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Role Playing (Games)

Stargate MMO Announced 101

Adding to the growing list of S/F Massive titles on the market, Gamecloud reports that a studio called Cheyenne Mountain Entertainment will be attempting to bring the Stargate franchise to the Massive gaming genre. From the article: "Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content." No release date, and an ambitious plan. Hope it works out for them.
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Stargate MMO Announced

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  • by kyouteki ( 835576 ) <<moc.liamg> <ta> <iketuoyk>> on Tuesday January 31, 2006 @01:54PM (#14608434) Homepage

    Hot on the heels (okay, not too hot) of JoWood's cancellation of Stargate SG-1: The Alliance. Excuse me if my confidence falters.

    Hopefully this game will take place in both the Milky Way and Pegasus galaxies.

  • Great Idea (Score:3, Interesting)

    by Yerase ( 636636 ) <randall...hand@@@gmail...com> on Tuesday January 31, 2006 @01:56PM (#14608456) Homepage
    Personally, I love the idea of a Stargate MMO.. but am I the only one that thinks "Cheyenne Entertainment"'s website looks like a random collection of buzzwords targeting Venture Capitalists?
    • The site is a wreck. How are we supposed to put our trust and hope in the design of a massive mutliworld universe, when the company cant even whip up a creative web site? The concept as so much potential, but Ill reserve my hope for later.

    • but am I the only one that thinks "Cheyenne Entertainment"'s website looks like a random collection of buzzwords targeting Venture Capitalists?


      Considering how young the company is (about 6 months), what else would you expect? On the bright side, they do seem to have some experienced people running the company. It is far too early to bother to get my hopes up, but this does sound like a crew capable of finishing the product. I'll be keeping my eye on this one. (And with any luck, when the game comes out God-
  • Star Wars? (Score:3, Informative)

    by lexarius ( 560925 ) on Tuesday January 31, 2006 @01:58PM (#14608489)
    So far this sounds a lot like the Star Wars NGE, but hopefully done correctly. Good luck to them.
  • Did the creators decide that stories about 4 or 5 elite SG-1 team members were boring, but stories about 40,000 or 50,000 random grunts would be exciting?

    Or did they decide that games which can be run as a standalone application sell for $50, but games which require central servers can bring in $50 + $10 per month for a year?
    • It's not reported as an MMORPG, just a MMO. I'm guessing something around the lines of a squad based first person shooter like Plantside. It could be a very interesting concept; however, I hope there will be more than 2 factions so conquest does not become one sided. By having 3 or more factions, alliance between powerful guilds (possibly squads in this game) could be formed to push back a faction that is in the lead.

      This could definately be very cool if done right.

  • Now that WoW is a big hit, it seems that every fantasy or sci-fi franchise is grist for the MMO mill. We'll soon have a Firefly MMO, a Lost MMO, etc. I wonder how this will impact single player games - will publishers only want MMOs?

     
    • A Firefly MMO could be fun, with all the heisting and thieving and what not. Not to mention the possibility of playing as Alliance and trying to put an end to all the fun stuff.

      But a Lost MMO would be ridiculous. What would you do? Explore the jungle and develop your character's back story? Then when things start to get exciting, you have to take a break for a week or two before you're allowed to play again.

      I get what you're saying, though. Frankly, I'm tired of how many new games are MMOs. Take a look at m
    • We'll soon have a Firefly MMO

      Screw that! I want Buffy the MMO Slayer! WooHoo!
    • A Lost MMO...

      You are lost on a desert island with a handful of companions. Oddly Similar to a single player game, only it costs $10 a month.
  • by Winterblink ( 575267 ) on Tuesday January 31, 2006 @02:04PM (#14608570) Homepage
    I'd spend all my time offworld, I don't think I'd be able to maintain my sanity when every few minutes the warning klaxon would be going off and that tech guy belting "Unscheduled offworld activation!" out over the PA.
  • I don't believe that stargate is that popular abroad. Also, I would much prefer having a stargate game that was solo and simply re-lived some of the better moments of SG-1 OR ... possibly fill in some extra plot leads such as Daniel's grandfather's exploration in the episode "CRYSTAL SKULL" I seem to remember them stating that they'd be back in that episode and they've never returned... I always thought there might be a lot of story behind Daniel's grandfather. There were several other leads for further
  • This has the POTENTIAL to be a great game. The problem is, how well can Stargate as a franchise hold up to games like WoW, EQ2, Vanguard, etc.

    Right after the cacellation of the Stargate Alliance game, this is announced. Apparetnly there is a big enough fan base for a Stargate game, however, I am doubtful about how well it will actually be done.

    Also, with such a flaky website, that offers so little actual information (and the information that it does offer being so lack-luster), I am not going to be expect
    • The problem I've seen in most of the licenses franchises like this is that they tend to pick things that are too popular. For example the problem with SWG was everybody wanted to be a Jedi and everybody wanted to go whoop up on Darth Vader. The storyline is too well settled and the characters are too well ingrained in our culture. It makes it very hard to give developers some flexibility.

      With Stargate, yes there's a fan base, but Stargate isn't near the level of the Matrix, or Star Wars. But the univers
    • not to digress... but last I checked EQ2 still hadn't caught up to EQ... and based on the people I know who have played both, I kind of doubt it will.

      http://mmogchart.com/Chart7.html [mmogchart.com]
  • This could be very interesting. I think there may be more "content" that can be exploited than in a lot of the current sci-fi settings. The Stargate "world" is a very rich tapestry and I am very interested in seeing where this goes.
  • by denverradiosucks ( 653647 ) on Tuesday January 31, 2006 @02:14PM (#14608681) Homepage
    Hey in the same spirit of Richard Dean Anderson Television Shows, how about a MaGyver MMORPG?

    Selma: Richard Dean Anderson will be in my dreams tonight!
    • That would really rock, as it would require the game engine to be highly sophisticated. The player has to be able to use random elements of the environment to make bombs and other weapons, timers, communication devices, balloons, small animals, telescopes, warp drives, etc etc etc. And the game would let you Jerry-rig broken things with improbable objects that can work with enough creativity. Yeah, I actually do want to play a MacGyver MMORPG. :)
    • how about a MaGyver MMORPG?

      sounds like a Zork game
  • Ok, I'm not one for MMOs, but this I'll play. :)

    Any connection to the single player game that was supposed to be out in 2005? http://www.stargate-thealliance.com/index.php?flas h=1 [stargate-thealliance.com]

  • In an already crowded field. I wish them a lot of luck, but that laundry list of features sounds like it'll take a whole lot of development time, and as an "also ran" MMO, they're going to have a tough time recouping it.

    I wonder if it isn't time for someone to create a semi-generic "engine" for MMOs that developers could buy and modify instead of creating their own every time. Basically, a situation like the FPS market today. It would allow people to create niche games like this without breaking the ba
    • Nevrax have developed the GPLed "Nevrax Library" (NeL), used by Nevrax's own MMORPG; The Saga of Ryzom:
      "NeL is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code."
      http://www.nevrax.org/ [nevrax.org]

      I can't really comment on it's usefullness though, as I haven't looked deeply into it - I'm not a C++ developer.
    • There *are*. I worked with some people who were doing an educational MMOG (believe it or not,) and we talked to a bunch of middleware providers, such as Butterfly.net, Big Planet, NDL, and so on. If you have somewhere on the order of $2 to $3 million, you can license pretty much a complete set of everything you need to make a MMOG.
  • I hope they don't get stuck in the old conflicts of Earth vs. Goa'uld, that conflict has sort of fizzled off with main offender now being Baal. The SG Universe has moved on, Replicators and now the Ori

    I'd love to see a MMO version of SG just i hope they don't make it crash and burn by limiting the gameplay to Good Vs. Bad, Earth Vs. Goa'uld. More involvement of other races (even if they're non playable) would be good. Asguard, Nox, even the odd descended Ancient/Altera

    Hell, how are they going to play At

  • You be the judge...

    Their idea isn't quite the same in detail as mine [slashdot.org]... but it is roughly similar. But then again so would any MMO-Stargate. Honestly I think it would take longer than 8 days to bake this idea enough to be able to make an announcement...

    On the other hand I've heard that the gaming industry is a cutthroat high speed race environment when it comes to new product development, so anything is possible...
    • I'd not been aware of the Stargate game cancellation, or your previous post, but was hit with a Stargate-style game idea about a week ago as well in a very strong way.

      The muses, I don't think, are mythical icons. I think there is a very real effect at play. --That there are ideas which are directed to creative types with the aim of altering the human experience en masse. It's one of the ways societal control can be affected without visible strings.

      Creative people will pick up on various signals, and then
      • Yes, I'm picking up your creative signals at this very moment.

        I'm getting a mental picture...

        It is sort of fuzzy...

        Wait... I see it now. I'm picturing myself sitting in front of a computer, with a huge bong in my hand. I feel like everything I say is very profound.

        Very cool.

        • Wait... I see it now. I'm picturing myself sitting in front of a computer, with a huge bong in my hand. I feel like everything I say is very profound.

          Profound? That's a matter of perspective. Accurate?

          Well, I've been ahead of the curve for a few years now. The funny thing is that people don't apologize for being condescending twits when they find themselves face to face with certain realities. Or as one friend put it, "People laugh until they suddenly need your help getting rid of a terrorizing spirit.

    • I think it would take longer than 8 days to bake this idea enough to be able to make an announcement...


      Considering the company is named after the Stargate Command base (Cheyenne Mountain), and that it was formed at least 6 months ago (read the news breifs on their page), I am fairly certain this concept has been in the works at least since the company was formed - probably earlier.
  • And here is the obvious site [stargateworlds.com] for the game... ooo comming soon!

  • The entire show is built around a plot device which is the PERFECT MMO instancing device.

    New content is simply added as new dialing sequences they dicovered to go to a different planet

    The only drawback I see would be limiting is skills, basically everybody is military infantry with a mix of some secondary skills. I wonder if they'll have a Symbiote bearing warrior style class with a power staff... heh

  • The bottom line is MMOGS have had a lot of time to grow up. Yet most of the games coming out are fairly a like. Their are small differences in content but the gameplay is the same. This is just going to be another attempt to maximize a franchises' profits a la Star Wars Galaxies and Star Trek Online by creating a game modelled after a successful convention show/movie with an instant userbase.

    While some mmogs have done more of the same "very well" (world of warcraft comes to mind) it's still not next gene
  • I posted a while ago wishing someone would make that (I'm suing!). This is fantastic.

    I just hope they pull it off right...and to do that I'll suggest a couple things.

    First, the stars of the series need to be able to be interactive. Possibly even accompanying you on instanced quests. Second, offworld sites should not necessarily be instanced. Part of the fun will be when forces are trying to hold a gate position, and reinforcements come on through to turn the tide of battle.

    Next....TELEPORTERS! Also, fl

  • If I could be a Go'auld.

    But more importantly, if I could change my voice to SOUND like a Go'auld. I mean, you have to have your priorities when it comes to these things, right?
  • Yet another game that is going to try to copy the WoW properties. EVery new game out there has been close if not the same thing as WoW with a different interface. Im not looking forward to any MMO's at this point I have stopped when the community of n00bs migrated to WoW.
    • WoW _started_ with a community of noobs.

      I'm not being funny or insulting, it had many many diablo2, starcraft and warcraft3 players who were totally new to MMORPGs. They got a whole slew of people interested in the genre that was previously quite 'hardcore'.

      I remember reading newsgroup postings about wow before it was released saying things like: "WTF? monthy fee for the next warcraft game?! why don't they just put it on battle.net like the last one?".

      Also WoW isn't some sort of grandfather of MMOR
  • Why is it that the name of the company that is making the Stargate video game is also the same name of the complex in Stargate??? The whois is also a bit odd with their eimail adress.
  • Hell, I'll just buy it as soon as I can, as being a year long player on the shining turd that is Matrix Online, I'll happily drop it to play Stargate, one of my favorite Sci-Fi shows :)

    As long as SOE have nothing to do with it, I'll happily pay tomorrow for a copy.
  • And the real Tau'ri cried out in simultaneous orgasm, then were suddenly silenced when they saw no release date.

BLISS is ignorance.

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