Videogaming Keeps the Brain From Aging 255
Ant wrote to mention a Globe and Mail article stating that videogames keep the mind young and help in quick focusing on different tasks. "A body of research suggests that playing video games provides benefits similar to bilingualism in exercising the mind. Just as people fluent in two languages learn to suppress one language while speaking the other, so too are gamers adept at shutting out distractions to swiftly switch attention between different tasks. A new study of 100 university undergraduates in Toronto has found that video gamers consistently outperform their non-playing peers in a series of tricky mental tests. If they also happened to be bilingual, they were unbeatable."
It's True (Score:5, Insightful)
Or Maybe... (Score:5, Insightful)
Correlation not Causation (Score:4, Insightful)
It's improved my memory (Score:3, Insightful)
The trade-off (Score:2, Insightful)
(Not to mention the increased number of opportunities to meet chicks, unless of course you are this guy
http://media.putfile.com/PurePwnage-WoWisafeeling [putfile.com]
Re:Europe vs US (Score:5, Insightful)
I bet your charts are full of US and UK music in English, I bet your TV channels have English language shows with subtitles, and you are currently posting on an English language website.
Contrast my experience as a Briton learning French: there are no French songs in the charts, my only opportunity to see French language shows is TV5 without subtitles and there are no French language websites that really grab my interest although I'm still looking around.
Learning other languages you have it even more simple given that French, Spanish and Italian all have a lot in common, and Dutch, German, Danish, Swedish and Norwegian likewise.
If you could speak a language very different to your own with little to no exposure to the language outside lessons I'd be more impressed, as it is mainland Europeans have it very easy with regards to being multilingual and your arrogance is misplaced.
Re:Or Maybe... (Score:1, Insightful)
coincidence != causality.
If only half of the studies out there realized this fact.
Re:Interesting, although gamers already know this. (Score:2, Insightful)
For the psx, there's just a stick that goes left or right to make the car go left or right. You press a button to go. You press a button to stop. (And most race games make this the reverse as well.) So you've got forwards and backwards as buttons. It changes gears for you and handles reverse automatically.
Nothing except a car teaches you how to drive a car. It's the same with video games. It's a different thought process to learn so that it becomes almost instinct for you.
This is so much the case that we are even now still exploring new control methods. Nintendo Revolution has created a 'new' method. (If you listen to Nintendo, they invented everything but the paddle and joystick.)
Exercize the mind, mind is healthy.... (Score:3, Insightful)
But more importantly, as I said, what about the body? I'm pretty sure it isn't helped by those 48 hour MMORPG maratons. Really want to have the mind of a 12 year old in the body of a 75 year old... when you'r thirty, or maybe forty? Really?
I think I'll diversify a bit more myself. Maybe pick up another language... or I dunno... not game so much.
Just one more level.
Re:No camping! (Score:4, Insightful)
Re:Or Maybe... (Score:3, Insightful)
Re:Europe vs US (Score:3, Insightful)
Re:Correlation not Causation (Score:2, Insightful)
they surveyed 100 college students.
100 is a very small sample size. The correlation my not even be there.
Re:the study i s ryte (Score:2, Insightful)
Or types like that.
Actually, here's another idea (Score:3, Insightful)
Then we've had to learn other stuff. There are all sorts of concepts and reflexes which got added one by one. And we gamers learned them one by one, over the course of two decades or more. We already had the previous concept, and the time to get thoroughly used to it, before we got the next one dumped upon us.
Another poster a while ago compared it to a "game grammar". (In the same kind of way as an XML Schema is called a "grammar".) It tells you what goes where, and what kind of thing is expected in which sequence. Quite often cotrary to any RL rules or experience.
E.g., you already know that if it's a RPG, you're supposed to walk up to every single person in a major capital and talk to them. (IRL that's not what it's expected.) Or that it's just normal to try all conflicting option in a dialogue until something happens. (What would happen IRL if you said the exact opposites within 5 minutes in the same conversation, is left as an exercise.) Or you're supposed to already know distinctions like between "named NPC" and "generic NPC". (IRL everyone is named. Other than in medieval Japan, noone was ever simply called "a rice farmer".) And about a thousand other little things like "quest", "random drop" (e.g., that you don't get wool by shearing a sheep or meat by slaughtering a pig, but both might -- or might not -- "drop" when you kill one. Or that when asked to bring 4 zebra hooves, that doesn't mean one zebra.), etc, etc, etc.
Or here's some more anecdotal evidence that a co-worker randomly provided in a conversation: he said that his old father, in spite of otherwise being an intelligent man, has trouble understanding that the same button can perform several different and unrelated functions, depending on the "mode" the game/device/etc is in or on what other buttons are pressed at the same time. The guy has a lifetime of experience telling him that, say, in a car, the windshield wiper button does only one thing: start/stop the wipers. And if you need a different function, like accelerate, it will be a different button or pedal, not switching modes and using the windshield wiper button to accelerate. Now look at the gamepad use in many games, and you can surely see how its use is based on the exact opposite assumption.
There are all these things that you're supposed to already _know_. And even when the game gives you a tutorial, it's usually just the fine points, not the basics you're supposed to already know. (If it were a RL language's grammar, imagine your very first tutorial being "how to use the Ablative mode in the Less-Than-Perfect tense", but no explanation wth is the Ablative and wth of a tense is that to start with, or how do you form either from a normal word. That's game tutorials for a first time gamer.)
That's the problem with first time gamers, especially if they're adults who can't spend 16 hours a day for 8 years just learning all that the hard way. They're expected to already know some two dozen years of game concepts evolution, and they just don't. It's not that we gamers are smarter or have a bigger, more flexible brain. We just know that "game grammar" already. We do ok with just some advanced tutorial to refresh that grammar, or the fine points used in that game, but a first timer simply lacks the basic notions he's expected to already have.
And to get back on topic, I expect it's the same phenomenon that they're s