Choosing Your Voice For Online Gaming 53
jayintune writes "An article from an editor at 2old2play.com looks at the diverse 'voices' that people use online for the different genres of games, and how they differ from each other. It is a nice guide of etiquette for people moving from one genre to another. What you might say in WoW often differs from what you would hear in CS: Source." From the article: "Many online racing gamers take things very seriously. You may find your XBL reputation drops like a squirrel shot with a horse tranquilizer if you speak as though you're playing an FPS. Racing gamers do such things as apologize, notify a racer when they're coming up for a pass (and usually give a direction), complement you on your racing prowess when you pull off a slight win over them, and typically end a game with "nice game guys." "
Re:I play pretty much everything. (Score:3, Insightful)
The style of play is also different. In Mario Kart, eliminating other players is a way to win, and in a competitive environment, you'r expected to use whatever you can to your advantage. In more simulator type games, hitting another player generally hurts you both, so it's in your and their best interest not to hit someone. (This assumes more than 1 on 1. In 1 on 1, more aggressive play can help.)
Re:depends on the server you play on (Score:4, Insightful)
It's probably an American thing. I honestly hope that there's no other country that features a mob of people who believe that it's perfectly acceptable to play a game where you shoot people, so long as you don't swear in the slightest.
I remember that there was one guy who was going to ban me. But we started talking about that kind of thing, and we actually started to get along, as he agreed with me. He eventually agreed that I was right, and he wouldn't ban me, as I was just playing the game, punctuated with some swearing. It eventually got to the point where I had a whole list of servers hosted by like-minded clans. That it's ridiculous to play a game where the whole point of the game is to kill people with different ideology... but sugar-coat it by saying that you can't swear.
Funny. (Score:4, Insightful)
I've found that communication doesn't usually matter in public (read: non-clan) multiplayer games. You can be dead quiet in ET, CS, any deathmatch, SWBF2--any FPS, really, and things usually go fine. Talking leads to idiots replying; idiots replying leads to anger; anger leads to elevated blood pressure, which is something I don't need from a video game.
Re:depends on the server you play on (Score:3, Insightful)