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It's funny.  Laugh. The Media Entertainment Games

Mainstream Press Still Needs Help With Games 57

Just when things seemed to be looking up, we have two prime examples of poor reporting on the gaming hobby. Chris Kohler, via a Game|Life blog post, points out an ABC report entitled Health Alert: Pulling the plug on Videogames. They list the dangers to your health that gaming can cause (excessive blinking, of course) and include a handly list of things to do besides game. Like 'Learn to change the oil or a tire on a car'. Meanwhile, the Jacksonville Daily News reports on those massively multiplayer thingies. From that article: "Anderson is one of an unknown number of individuals who split their time between the reality most inhabit and the virtual realities conjured by Internet role-playing game designers whose dreamscapes have become increasingly engrossing and even addictive."
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Mainstream Press Still Needs Help With Games

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  • by guildsolutions ( 707603 ) on Tuesday February 07, 2006 @04:19PM (#14662735)
    They are an older generation who uses computers to word process and spreadsheet, if that. The newer generation of press, and media proffessionals know the lingo, know the basics and know how to report on these. Its not hard, its just similar to your parents, you wouldnt expect them to understand :)

    Maybe they need to focus upon MMO addictions inplace of 'learning how to change your oil instead', and trying to say that computer games and MMO's specfically are a bad thing.

    $15 a month is a lot cheaper, and a lot more safe than roaming the streets and doing drugs or being an alchy!
  • by PFI_Optix ( 936301 ) on Tuesday February 07, 2006 @04:33PM (#14662904) Journal
    While it's clear that many members of the media don't grasp basic computer concepts beyond using Windows/MacOS for web surfing and office applications, this has very little to do with their ignorance of the gaming community and games as an entertainment medium.

    This is all about ratings. If they ran a story that took a fair and balanced look at gaming and its pros and cons, nobody would pay attention. Gamers wouldn't pay attention because they understand it, anti-game advocates wouldn't like it because it didn't share their irrational bias, and the average viewer/reader wouldn't care because they wouldn't feel it was relevant or interesting. But if they run a sensational story about how games *might* be dangerous to *some* people who have *other problems* that are aggravated by excessive, obsessive gaming, people pay attention, the get ratings, and advertisers give them more money.

    The public are the ones who need help. Help the people, you help the media. This applies to just about everything: Schools? Fix the parents, you fix the education problems. Environmental concerns? Get the people to care, corporations will follow the money and give the people what they want.

All seems condemned in the long run to approximate a state akin to Gaussian noise. -- James Martin

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