Sequel Fatigue Cause of Slow Sales? 129
The NYT has a piece which argues that the new console iteration is not the cause for slow sales at the end of the year. Rather, gamers are tired of all the damn sequels. From the article: "... In an industry that has a reputation for growth, the decline certainly clashes with expectations. And there is also evidence that gamers may no longer be as enticed by the type of games that publishers have been putting on store shelves. For the first time in several years, the industry did not have a breakout hit in 2005. Two releases from 2004's holiday season, Halo 2 and Grand Theft Auto: San Andreas, generated enough anticipation among hard-core gamers that they lined up to buy copies. 'Last season you had some events that drove people into stores,' said Josh Larson, director of industry products for GameSpot, which tracks interest in new games; he was referring to the last two months of 2004. 'There wasn't anything that filled that void,' in the 2005 holiday season, he added." Update: 02/08 18:07 GMT by Z : As much as I like the letter 'q', fixed title.
Because $SPORTGAME $year+1 isn't enough (Score:2, Interesting)
People know this, and they aren't going to pay $50 for an update which is basically only that.
When they have a next generation console, they will buy the game however, because it will have better graphics. Again, they'll do this only once. That's if they bother with the next generation console.
Sports games are the worst offenders here, but it is hard to get excited about any sequel unless it brings something new to the scene. And this type of originality is what is lacking. It is hard to get excited by TheSameGame... 3!!! Think back to Tomb Raider. Each game was better than the previous one, adding features, until pretty much all the modern 3D platformer features were added. You can't get much further. There's only so many ways to jump/climb/etc. The current consoles don't have the power to get to the next level of immersiveness.
Again, Nintendo will bring out a whole ramp of '$Sequel Revolution' games, and they'll all have new controller features as well as new graphics, and they'll be bought by the boat load.
Re:loss of imagination (Score:3, Interesting)
The real cause of sales drop is... (Score:3, Interesting)
Re:Sequel FatiQue? (Score:2, Interesting)
He said: 'I've had people tell me that using "it's" instead of "its" (e.g. "that's not one of it's better qualities") is a typo'
Maybe it's the parentheses that are confusing you. 'I've had people tell me that using "it's" instead of "its" is a typo.' Is that more legible?
He was absolutely right. His point was that people are using "it's" incorrectly, as in the example. When called on it, they say "it's just a typo, lemme alone."
I don't know about you, but my typos don't usually include pressing extra keys with the wrong finger on the wrong hand and in the wrong row. It's not a typo, it's bad grammar. You can't chalk everything up to being a typo.
Hybrids (Score:3, Interesting)
We're sick of sequels, but we're not receptive to things that feel too new. You need to create hybrid games that use popular elements from existing related games. For example, most people don't play Grand Theft Auto $number because of a love of all things criminal. What keeps us coming back to those games is the overwhelming freedom they give you. We're not playing MMORPGs out of our love of Tolkienesque fantasy, but because MMORPG coop gameplay is fun.
We need network-capable, non-linear gameplay that puts trust in players, instead of making us choose "DEATHMATCH MODE", or "RACE MODE" before entering the world. Games need to evolve so that players can hang out and decide for themselves how they want to use the engine. Your job as game programmers should to provide us with tools to enjoy ourselves, not to write us a rigid schedule which inevitably leads to an "end point" when apparently at the whim of some game designer we are to stop playing.
Good sequels, and bad ones (Score:2, Interesting)
Megaman, Castlevania, Final Fantasy, Ultima, Mario, PacMan, sequels are nothing new.