Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
Games Entertainment

Ubisoft to Distribute RE4 For PC 60

Gamasutra has the word that Ubisoft will be distributing Capcom's titles for PC audiences. From the article: "The deal covers North American and European territories; no details on which company would distribute the PC games in Japan, if any, were given. The first of the three titles to hit shelves will be Onimusha 3, the oldest of the games, so presumably the deal has been in the works for some time. Still unclear is whether Capcom is porting the games to PC internally, or whether a third party is handling the console-to-PC conversions. Onimusha 3 will be released in both territories in February 2006."
This discussion has been archived. No new comments can be posted.

Ubisoft to Distribute RE4 For PC

Comments Filter:
  • by BlueStrat ( 756137 ) on Wednesday February 01, 2006 @04:35PM (#14619412)
    If Ubi is sticking with Starforce for these releases, I'm giving up on Ubi games. I'd like to keep my CD/DVD burner intact, thankyou.
    (Referring to the recent /. article about Starforce disabling/damaging CD/DVD burners here:http://it.slashdot.org/article.pl?sid=06/01/3 1/1721241 [slashdot.org])
  • Will PC gamers get one of those neat bloody chainsaw controllers [eurogamer.net] to play with?
  • no details on which company would distribute the PC games in Japan, if any, were given.

    Good one, Gamasutra! Mainstream games on the PC in Japan, what a jest...

    Rob
  • 1.) Slow Sales Year
    2.) Rehash console games for Windows PC's
    3.) ???
    4.) Profit!

    This has never really worked out if history is to be trusted, but hey, give 'er hell Capcom.
    • as long as they use the GameCube port as a basis. SFA2 was ported to PC, but for whatever reason they used the playstation as the basis. Had they used the arcade with every animation frame intact it would have been pretty impressive at the time.
  • I like this! (Score:3, Interesting)

    by WidescreenFreak ( 830043 ) on Wednesday February 01, 2006 @06:01PM (#14620456) Homepage Journal
    Personally, I'm very pleased to hear this. I spend 95% of my gaming time on a PC. Only recently have I been able to go back to consoles, but that's strictly to appease my five-year-old daughter who loves Mario Kart 64. I'm sorry, but I would rather buy a new video card (sub-$200) than plunk down twice that for a new PS2, accessories, and games. The used console market might help to swing that in the future, though.

    There are a number of really cool console games that I'd love to play, but I'm not going to buy an entire console just for a single game. I wouldn't even force myself to upgrade my PC if it was just for a single game. So, to see good console games like Onimusha 3 and (drool) Resident Evil 4 being released for the PC is very welcome.

    As to StarForce, Ubi is just the distributor, not the developer. I know that StarForce games like most recent Splinter Cell were developed by Ubi. They had more to lose by piracy of their games. If Capcom is the actual developer, does Ubi have any real say as distributors? Besides, after the crap that has recently happened with Sony's rootkit, I would think that fewer and fewer people would be willing to tolerate suddenly losing devices due to the StarForce protection. Ubi should tread lightly when it comes to that.
    • Right now, you can get a GameCube, Super Smash Brothers, Resident Evil 4, Legend of Zelda: The Wind Waker, Metroid Prime, and Animal Crossing all new for $200 before tax. Value gaming is on the consoles especially at this time in the generation cycle.

      And I don't know about anyone else, but I am fed up wrestling with PC games to get them to work correctly.
      • Re:I like this! (Score:4, Insightful)

        by WidescreenFreak ( 830043 ) on Wednesday February 01, 2006 @09:12PM (#14622102) Homepage Journal
        I'm not against getting a GameCube, particularly with Nintendo's primary push towards the kinds of games that I would let my daughter play. However, in my opinion (which I know will be taken totally the wrong way by console fan-boys) a console is just a console. Yes, I know, that's what it's meant to be. But my PC is far, far more than just a gaming machine, which is why I prefer to dump my geek cash into that. And because I have enough systems laying around (minimum of 1.4 GHz) for every member of my family and more, another piece of hardware is difficult to justify. Unfortunately, saying anything not 100% positive towards consoles has a tendency to bring out the venom in a lot of Slashdotters, which is why I normally drift away from console/PC transition stories.

        And I don't know about anyone else, but I am fed up wrestling with PC games to get them to work correctly.

        I really need an explanation to that one. I haven't had to wrestle with PC games to get them to work since the days of DOS and Windows 95. Either you're talking out of an orifice that isn't meant to engage in speech, or you have a really low level of tolerance. If you're referring to hardware problems, there are a ton of reasons why that would be a problem, not the least of which is buying non-standardized hardware or looking at price above all else. Sorry, but that's just the way it's been in the PC world for over a decade. Don't know if that the case with you, but that's been my experience over the past 17 years that I've been building PCs.
        • Unfortunately, saying anything not 100% positive towards consoles has a tendency to bring out the venom in a lot of Slashdotters, which is why I normally drift away from console/PC transition stories.

          I'll try to keep the venom to a minimum.

          However, in my opinion (which I know will be taken totally the wrong way by console fan-boys) a console is just a console. Yes, I know, that's what it's meant to be. But my PC is far, far more than just a gaming machine, which is why I prefer to dump my geek cash into

        • a console is just a console.

          And that's a good thing :-)

          I can't play games on my PC. Sitting down in front of it immediately puts me into work mode...

          The Cube is cheap, less then 99 bucks, starts up in a few seconds, needs no installation, has no problem with stupid copy protection destroying your drives, will still work with your games in 5 or 10 years. Try playing a 10 years old game on your current PC :-)

          • Try playing a 10 years old game on your current PC :-)

            That's why I have a separate Pentium 233 with PC-DOS 7, WFW 3.11, and a CPU slowdown utility. Those 10 year old games run just fine. :)

            There are also a number of freeware projects out there, like DOSbox and SCUMMVM, to let people play those old games on newer hardware. Believe it or not, they've actually done a fairly good job at letting you play those older games.
  • despite owning both a Gamecube and PS2. Reason? Hopefully will be able to aim with a mouse, rather than the horribly imprecise analog controllers.

    I've tried to play RE4 for Gamecube, but ultimately the frustration of trying to use an oversensitive analog stick to do something that requires precision -- aiming -- made me quickly give up the game in frustration, just like most console shooter games. The precision of the mouse for aiming just can't be beat.

    And yep, I know bazillions of console fanboys will
    • I've got RE4 for the GC and the PS2, if you think the analogue stick is twitchy and annoying on the Cube you should try the PS2 version! I don't know why but all PS2 games seem to have a massive dead zone on the analogue sticks, it's like 50% dead zone, leaving the other 50% for analogue control. And since the sticks have such a small range of movement anyway they're practically digital. I can't work out if it's just the sticks are badly designed or if Sony require all developers to put large dead zones in
      • I don't know why but all PS2 games seem to have a massive dead zone on the analogue sticks, it's like 50% dead zone, leaving the other 50% for analogue control. And since the sticks have such a small range of movement anyway they're practically digital.

        This is exactly what I have experienced with most, if not all, aiming systems for consoles. There are some notable exceptions (SW:Battlefront for PS2 is actually somewhat playable for me, since moving the analog stick just a little in any direction actual
    • Oddly, I find RE4 to be perhaps the only console game that requires stick-controlled aiming that makes it work. You very rarely have to move your aiming reticle through large arcs, and in most cases monsters come at you in a fairly slow and manageable fashion. It's all about small, precise corrections to your aim. Also, it's great to finally play a game where pistols aren't weak and/or hopelessly imprecise over a distance. Even the shooting gallery is more enjoyable than frustrating, given a little concentr
    • 3rd-person shooters/action/platform, I can do with dual-stick controllers.

      1st-person shooters, however, suck large, hairy donkey balls on consoles.

      RE4 on my Cube had a learning-curve, to get me past being firmly entrenched in RE's 'traditional' control-scheme mindset, but after 20 or 30 minutes, I had it in hand, and after an hour or three, it was second nature.

      I was eagerly looking forward to Area 51, but when I popped in my PSM(I think) demo disc and tried to play it, I was accosted by those god-awful FPS
      • 3rd-person shooters/action/platform, I can do with dual-stick controllers.

        oh yes, even if the game also has first person modes like SOCOM or Star Wars Battlefront.

        1st-person shooters, however, suck large, hairy donkey balls on consoles.

        I disagree, if they're designed for the console the sticks work fine, it's the ports that have trouble. I use a hybrid control with the PC ports analog joypad in the left hand ( I detest WASD) and mouse in the right.

        I

        cannot understand how anybody can manage twitch-fests wit

    • I perfer the mouse myself but honestly I think RE4 suits the cube more. Once you get used to the twitchiness you can snipe people with in the blink of an eye. You learn exactly where to shoot and where, but the first 30 minutes I was sucking majorly.. just didn't work for me.

      Go back and give it a try.. you may even find it easier with everything in 1 place instead of having to do everything but aim with 1 hand.
    • You'll have to hope they trebled the number of enemies, or the amount of damage they can give and take, or made them 1/6th the size, because otherwise the game's going to be trivially easy to play. Of course, watching Leon piroette on the spot like an extra from a John Woo movie, shooting zombies all the while, will be hilarious.
    • but ultimately the frustration of trying to use an oversensitive analog stick to do something that requires precision -- aiming -- made me quickly give up the game in frustration, just like most console shooter games. The precision of the mouse for aiming just can't be beat. And yep, I know bazillions of console fanboys will jump on me and tell me I'm wrong, how aiming with the analog stick is just as good (or better) than the mouse, etc. I just don't see it. You people must have robot implants that give

  • Although a good game, I've been playing the pc version for about a month and I have to say they are lazy as hell when they do these ports. The characters and in-game manuals refer to playstation controls, while the config settings for the controls are on a per-action database. So there are definatly times of confusion when playing the game trying to figure out the right keys to press.

    The game is fun with an x-arcade though, and it runs at insanely high resolutions and looks great on a pc, high res textures

He has not acquired a fortune; the fortune has acquired him. -- Bion

Working...