Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Games Entertainment

What to Make of Keita Takahashi? 15

Edge Online has a piece looking at the rise of Keita Takahashi, the creator of Katamari Damacy. From the article: "But just how do you accelerate from unknown newcomer, through cult hero, to toast of the establishment in the time it takes most developers to produce a single game? Back in 2003 Katamari Damacy was unknown, a demo disc given away at the Tokyo Game Show which was dismissed by many as a one-note wonder - a novelty game which no one would play for more than ten minutes. Then, some neat timing: just a fortnight after the game's release in Japan, and the early flurry of word-of-mouth from those whose interest had been piqued at TGS, Takahashi presented the game at GDC's experimental game workshop."
This discussion has been archived. No new comments can be posted.

What to Make of Keita Takahashi?

Comments Filter:

Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable, and three parts which are still under development.

Working...