to go off and do their own thing at a task, they from a group to work together. If it's an English speaking group and someone does not speak and understand English, they'll be unable to do what they're supposed to in the group, and it will cause the whole group to fail. Making sure everyone speaks the same language is only common sense when forming a group.

    Second, Warcraft has servers in most of the world including China. There is no legitimate reason for a Chinese player to be playing on an American server.
  • by slavemowgli ( 585321 ) on Tuesday January 17, 2006 @07:41PM (#14495352) Homepage
    OK, I don't know much about WoW, so maybe the answer to this is obvious, but... if Chinese players aren't accepted into English-speaking groups, why don't they just form their own groups? I'd think that that's what farmers would do, anyway - work together in groups to maximise "profits" without having to wait for/rely on "regular" players.

    Or am I missing something?
  • Bogus (Score:4, Insightful)

    by HunterZ ( 20035 ) on Tuesday January 17, 2006 @07:42PM (#14495361) Journal
    I can't belive that both /. and Eurogamer fell for this! It's obviously a bogus article POSTED BY A GOLD SELLER to get hits on his site.

    The idea that people are using English typing skill tests is ludicrous. Anyone who has played an online game (such as many of the people who have posted comments here already) will tell you that the average level of writing skill on such games is abysmal.
  • by Cali Thalen ( 627449 ) on Tuesday January 17, 2006 @07:44PM (#14495382) Homepage

    Add...maybe Blizz added the servers in China MUCH later than the ones in the US, and people wanted to play the game NOW! And once you have a high level player, it's not fun to start over...

    By the way, much of this is FUD. I'm sure that the things in the article actually do happen, but they're so far from commonplace that it's barely worth reporting on.
  • by Snarfangel ( 203258 ) on Tuesday January 17, 2006 @07:51PM (#14495435) Homepage
    You did, however, type three complete sentences. They are not grammatically perfect, but they are about what I'd expect on a MMORPG in response to a query.
  • by putko ( 753330 ) on Tuesday January 17, 2006 @07:54PM (#14495455) Homepage Journal
    Are there any organized, professional griefers in these games?

    I would figure that if a professional Chinese-mafia would have no problem profiting from the ruination of the barbarians.

    Your perception of it would be that Chinese characters were teaming up on you, robbing, you, etc.

    You'd expect some typical "social identity" processes to kick in: white people would organize against the Chinese, figure out how to spot them, etc. That seems to be exactly what is happening (e.g. "type two lines in English").
  • by Merle Darling ( 33121 ) on Tuesday January 17, 2006 @07:54PM (#14495457) Journal
    As a result, players are asking anyone who wants to join a group to type one or two sentences in English. If the sentences contain spelling or grammar mistakes, the player is rejected.

    You also seem to be able to speak English better than your average American "LOLZ HI@U I WHAT A ITAM PLX OK !!" gamer kid. Typing one or two sentences in English shouldn't pose a major problem for you. It's the American kids that should really be worried about this practice. =)
  • by shawb ( 16347 ) on Tuesday January 17, 2006 @08:02PM (#14495512)
    I was thinking that maybe the "type two or three sentences in english" thing was also to keep annoying kids out of the group. That's more of an immediate annoyance than any goldfarmers.
  • by Illserve ( 56215 ) on Tuesday January 17, 2006 @08:05PM (#14495538)
    More to the point, someone who can't communicate with the rest of the party is a serious liability in any dangerous situation. For many people, the fun of games like this lies in cooperation with a group to overcome dangerous situations.

    If you can't speak english, you have every right to play on an English server, but don't be surprised or upset that people don't want to play with you. It's just common sense to want a party that can operate as a party.

  • by Jerry Rivers ( 881171 ) on Tuesday January 17, 2006 @08:08PM (#14495554)
    I just had an argument with someone on another MMORPG's fan board about the very point you make. Some people do in fact learn english playing on english language servers, but unfortunately some of the examples of english they learn from are filled with slang, colloquialisms, horrible grammar and inept orthography. While I suppose it is admirable that they are making the effort to learn english, it is truly unfortunate that some of what they are learning is about as useful in real life as pig latin. Even worse, they may not even realize it and make posts in other english language venues that are a mishmash of styles, which can lead to great confusion for readers who don't know whether they should take their post seriously or not.
  • by davevr ( 29843 ) on Tuesday January 17, 2006 @08:12PM (#14495595) Homepage
    First off, Blizzard should just recognize that the reason farmers exist is due to their game design. If I am paying $15/month to play some game and I find parts of it to be boring, why should Blizzard care if I want to pay someone else to play that part? It is no different from real life, where I pay someone else to grow (and sometimes cook) my food, kill cows for me, etc. If someone is hacking their system, they should crack down on that, but most farmers have real paid accounts. You can say it causes inflation, but I would counter that this is just normal economics - market forces bringing down an artificial economy.

    Second - no chinese farmers want to group with non-farmers. I actually know some farmers in China. They have about 40 people working there, each playing several characters at a time in different windows. The pay is OK and the work is easy, but the hours are long (10 hours per day, seven days a week, plus the next day off if you work the night shift). They employ a few english speakers who handle the case where someone tries to talk to them, so the idea that asking a few English questions will identify a farmer is just wrong. They are very polite and don't use bots, etc., because they don't want to be caught. Most of the problem farmers are not the chinese companies but the western college students trying to make beer money on eBay.

    I think a larger part of this is racism. Look at the ads for gold on eBay. People actually say "not chinese gold" in their ads - as if the fact that a chinese person farmed it instead of a Westerner makes a difference!

    The real mystery for me is why someone would pay someone else to play their character for them... THAT seems really strange... but I can imagine that it would be easier to pay $5 for an item that makes the game more fun for me than playing the same instance 100 times in a row hoping for a drop.
  • I have ran into many chinese gold farmers who say "i no farm, i jsut chinese, like to play game, you take me to group ok?!" You let them in despite your better judgement. Once the final boss is down they steal everyting and say "im sorry i not good english i not know rules kthxbye".

    If you think this is stereotypical or racist then you haven't played WoW. YES chinese farmers DO speak like that if they speak at all. Some are fluent in english but many speak in a perfect stereotype of how a chinese native speaker forms their english sentances.

    It might be racist to screen out chinese players but let me tell you that it DOES save you from being ninja looted randomly. Im not so worried about how this is a bad thing becuase they CAN play on official chinese servers if they just want to play a game.
  • by Anonymous Coward on Tuesday January 17, 2006 @08:22PM (#14495663)
    You want the real reason? Most NA players are downright rude. AFK for 20 minutes after getting to camp because of "xyz reason". Waiting 15 minutes for replacement melee/mage/tank/whatever to come, then having another player say "Oh I'm leaving after battle, find a replacement" after 5 minutes. Half the players not bothering with proper equipment/food/etc., and the other half RMT'ing for their SH+1/Haub+1.

    JP players tend to gather at Jeuno, find a camp, kill stuff for x hours, then disband. I don't bother asking for replacments unless it's been less than an hour (two sushi's worth). Not all JP parties are "mad exp", but I have never been in a party where I've gotten negative exp.

    But you're right, the auto-translate function in FFXI is severely lacking. And RMT in general affects the gameplay a lot, and SE doesn't have the balls to do anything about it (ie. the recent hyperinflation over Christmas).

    -- SF
  • by geekee ( 591277 ) on Tuesday January 17, 2006 @08:25PM (#14495684)
    Assuming a Chinese player is more likely to be a gold farmer isn't much different than assuming a Middle Eastern looking person is more likely to be a terrorist. This is prejudice, and if your prejudice translates into denying goods or services solely because of the ethnicity of the person, it's racism. So even people who consider themselves rational become racist when convenient because it's easier to assume a Chinese person is a gold farmer and deny him access than to actually find a better way to screen.
  • by vux984 ( 928602 ) on Tuesday January 17, 2006 @08:30PM (#14495713)
    No. There's nothing new here. Games met the economy thousands of years ago.
    There have always been people willing to cheat to get ahead in a game; and when there is real money to be made the cheaters come out of the woodwork.

    Its simple really.

    Games have rules.

    Those rules may forbid the sale of in game assets for real world assets or they don't. People who violate the rules are cheating and should be removed from the game, and prevented from playing again.

    ---

    You can't go to a Scrabble competition and pay the guy to your left for the letters you want. You can't go to Vegas and pay the dealer to give you the hand you'd like to have. You can't slip the monopoly banker an extra $20 for some additional monopoly money, and maybe the title to Boardwalk. etc etc etc.

    Doing so is called cheating. Getting caught will get you removed from the game, and likely ensure that the people you play with will refuse to play with you in the future. Even being suspected of cheating will rapidly diminish the number of people willing to play with you.

    MMogs are no different. Except that right now the other players have a hard time isolating cheaters and a limited ability to do anything about them except refuse to group with them; and the game host has little incentive to remove them; as they are paying customers. As long as the host feels they are getting more customers by allowing the cheaters to play then they lose from people refusing to the play the game due to the hosts inaction cheaters will prosper.

    So ostracising suspected cheaters has become the prevalent, and really the only way to retaliate at this time.

    I think eventually we'll see mmogs stabilize into games that explicitly allow gold farming, and games (or servers) that in response to a customer demand for 'purity' - do not. It will be interesting to see how the two models fare... but there is certainly room for both.

    Magic the Gathering has 'draft' tournaments for players who like to compete on luck of the draw and skill, and 'constructed' for players who like to bring their wallets.

  • by secolactico ( 519805 ) on Tuesday January 17, 2006 @08:45PM (#14495825) Journal
    Some people do in fact learn english playing on english language servers, but unfortunately some of the examples of english they learn from are filled with slang, colloquialisms, horrible grammar and inept orthography.

    LOL. ne1 nos y?

    You make a good point. A MMORPG is a rather bad place to learn a language. What with abbreviations and unavoidable typos and the like. Some people argue that it's a good way to learn slang and colloquialism, but a lot of those are the kind that would never be used outside an online context.

    Best way to learn them, imho, movies, tv and the written word (fiction works: novels, comic books). Of course, you might end up with an accent that's all over the place (say, a mix of Frasier and Walker Texas Ranger) but what the heck.

    As to legitimate chinese users on US servers: asian servers didn't come online until several months after the US servers did, and even then they were only the Korean servers. So it's not unthinkable that a chinese player might have invested considerable time and effort in leveling his chars to simply give them up for new chars on chinese servers.

    He (they) might not have a choice eventually, tho. Wasn't there a rumor that China was going to impose restrictions on online games? And then curfew them? Eve online states that they have a single universe except for a separate universe for chinese players for "legal reasons". They don't explain what those reasons are, tho, so it might be something unrelated.
  • by Swave An deBwoner ( 907414 ) on Tuesday January 17, 2006 @08:56PM (#14495887)
    First the disclosure: I don't play games, and read only one article (besides this one) about gold farming. As I understand it, "gold farmers" are basically highly proficient (skilled) and hightly motivated (by money) players. So that in itself doesn't seem to provide reason to want to block them; a highly skilled ping-pong opponent is a great find, if one can only get him/her to play with me (a not highly skilled player). Most of the time, the skilled players don't want to bother with someone out of their league. Second, the monetary exchange part of gold farming is, again, as I understand it, basically less skilled players who are willing to pay these gold farmers for the privilege of competing at a higher level without having to put in the work to get to that level. Again, who cares? Some schmuck (can I say that on /.?) pays to compete at the 100-dragonslayer level, and presumably gets eaten quickly because he can't hold a sword. My take on this is that it's a whirlwind in a teacup, created by the game industry, to try to keep their own sales options open (i.e., they may be planning to offer pay-for-higher-level-play sometime in the future, and view the gold farmers as competition. I don't understand why the game players themselves would give a flying u-know-what about it.
  • by Anonymous Coward on Tuesday January 17, 2006 @09:01PM (#14495917)
    I tend to completely agree with you... While it's fun to over-simplify (Americans are probably the best at it), all the farmers are not Chinese, they are not all rude, and they don't all "hack for gold".

    I also came to the conclusion one night, as I farmed for many hours to get enough gold to pay for my repairs and pots for MC (being MT eats through a lot of money) that "Hey, I really don't have time for this". Oddly enough, I ended up finding a bunch of gold in my mailbox a couple days later, and I get to actually enjoy the game again.

    I've had many more encounters with just plain rude players than rude farmers, and half the Americans I bump into type worse than foreign language speakers.

    Note: I'm American, and I still don't understand our fascination with hating everyone else.

  • by Sage Gaspar ( 688563 ) on Tuesday January 17, 2006 @09:16PM (#14495979)
    This was actually a decently big problem in EQ2. On pretty much every server there's an underlying current of hatred towards the mysterious plat farmers, which degenerates very quickly into a rant about Chinese players.

    There were a couple communities I actually left because I was sick of people talking about "those damn Chinese players" and crap like that, except descending into more slurs and epithets. Yeah, a lot of plat farmers are Chinese, but I found the backlash to be much more offensive than the initial "problem."

    What people seem to fail to realize is also that plat farmers don't want to group with non-plat farmers. I have no idea why someone turning a profit wouldn't buy five more accounts (or whatever fills a group in WoW) and gain the ability to loot everything that drops, and efficiently. Finding a group can already be hell, and then if you turn up incompetent companions, or you don't win the roll... forget about it. Chances are you're just running into an idiot ninjalooter of the garden variety if someone with poor english skills up and offs with your loot.
  • by pclminion ( 145572 ) on Tuesday January 17, 2006 @09:18PM (#14495989)
    It seems the problem stems from a seemingly infinite supply of gold in the games. We all know what happens when governments start printing currency like mad. It leads to insane, spiralling inflation and eventual economic breakdown. Can you say, "Chile?"

    What these games need is a "Fed," an entity which controls and regulates the dispensation of large sums of gold. It doesn't need to be implemented in an even remotely similar way to in the real world, but some kind of control has to exist.

    When the real world price of Game Gold starts going up, the "Fed" should pump more gold into the game, somehow, in order to deflate its value relative to the dollar. I have no idea how to implement this in a way that's true to the character of the game -- somebody who actually plays these games a lot might get some creative ideas about it. It seems like you should also be able to "sell short" the game gold, and increase your game wealth, since the value of the gold is decreasing relative to some other currency. Converting between game gold and real dollars give you all sorts of opportunities.

    If I was a player in one of these games, and rumors got started that the game economy was about to be regulated, I would be overjoyed. I would purchase, with real dollars, huge quantities of gold, and wait until regulation caused the value of gold to rise. Then I'd auction it back off and walk away with real cash.

  • Re:Laughably false (Score:5, Insightful)

    by beavis88 ( 25983 ) on Tuesday January 17, 2006 @09:26PM (#14496023)
    *cringe*

    I hath been pwn3d.

    Nicely played :)
  • by Sir_Dill ( 218371 ) <slashdot AT zachula DOT com> on Tuesday January 17, 2006 @09:33PM (#14496058) Homepage
    Okay....heres the deal. MMO's force you to group to tackle quests and monsters that you can't handle alone. Some of these encounters are extremely complex requiring some form of gameplan in order to ensure survivability.

    Personally I don't care where you from or what language you speak or how old you are. I DO however care whether or not you can understand enough to be a contributing member of the group. If I can't count on you to follow instructions because you don't understand....I can't count on you to not steal someone elses item that they have been working for. With some items taking upwards of 50 runs through the same dungeon, thats just not a chance I am willing to take.

    I don't have hours and hours to play all the time so you can be damn sure that I am going to do a communication check at the beginning of a large run to make sure everyone understands thier part and the loot rules. Some people call this a farmer check and I can't say I don't disagree, but it is not designed to discriminate because they are chineese or french or mexican. If you can't communicate effectively then you are liability. I have knowingly grouped with people from Japan and while thier english was broken they could communicate enough to get the job done and they played an active part in our group.

    As far as dumping ads from gold selling services, I say good. Its kind of sketchy for a any publication to host ads for services which violate the terms of service for the games/services they review. They don't have banner ads for companies that will sell you a downloadable copy of autocad, windows xp or OfficeXP, how is gold selling any different?(yeah I guess theres the whole stolen and then sold vs bought and then sold, but if its not technically yours to sell in the first place....bah. I don't want to go down that road.)

  • by ObiWonKanblomi ( 320618 ) on Tuesday January 17, 2006 @09:36PM (#14496074) Journal
    Here's why:

    1. Tactics. It's hard to coordinate with people that don't speak English well and have an effective and fun session. I already deal with non-English speakers at work, so why should I have to deal with it during my recreation?

    2. Community. I saw someone said that building guilds around localization is not a good thing. Perhaps that's the case with a few, but I think people just want to socialize and have good fun. When I was playing FFXI, we had Canadians, Americans, a few Brits, and even some Japanese players who spoke English very well. You want to be able to communicate!

    Now, one thing I see WoW lacking is some sort of library of international expressions which display the language of the client. I know PSO was one of the first, and FFXI did the same.
  • by Anonymous Coward on Tuesday January 17, 2006 @09:47PM (#14496127)
    I do not play MMORPGs either. Gold farmers, from what I gathered from this thread, are people hired to perform repetitive (but lucrative) tasks in MMORPGs to earn gold, and then they sell that gold to players. These kind of people are harmful because they shift the focus of the game from skill to bank account, which discriminates against lower-class gamers, and they eliminate the benefits of skill and dedication to the game. People have worked long and hard to level up their characters and collect nice items, and they want to think it was for some benefit. If you can get the same things with your credit card, then it destroys a lot of the appeal.
  • by Ibag ( 101144 ) on Tuesday January 17, 2006 @10:59PM (#14496424)
    If I am paying $15/month to play some game and I find parts of it to be boring, why should Blizzard care if I want to pay someone else to play that part? It is no different from real life, where I pay someone else to grow (and sometimes cook) my food, kill cows for me, etc.

    The short answer is that Blizzard minds because the players mind. The long answer is that the players mind for a reason. The problem is not inflation, because someone would probably be killing the monsters and causing the gold and items to drop anyway, even if in a slightly lesser quantity. The problem is rather that of influence and distribution. The external nature of the money that people buy the gold with means that the egalitarian nature of the game (that people start off equal and distinguish themselves via work and skill, with a small amount of luck). Additionally, since one in theory has to work hard in game to make something of oneself, it is a mockery of the dedication people put into the game to see what is in a sense a mark of distinction placed upon one who does not deserve it.

    To illustrate these points, I would like to offer some analogies. Suppose that you went to your friend's house to play monopoly, but because someone paid your friend $10 under the table, he started with triple the money of everybody else. The game would be more fun for that person, but less fun for everybody but the person who had the extra money: the shape of the game changed because of something which should not be affecting the game. Or if you spent all year preparing for a golf tournament and finished spectacularly, but the trophy were given to a man who did not do as well but had promised to donate a new clubhouse if he "won". Or what if legislation was passed to make it illegal to circumvent any encryption used as a means of copy protection because someone had enough congressmen on payroll? Money can buy things that make some things just less enjoyable for the majority of people.

    Just because certain actions can't be controlled by software does not mean that they should be allowed; just because one can do something does not mean one should. Rules exist for reasons. People disapprove of paying off players to throw sports games, and people disapprove of paying players to farm gold. Just because both still happen despite the rules does not mean that we should accept it and stop trying to fix the problem.
  • Oh man.... (Score:2, Insightful)

    by thesnarky1 ( 846799 ) on Tuesday January 17, 2006 @11:38PM (#14496601) Homepage
    This makes me think a couple things.

    First, I'm not confidant enough in my spelling or grammar to pass 100%. I *know* I make mistakes, as does every speaker of every language, we're all human. Now, going just for content, and understanding the person speaking is different. That I'd pass, and I would fail at least 70% of the people I see playing. There's a reason I sit with all but guild/party chat off. I wish I was on my windows boot, I've got a screen shot of something to the effect of "kthx i lrn 1st aid l8r". Seriously, I think I'm going to *start* using this technique to weed out all the annoying 13 year olds.

    Second, isn't Chine supposed to be the leading place for players? And don't they have their own servers? Pardon me for sounding crass (I've seen people even called racist for what I'm about to suggest) but, if they don't like how they're treated on one server, change. If they keep having bad experiences in America|Canada|, go somewhere where the majority will speak your language. I'm an Arabic major in school, and have been in rooms filled with native speakers who didn't like that I wasn't one. Fine... I left and studied elsewhere. To be quite frank, if you don't like something, and yet don't do anything about it your an idiot and should be treated as such. Flame me if you want, I'm not a racist, nor do I have anything against Chinese people in game (haven't seen one yet, that I know of, in fact), I just apply my approach to the real world in WoW just as much as real life.

  • by 1point618 ( 919730 ) on Wednesday January 18, 2006 @12:21AM (#14496777)
    "It might be racist to screen out chinese players but let me tell you that it DOES save you from being ninja looted randomly."

    In that case, it would be better if the US government doesn't let people with dark skin on airplanes, so that we won't get Muhammed 9/11'ed, eh?

    If you agree with the first, and not with the second, then you don't understand logic.
    If you agree with the second, well... let's just say that's not nice, and if everyone thought about that, we'd be back in a WWII era mentality.
  • by RsG ( 809189 ) on Wednesday January 18, 2006 @01:54AM (#14497196)
    Just on your last point about level 1 auction house mules, those are not generally gold farmer related, at least not in WoW. I don't know why you made that assumption, but it's unfounded.

    First, it's easier to use an alt to buy and sell things on the AH while my actual characters are in some other part of the world. The in game mail system makes it simple to transfer items to that mule and sell them there. Same idea applies when it comes to buying items; just log the mule in and bid/buyout an upgrade item. Second, it's convienient to have a character to store things on, and have an extra bank. My mule currently has leathermorking materials in storage while I wait for my LW character to reach a level when he can use them. And finally, there are mods out there like Auctioneer that require you to occasionally scan the AH in order to get a bead on how much certain items are generally bought and sold for.

    Also, most gold farming accounts aren't owned by the person using the characters. They themselves are essentially doing a (poorly) paid job using company equipment, and they share that equipment with their coworkers. How would they be able to make mule characters for using the AH with when 1) they never log off and 2) they don't own the account?
  • by Myrmidon ( 649 ) on Wednesday January 18, 2006 @02:57AM (#14497416)
    MMORPGs favor people who have oodles of spare time. Time is money. Someone is paying for your rent, clothing, food, electricity, and broadband while you are online. And there's an opportunity cost -- every hour you spend online could have otherwise been spent doing something else, like working for money.

    You're welcome to spend your time and money however you like. If you prefer to play WoW for 20 hours a week, and you take great pride in having done everything for yourself, that's fine. I'm glad that having this hobby makes you happy. But don't pretend that you're somehow morally superior to the guy who pays for Chinese-farmed gold. Both of you are spending money to advance in WoW. The difference is that you are spending more money, because an hour of your time is worth more than an hour of a gold-farmer's time. (If this is not true, you should consider becoming a gold farmer!)

    If you find this disturbing, perhaps you need to switch to a game that places more emphasis on actual skill (obtained through hours of practice) and less emphasis on "skill points" (obtained through hours of work that could just as well be done by someone else). Try chess. Try poker. Try any of several hundred other online games.
  • by aricept ( 810752 ) on Wednesday January 18, 2006 @04:30AM (#14497689)
    In WoW, all cash money found is evenly divided amongst the party. There are a number of built-in looting rules that can be used for item though.

    Round Robin: People take turns looting corpses until everyone has looted a corpse, and then the cycle starts again.

    Group Loot: Same as Round Robin, except there is a loot "threshhold"; if an item is of a certain quality or higher (common, uncommon, rare, epic), then everyone is given a chance to roll on item. Blizzard recently introduced a new loot rolling system so that players can roll Need on an item, indicating they will use the item, or Greed, indicating they will sell it. If there are any Need rolls, the Greed rolls are ignored and only the Need rolls are compared.

    Free-For-All: Anyone can loot any corpse.

    Need before Greed: Essentially the same as Group Loot, except that people who cannot use an item cannot roll on it; if a piece of armor is dropped that is mail, only mail wearing classes can roll on it.

    Master Looter: Only a designated person can loot the corpses, but they can give the loot to anyone. This is usually used by guilds on bosses, to prevent item theft and to provide time to discuss distribution of the item.

    How, with these rules in place, can item theft pe so rampant? Under the old Group Loot rolling system, you could be branded a ninja if you rolled on and won an item not useful to your class - a warrior taking something clearly meant for a mage, for instance. It's somewhat easier under the new system to just wait until everyone has rolled Greed or passed and then to roll Need - the item is automatically yours.

    And, for some unknown reason, it seems popular to have everyone pass and then type /roll, which randomly generates a number from 1-100. However, when everyone passes, the item can be looted by anyone. Or, again, if one person rolls after everyone passes, the item is theirs. This system, again, can be useful in a safe environment, like a guild run, because it gives time to discuss distribution of the item.

    And that is WoW's loot system in a nutshell, with some minor analysis and bias thrown in for good measure.
  • by JackDW ( 904211 ) on Wednesday January 18, 2006 @06:52AM (#14498138) Homepage
    Eve online states that they have a single universe except for a separate universe for chinese players for "legal reasons". They don't explain what those reasons are, tho, so it might be something unrelated.

    One good reason for dividing the game into regions is that it makes it possible to test new code without doing a world-wide rollout that could prove disastrous if there were any show-stopper bugs. For instance, WoW is now at version 1.9.2 in Europe, but I believe it's still at 1.8.x in the US. The new patches are being tested in Europe first - and the folks in the States will never have to suffer through 1.9.0 and 1.9.1, both of which had unpleasant little bugs! EVE may well have cottoned on to the same idea, using China as a test bed.

  • US Only ? (Score:2, Insightful)

    by dapprman ( 98246 ) on Wednesday January 18, 2006 @09:19AM (#14498629)
    What has been described must surely exist in the US only. On the English language European servers there are a large quantity of people for whom English is a secondary or tertiary language, especeially from the Nordic countries and Benelux. I've not heard of any of them being challenged in such a way, we get our share of loot/gold farmers too alas.

    I know I'd fail the test - I am truly terrible when it comes to in-game typoes, I'm just glad that as a sys admin and consultant in real life I do some what better.

    Dapprxxx on the Dragonblight Euro server (and Test2 during the Final and Open betas).

I've noticed several design suggestions in your code.

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