John Romero Developing a MMOG 107
bmarklein writes "According to computerandvideogames.com, John Romero is to developing an MMO. He doesn't divulge any details, but does say that it's 'the most money I've ever spent on a game' and that it's 'very different from any other MMO for some special reasons.' Will this live up to the hype, or is history repeating itself?"
Oh boy! Time for more hype! (Score:3, Informative)
"ok, imagine this. you have a health thing and you don't need it.
you meet someone in the game who has a nice weapon but is really
low on health. you guys decide to exchange items. you don't really
trust this guy so you bring along a friend and tell him to hide out
somewhere with a bead on the other guy's head. you meet somewhere
in the middle of a field and face off. you drop your health, he drops
his weapon and you both strafe over the object of your desire. you
start to back away (not turning your back on him) and suddenly decide
you're going to whack this guy before he gets a chance to use that
health. you move towards him and draw back with your hammer. he notices
this and starts to duck, but it's too late. you smash him in the head
and watch him fly down to the ground, landing on his side. you smash
his still body a few more times and cause him to explode! now you and
your friend pick up all of the items your dead friend left on the
ground. as you are walking off you pick up his severed head and put
it in a bag. that will come in useful later... when you need something
to sacrifice to a demon."
That's what you used to get if you read his
KingIsle Entertainment? (Score:3, Informative)
Tom Hall moved to that company to create an MMOG.
Romero's response (Score:3, Informative)