A Day In The Life At The GuildHall 37
Gamasutra has a great feature up, looking at a day in the life of Tony Basch. Tony is one of the folks currently attending The GuildHall, a directed course in game development at Southern Methodist University. Several big-name talents are associated with the place, and his writeup is an interesting look into one of these very new programs. From the article: "Kyle and I remain in the classroom to work on our individual class assignments. While programmers have their Minesweeper clone, the level designers (or LDs as everyone calls them) have 90 textures to do in seven days on top of their normal reading assignments, daily quizzes, and work from other classes. Personally, I wouldn't be able to survive such an assignment, so I give my respect."
EA Sponsored? (Score:4, Insightful)
Re:Game Development is hard (Score:2, Insightful)
Think about the teams of engineers and computer scientists who design and write for example 3DSMax and Director. I hardly think the effort required to write specialized commercial software even compares with the effort required to create something with it. Irregardless of how intuitive it is.